Neo-Spacian Deck #789457 — Yu-Gi-Oh! OCG
45 Main, 15 Extra, incl. Miracle Ejector x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3.
Created by: YGO Mod (20517634)
Created On: 11/09/2026
Main Deck (45)
- Droll & Lock Bird x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Grand Mole x1
- Vision HERO Vyon x1
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- E - Emergency Call x1
- EN - Engage Neo Space x3
- EN Shuffle x1
- Forbidden Droplet x3
- Instant Contact x1
- Mask Change x1
- Miracle Fusion x1
- Neos Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Elemental HERO Aqua Neos x1
- Elemental HERO Cosmo Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 45 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon a high-ATK Elemental HERO or Neos-line Extra Deck monster (Neos, Cosmo Neos, Shining Neos Wingman, Contrast HERO Chaos) through Polymerization-family spells, Contact Fusion, or Neos Fusion, then attack through the board; Link and Fusion recursion through Xtra HERO and Favorite HERO monsters, with Masked HERO and Neo-Spacian bodies as material
- Turn 1 (going first): Open a searcher (A Hero Lives, Engage Neo Space, Mulcharmy Fuwalos) and use it to fetch a Polymerization-family spell, then fuse into a 2500-3000 ATK monster; keep Ash Blossom up for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird to stop the opponent's first search or summon, then use Forbidden Droplet or Super Polymerization on their board and fuse through
- Recovery: Recurse Masked HERO Fountain and Mask Change from the Deck or Graveyard, and use Vision HERO Vyon and Elemental HERO Shadow Mist to add Polymerization or Change spells again
- After siding: Bring in Typhoon, Lightning Storm and Harpie's Feather Duster against backrow-heavy decks, and Ghost Ogre & Snow Rabbit against activated effects; the side deck is coherent, but Pot of Sloth and Mulcharmy Purulia are weak choices
Why it scores here
This list would be a strong Elemental HERO and Neo-Spacian build if it were legal, but the three copies of Ash Blossom & Joyous Spring break the Semi-Limited limit, so the score is capped and the evaluation is structural only. The engine is reasonably consistent: about 93% of openings contain at least one searcher or core starter, and the Extra Deck gives the deck a high ceiling with 3000-3500 ATK fusions and a flexible Neos and Contact route. The deck's floor is held back by the main deck's split across several archetypes (Elemental HERO, Neo-Spacian, Mulcharmy, Kuriboh, Contact, Change), which lowers exact-name purity and adds dead-card risk. No recorded boards exist for this deck, so the conversion and median scores rest on text reading and are labeled Inferred. The score comes from consistency, closing power and interaction on the system as a whole, not from averaging card scores and not from archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | About 93% of openings hold at least one searcher or core starter; Polymerization-family spells are limited to 2 Polymerization plus Miracle Fusion, Super Polymerization and Neos Fusion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and searchers keep most hands live, but Ash Blossom and Droll are dead without an opposing target and the split engine adds some redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text reading shows high-ceiling fusion routes into 2500-3500 ATK monsters; no recorded boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so the median output is unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Four hand traps and Fountain/Mask Change recursion give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and graveyard recursion (Masked HERO Fountain, Mask Change, Vision HERO) recover resources; Instant Contact and the LP-cost cards are the main costs (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Forbidden Droplet, Super Polymerization, Ash Blossom and Droll cover negation and removal at a reasonable density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Forbidden Droplet, Droll and Super Polymerization handle an established board when going second; the side deck adds Typhoon and Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Several 2500-3500 ATK Extra Deck fusions and Neos routes give strong closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Main deck is 45 cards with only 29 distinct names, and the archetype split (exact-name purity 5%) reduces coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 13 Fusion and 2 Link, with two copies of Contrast HERO Chaos and a varied route set (Verified count, Inferred effect) |
| D12 | Side Deck Adaptability | 55 | Side deck has 15 cards, mostly relevant (Typhoon, Ghost Ogre, Lightning Storm), though Pot of Sloth and Purulia are weak; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share or dated meta sample is available, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step fusion lines and several decision points on Ash Blossom timing raise pilot load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-9) = 47.8, then capped at 35 because the legality status is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (18 cards) keeps openings functional
- High-ATK Extra Deck tops (Neos, Cosmo Neos, Shining Neos Wingman, Contrast HERO Chaos) give strong closing power
- Multiple fusion routes (Polymerization, Miracle Fusion, Neos Fusion, Contact) give alternate paths
- Side deck targets backrow, activated effects and Spell/Trap-heavy boards
Weaknesses
- Illegal copy count of Ash Blossom & Joyous Spring must be fixed before the list can be scored normally
- Split across several archetypes lowers exact-name purity to 5%
- Only 2 Polymerization copies, so the fusion engine leans on a few single-copy cards
- Weak side choices (Pot of Sloth, Mulcharmy Purulia)
Critical choke points
- Polymerization-family access (only 2 Polymerization plus single Miracle Fusion, Super Polymerization and Neos Fusion)
- Ash Blossom & Joyous Spring copy limit (3 run against 2 allowed)
- Neos-line Extra Deck monsters that require Elemental HERO Neos in hand or field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal card that does not exceed the Semi-Limited limit (for example, a second Polymerization or a single Forbidden Droplet is already at 3, so a non-copy search spell) | The deck is Illegal as built; this is the minimum change to restore a normal score |
| 2 | Pot of Sloth (side) | A second Typhoon or Ghost Ogre copy | Pot of Sloth does not answer this deck's main threats in the side plan |
Evidence & confidence
- Verified: Main deck 45, Extra 15, Side 15 are within the OCG size rules; Ash Blossom & Joyous Spring is run at 3 copies against a Semi-Limited limit of 2 (illegal); Droll & Lock Bird, Harpie's Feather Duster and Reinforcement of the Army are Limited at 1 copy each (legal); Elemental HERO Neos, Contrast HERO Chaos and Cosmo Neos text confirmed from card data
- Inferred: About 93% of openings contain a searcher or core starter; Hand-trap and removal density gives a moderate interaction layer; Structural score 58 and going-first and going-second estimates
- Provisional: Meta power (no dated sample); Matchup fit and side deck performance
- Data gaps: No recorded boards, so the combo ceiling and median are text-only inference No tournament link, so archetype share and per-pilot records are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta power is provisional unless a dated metagame sample is supplied Deck title is null, so the name is taken from the archetype
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