Cipher Deck #785949 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Galaxy Soldier x3, Mulcharmy Fuwalos x3, Orbital 7 x3. Created Nov 5, 2026 by YGO Mod.

Deck Cipher OCG

Created by: YGO Mod (20517634)

Created On: 11/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a Galaxy-Eyes or Photon boss (Neo Galaxy-Eyes Photon Dragon 4500 ATK, Galaxy-Eyes Full Armor Photon Dragon 4000 ATK, Number 62 4000 ATK) from the Extra Deck and push damage through a board that the hand traps have already thinned.; Galaxy-Eyes Cipher X Dragon and Galaxy-Eyes Cipher Dragon, which can take control of or destroy opposing monsters through Xyz material.
  • Turn 1 (going first): Open with a Level 4 or Level 8 starter from Galaxy Soldier, Photon Delta Wing, Ghost Ogre and Snow Rabbit, or Galaxy Summoner, then use Galaxy Expedition or Photon Orbital to reach a Photon or Galaxy Xyz boss. Keep Ash Blossom, Effect Veiler and Ghost Ogre up for the opponent's first response.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Lock Bird) to answer the opponent's first summon or search, then build a Xyz boss from whatever starter survives. The deck relies on its hand traps to make this plan work.
  • Recovery: Recover through Galaxy Wizard and Photon Orbital searches, Galaxy-Eyes Afterglow Dragon's Special Summon from hand, and Seventh Ascension's ability to banish itself and return a card to the hand.
  • After siding: Side in Solemn Strike, Solemn Judgment, Triple Tactics Thrust and Harpie's Feather Duster against spell/trap-heavy or boss-heavy opponents. The deck is illegal as built, so this plan only applies once the copy counts are fixed.

Why it scores here

This list is built around a Photon/Galaxy/Galaxy-Eyes Xyz family with a hand-trap shell, and its power is judged as a system rather than as an average of card scores. Its three-copy starters (Galaxy Soldier, Photon Delta Wing, Ghost Ogre and Snow Rabbit, Schwarzschild Infinity Dragon) give a fairly reliable way to get a Level 4 or 8 monster on board, and the Extra Deck has enough high-ATK Xyz bosses to close games. Interaction is the deck's strongest area: nine hand traps and roughly nine negation effects let it answer the opponent's first moves on either turn order. The main reasons it scores this low are the illegal copy counts (three Seventh Tachyon against a limit of one, three Ash Blossom against a limit of two), which cap the evaluation, and the absence of any recorded boards or tournament results, which leaves the floor, median and ceiling as text-based estimates. Popularity of the Cipher archetype did not earn points, and this is a theoretical, structural-only read. (Inferred)

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Three-copy starters give about a 0.34 chance of at least one in an opening 5-card hand, and the Galaxy/Photon core is about 0.99 likely to show at least one card in hand (Inferred).
D2 Opening-Hand Quality & Brick Management 48 Nine hand traps and several conditional cards (Mulcharmy Fuwalos, Seventh Tachyon) make some hands dead or hard to use; about 1.3% of hands show none of the core cards (Inferred).
D3 Combo Conversion & Ceiling 45 Ceiling is high on paper (4000 to 4500 ATK bosses plus negation and control text), but no recorded boards exist to confirm it (Inferred).
D4 Combo Floor & Median Output 40 Median output is unknown because no recorded boards were supplied; the estimate rests on text alone (Provisional).
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starter routes and hand traps give some redundancy against one disruption, but single-copy extra bosses limit how many lines can be rebuilt (Inferred).
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion (Galaxy Wizard, Photon Orbital, Seventh Ascension, Galaxy-Eyes Afterglow Dragon) let the deck rebuild, but Xyz material spend is heavy (Inferred).
D7 End-Board & Interaction Quality 62 Nine hand traps, about nine negation effects and seven removal effects, with Solemn Judgment and Solemn Strike in the side deck, give broad interaction (Inferred).
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps are strong, but Ash Blossom and Solemn Judgment are capped by the illegal copy counts, and no recorded going-second boards exist (Inferred).
D9 Offensive Pressure & Closing Power 60 Several Xyz bosses reach 4000 or more ATK, and Neo Galaxy-Eyes Photon Dragon reaches 4500 ATK, so closing power is high once a boss stays on the field (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Only 3.6% of main-deck copies are exact Cipher archetype names, and the list mixes several sub-archetypes with a Mulcharmy engine that has no matching payoff (Inferred).
D11 Extra Deck Efficiency & Coverage 60 The Extra Deck is 15 distinct cards, with 14 Xyz and one Link, and it offers many bosses with different strengths, though most are single copies (Inferred).
D12 Side Deck Adaptability 55 The side deck holds answers to spells, traps and bosses, but there is no post-side data to show these choices work (Inferred).
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link is available, so matchup fit cannot be measured and this score is a placeholder (Provisional).
D14 Pilotability & Error Tolerance 35 Many Xyz chains, responses and conditional effects demand careful sequencing, and a player has to track 15 Extra Deck cards (Inferred).

How the score was computed

Strategy profile: Midrange profile used; the Stun traits (hand traps, interaction) are reflected in the dimension scores but the weight profile is not blended. Modifiers: none.


More OCG Info

Cipher

Cipher Breakdown

 
 

 

 

 

 

 

 
 

 

 
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