Neo-Spacian Deck #789070 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Neo Space Connector x3.

Created by: YGO Mod (20517634)

Created On: 11/08/2026

Main Deck (60)

Extra Deck (15)

Side Deck (15)

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 9, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 48
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boards built around Emperor Charles and Noble Knight or Infernoble bodies. Two of the four strongest closers are Forbidden in this format, so the intended finisher is not legally playable as listed.; Xyz and Synchro pressure from The Zombie Vampire, Battlin' Boxer King Dempsey and Diabellstar the Black Witch.
  • Turn 1 (going first): Open on a searcher (Heritage of the Chalice, Reinforcement of the Army, Infernoble Knight Renaud) and build a Noble Knight or Infernoble board, then extend into a Link or Synchro.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Maxx C, Nibiru) to break the opponent's opening, then rebuild through Noble Knight and Millennium searchers.
  • Recovery: Recover through the GY-recursion effects of Noble Knight monsters and Sinful Spoils cards; the Forbidden Sinful Spoils and Triple Tactics copies are the main recursion lines and cannot be legally run.
  • After siding: Side in Cosmic Cyclone, Evenly Matched, Gilford and Dark Ruler No More to answer Spell/Trap or monster boards; Red Reboot and Solemn Judgment add counter-interaction.

Why it scores here

This list scores low because it is illegal in OCG: four Forbidden copy-limit violations (three Triple Tactics Talent, plus Snake-Eye, two Isolde and one Baronne de Fleur) mean the score is capped at 25 and is theoretical or structural only. Structurally the deck can reach a Noble Knight and Infernoble engine that opens reliably (about 88% to hit at least one searcher in a 5-card hand) and is protected by a dense layer of hand traps (about 75% to have one in a 6-card going-second hand). Its strongest closers and recursion are the illegal cards, and only 1 of the 60 main-deck cards carries the exact Neo-Spacian name, so the build is a collage of several archetypes rather than one engine. Its interaction suite and side deck (Cosmic Cyclone, Evenly Matched, Dark Ruler No More) are the real strengths. No recorded boards exist, so the ceiling and floor are text-based inferences, and the score comes from consistency, interaction and resilience on the system, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher text card in 5-card hand) about 0.88; engine core is only partly present, 4 of 25 archetype usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and many non-engine tech cards compete for hand slots; 6 two-copy and 8 three-copy cards add redundancy but also dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; text-only read of Noble Knight plus Link and Synchro lines reaching Emperor Charles and Infernoble bodies (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; provisional estimate from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and counter-cards give alternative interruption answers, but the best recursion cards are illegal (Inferred)
D6 Resource Economy, Recovery & Grind 60 20 searcher-text cards and a few draw effects (Maxx C, Mulcharmy Fuwalos, Droll and Lock Bird) support grind; recursion is partly illegal (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high (16 negation-text, 13 removal-text cards), but Baronne de Fleur, the strongest interaction piece, is Forbidden (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and side-deck sweepers (Cosmic Cyclone, Gilford, Dark Ruler No More) challenge boards; no recorded going-second data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers are Emperor Charles (3000 ATK, 2 copies), The Zombie Vampire (3000 ATK) and Battlin' Boxer King Dempsey; the 3000-ATK Synchro Baronne de Fleur is illegal (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 35 60 main-deck slots across 38 distinct cards with 1.3% exact-name Neo-Spacian purity and 74 off-archetype copies; low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots across 13 distinct cards, including 4 illegal copies and several single-copy Links; mixed coverage (Verified composition)
D12 Side Deck Adaptability 60 Side deck holds 15 cards with a coherent counter-plan (sweepers, Spell/Trap negation, Gilford); no post-side data (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament share or dated meta sample; the list cannot be legally played in OCG as built, so format fit is low (Provisional)
D14 Pilotability & Error Tolerance 35 Many archetype interactions and multi-step Link and Synchro lines with several archetype crossovers; hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical/structural only. Pre-cap 0.80*51 + 0.20*48 - 12 (banlist) = 38; capped at 25 per the illegal-deck rule. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap suite gives high opening access and protection
  • Interaction breadth (negation and removal text across main and side) answers most boards
  • Side deck has a coherent counter-plan with sweepers and Spell/Trap negation

Weaknesses

  • Illegal in OCG: four Forbidden copy-limit violations
  • Very low archetype purity; engines overlap without a unifying core
  • Many single-copy cards and tech slots reduce consistency

Critical choke points

  • Removing the Forbidden cards leaves a much thinner recovery and closing package
  • Single-copy Link and Synchro enablers (Emperor Charles, Captain Roland) are required for the main finisher lines
Priority Remove Add Reason
1 Triple Tactics Talent (x3) A legal Spell that draws or negates within the format Forbidden in OCG; running it makes the list illegal.
2 Original Sinful Spoils - Snake-Eye (x1) and Baronne de Fleur (x1) Legal Noble Knight or Infernoble Extra Deck finishers at a comparable level Both are Forbidden and remove a closing and interaction source.
3 Isolde, Two Tales of the Noble Knights (x2) A legal Link monster that enables the Noble Knight engine Forbidden; the replacement keeps the Link material shape.

Evidence & confidence

  • Verified: Legality status Illegal with four Forbidden copy-limit violations; Main 60, Extra 15, Side 15 within OCG size rules; Card text and stats for every listed card; Banlist status for every restricted card
  • Inferred: Opening-hand probability estimates (searcher 0.88, hand trap 0.75, archetype core 0.42); Engine and interaction quality read from card text; Going-first and going-second strength estimates
  • Provisional: Matchup and format fit (no dated meta sample); Median output (no recorded boards)
  • Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck Usage statistics for the Neo-Spacian archetype list mostly HERO cards, so the core-card read is weak Deck title is null

More OCG Info

Neo-Spacian

Neo-Spacian Breakdown

 
 

 

 

 

 

 

 
 

 

 
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