Cipher Deck #785949 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Galaxy Soldier x3, Mulcharmy Fuwalos x3, Orbital 7 x3. Created Nov 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/05/2026
Main Deck (40)
- Droll & Lock Bird x1
- Galaxy Soldier x3
- Galaxy Summoner x1
- Galaxy Wizard x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x1
- Galaxy-Eyes Tachyon Primal x1
- Mulcharmy Fuwalos x3
- Orbital 7 x3
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Orbital x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x3
- Galaxy Expedition x1
- Seventh Ascension x3
- Seventh Tachyon x3
- Eternal Galaxy x1
- Tachyon Transmigration x1
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Cipher X Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon x1
- Number 104: Masquerade x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz Summon a Galaxy-Eyes or Photon boss (Neo Galaxy-Eyes Photon Dragon 4500 ATK, Galaxy-Eyes Full Armor Photon Dragon 4000 ATK, Number 62 4000 ATK) from the Extra Deck and push damage through a board that the hand traps have already thinned.; Galaxy-Eyes Cipher X Dragon and Galaxy-Eyes Cipher Dragon, which can take control of or destroy opposing monsters through Xyz material.
- Turn 1 (going first): Open with a Level 4 or Level 8 starter from Galaxy Soldier, Photon Delta Wing, Ghost Ogre and Snow Rabbit, or Galaxy Summoner, then use Galaxy Expedition or Photon Orbital to reach a Photon or Galaxy Xyz boss. Keep Ash Blossom, Effect Veiler and Ghost Ogre up for the opponent's first response.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Lock Bird) to answer the opponent's first summon or search, then build a Xyz boss from whatever starter survives. The deck relies on its hand traps to make this plan work.
- Recovery: Recover through Galaxy Wizard and Photon Orbital searches, Galaxy-Eyes Afterglow Dragon's Special Summon from hand, and Seventh Ascension's ability to banish itself and return a card to the hand.
- After siding: Side in Solemn Strike, Solemn Judgment, Triple Tactics Thrust and Harpie's Feather Duster against spell/trap-heavy or boss-heavy opponents. The deck is illegal as built, so this plan only applies once the copy counts are fixed.
Why it scores here
This list is built around a Photon/Galaxy/Galaxy-Eyes Xyz family with a hand-trap shell, and its power is judged as a system rather than as an average of card scores. Its three-copy starters (Galaxy Soldier, Photon Delta Wing, Ghost Ogre and Snow Rabbit, Schwarzschild Infinity Dragon) give a fairly reliable way to get a Level 4 or 8 monster on board, and the Extra Deck has enough high-ATK Xyz bosses to close games. Interaction is the deck's strongest area: nine hand traps and roughly nine negation effects let it answer the opponent's first moves on either turn order. The main reasons it scores this low are the illegal copy counts (three Seventh Tachyon against a limit of one, three Ash Blossom against a limit of two), which cap the evaluation, and the absence of any recorded boards or tournament results, which leaves the floor, median and ceiling as text-based estimates. Popularity of the Cipher archetype did not earn points, and this is a theoretical, structural-only read. (Inferred)
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | Three-copy starters give about a 0.34 chance of at least one in an opening 5-card hand, and the Galaxy/Photon core is about 0.99 likely to show at least one card in hand (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 48 | Nine hand traps and several conditional cards (Mulcharmy Fuwalos, Seventh Tachyon) make some hands dead or hard to use; about 1.3% of hands show none of the core cards (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling is high on paper (4000 to 4500 ATK bosses plus negation and control text), but no recorded boards exist to confirm it (Inferred). |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown because no recorded boards were supplied; the estimate rests on text alone (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starter routes and hand traps give some redundancy against one disruption, but single-copy extra bosses limit how many lines can be rebuilt (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion (Galaxy Wizard, Photon Orbital, Seventh Ascension, Galaxy-Eyes Afterglow Dragon) let the deck rebuild, but Xyz material spend is heavy (Inferred). |
| D7 | End-Board & Interaction Quality | 62 | Nine hand traps, about nine negation effects and seven removal effects, with Solemn Judgment and Solemn Strike in the side deck, give broad interaction (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps are strong, but Ash Blossom and Solemn Judgment are capped by the illegal copy counts, and no recorded going-second boards exist (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Several Xyz bosses reach 4000 or more ATK, and Neo Galaxy-Eyes Photon Dragon reaches 4500 ATK, so closing power is high once a boss stays on the field (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 3.6% of main-deck copies are exact Cipher archetype names, and the list mixes several sub-archetypes with a Mulcharmy engine that has no matching payoff (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | The Extra Deck is 15 distinct cards, with 14 Xyz and one Link, and it offers many bosses with different strengths, though most are single copies (Inferred). |
| D12 | Side Deck Adaptability | 55 | The side deck holds answers to spells, traps and bosses, but there is no post-side data to show these choices work (Inferred). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link is available, so matchup fit cannot be measured and this score is a placeholder (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Many Xyz chains, responses and conditional effects demand careful sequencing, and a player has to track 15 Extra Deck cards (Inferred). |
How the score was computed
Strategy profile: Midrange profile used; the Stun traits (hand traps, interaction) are reflected in the dimension scores but the weight profile is not blended. Modifiers: none.
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