Created by: YGO Mod (20517634)

Created On: 06/19/2023

Main: 47 Extra: 15

3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
Dark Spirit's Mastery
Spell Normal
Dark Spirit's Mastery

    Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


    3 cardGraceful Charity
    3 cardGraceful Charity
    Graceful Charity
    Spell Normal
    Graceful Charity

      Draw 3 cards, then discard 2 cards.


      3 cardHand Destruction 3 cardHand Destruction
      Hand Destruction
      Spell Quick
      Hand Destruction

        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


        3 cardOne Day of Peace
        3 cardOne Day of Peace
        One Day of Peace
        Spell Normal
        One Day of Peace

          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


          2 cardPot of Desires
          2 cardPot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




            Tag(s):

            3 cardPot of Duality
            3 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              3 cardPot of Extravagance
              3 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                3 cardSpirit Message "A" 3 cardSpirit Message "A"
                Spirit Message "A"
                Spell Continuous
                Spirit Message "A"

                  This card can only be placed on the field by the effect of "Destiny Board".


                  3 cardSpirit Message "I" 3 cardSpirit Message "I"
                  Spirit Message "I"
                  Spell Continuous
                  Spirit Message "I"

                    This card can only be placed on the field by the effect of "Destiny Board".


                    3 cardSpirit Message "L" 3 cardSpirit Message "L"
                    Spirit Message "L"
                    Spell Continuous
                    Spirit Message "L"

                      This card can only be placed on the field by the effect of "Destiny Board".


                      3 cardSpirit Message "N" 3 cardSpirit Message "N"
                      Spirit Message "N"
                      Spell Continuous
                      Spirit Message "N"

                        This card can only be placed on the field by the effect of "Destiny Board".


                        3 cardTilted Try 3 cardTilted Try
                        Tilted Try
                        Spell Field
                        Tilted Try

                          When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.


                          3 cardUpstart Goblin
                          3 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            3 cardDestiny Board 3 cardDestiny Board
                            Destiny Board
                            Trap Continuous
                            Destiny Board

                              When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                              3 cardJar of Avarice 3 cardJar of Avarice
                              Jar of Avarice
                              Trap Normal
                              Jar of Avarice

                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                3 cardSentence of Doom 3 cardSentence of Doom
                                Sentence of Doom
                                Trap Continuous
                                Sentence of Doom

                                  You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                                  3 cardPunished Eagle 3 cardPunished Eagle
                                  Punished Eagle
                                  WIND 6
                                  Punished Eagle
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1800


                                  "Blue-Winged Crown" + "Niwatori"


                                  3 cardAlly of Justice Field Marshal 3 cardAlly of Justice Field Marshal
                                  Ally of Justice Field Marshal
                                  DARK 9
                                  Ally of Justice Field Marshal
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2600


                                  1 Tuner + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.


                                  3 cardX-Saber Souza 3 cardX-Saber Souza
                                  X-Saber Souza
                                  EARTH 7
                                  X-Saber Souza
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1 or more non-Tuner "X-Saber" monsters You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ● This card cannot be destroyed by Trap effects.


                                  3 cardX-Saber Urbellum 3 cardX-Saber Urbellum
                                  X-Saber Urbellum
                                  EARTH 7
                                  X-Saber Urbellum
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1300


                                  1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.


                                  3 cardLavalval Ignis 3 cardLavalval Ignis
                                  Lavalval Ignis
                                  FIRE
                                  Lavalval Ignis
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1400


                                  2 Level 3 monsters If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.




                                  More OCG Info

                                  Destiny Board Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                  https://metaduelist.com/
                                  Toparrow_upward