Code Talker Deck #782047 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Anubis the Last Judge x3, Merciless Scorpion of Serket x3, The Man with the Mark x3.

Created by: YGO Mod (20517634)

Created On: 11/01/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Nov 12, 2026
56± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.7
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ra Immortal Phoenix (4000 ATK via Dangers of the Divine) and Serket fusions (Divine Scorpion Beast 3000 ATK, Divine Serpent Apophis 2800 ATK), supported by Temple of the Kings and Apophis traps; Accesscode Talker and Black Luster Soldier link beats, with Man with the Mark and Merciless Scorpion as the Serket bodies
  • Turn 1 (going first): Open with a searcher (Man with the Mark, The True Sun God or Treasures of the Kings), set Apophis and Temple traps, and hold hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle) for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand's hand traps (about 85% to hold at least one) to break the opponent's first board, then rebuild through searchers into a Serket fusion or Ra Phoenix
  • Recovery: Recur Anubis the Last Judge and Defense of the Temple from the graveyard and banish-add cards, then re-establish Temple of the Kings as the Serket and Apophis enabler
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adjust to matchups

Why it scores here

The deck opens reliably through its searchers (about 95% to hold at least one in the opening five, Inferred), but the engine's key field name rests on a single Temple of the Kings plus two Treasures of the Kings, so the route is good but not deep. Interaction is the strongest layer: 10 hand traps, negation text on 14 cards and removal text on 16 give answers on both going first and going second. No recorded boards exist, so the conversion ceiling and median output are read from card text only and carry wide uncertainty. Three of the fifteen Extra Deck slots look unusable with this list, and the side deck is empty, which holds the score down. The score comes from consistency, interaction and recovery across the whole system; it does not come from the Code Talker label, from the deck's popularity, or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher text on 17 cards gives about 0.95 to hold one in 5 cards; the Temple field-name route (1 Temple plus 2 Treasures) gives about 0.34 in 5 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps, 9 single-copy cards and no Side Deck; hand traps are dead without an opponent action (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards, so the ceiling is read from text: Serket fusions and Apophis traps need the Temple field name (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured and the floor is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two Apophis trap lines, two sources of the Temple field name and 10 hand traps give several independent starts (Inferred)
D6 Resource Economy, Recovery & Grind 68 17 searchers plus graveyard recursion from Anubis the Last Judge and Defense of the Temple recover resources (Inferred)
D7 End-Board & Interaction Quality 75 Negation text on 14 cards and removal text on 16, plus Verdict of Anubis, Judgment of Anubis and Dominus Purge (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Six-card going-second hand holds at least one hand trap about 85% of the time; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 62 Closers are Ra Immortal Phoenix 4000 ATK, Divine Scorpion Beast 3000 ATK, Black Luster Soldier 3000 ATK and Divine Serpent Apophis 2800 ATK, mostly 1-2 copies (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards across 22 distinct names; exact archetype-name purity is 3.6%, so most of the list is off-label staples (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Link Spider needs a Normal monster the list lacks; Numeron Dragon and AA-ZEUS need same-rank or Level 12 partners the list lacks, per excerpts (Inferred)
D12 Side Deck Adaptability 25 No Side Deck cards are registered, so no post-side plan exists (Verified; impact Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated metagame sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step lines with Temple checks and fusion or link material choices give many decision points (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58.7, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Temple of the Kings choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*58.7 + 0.20*55 - 2 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps plus negation and removal traps on both turns
  • Several searchers make the opening five likely to hold an engine starter
  • Strong closers (Ra Immortal Phoenix, Serket fusions, Black Luster Soldier) with real going-second board pressure

Weaknesses

  • Temple of the Kings runs one copy despite three being legal
  • Three Extra Deck slots look unusable with this list (Link Spider, Numeron Dragon, AA-ZEUS)
  • No Side Deck, so no adjustment to matchups
  • Label is Code Talker but exact-name purity is 3.6%, so the identity is unclear

Critical choke points

  • Temple of the Kings field name for Serket and Apophis lines (1 copy plus 2 Treasures)
  • Hand traps that need an opponent action to be live
Priority Remove Add Reason
1 Dominus Purge A second Temple of the Kings (3 legal, 1 run) The Temple field name is the main choke point; a second copy reduces the single-card dependence
2 Number 100: Numeron Dragon An Extra Deck card whose material this list actually runs (for example another Serket or Apophis-compatible fusion or link) Per its excerpt, Numeron needs Number Xyz partners the list does not run, so the slot is likely dead
3 Link Spider A Link monster that uses the deck's Main Deck monsters as material Link Spider needs a Normal monster as material and the list has none

Evidence & confidence

  • Verified: Legal in Master Duel with 40 Main, 15 Extra, 0 Side; Restricted cards Gold Sarcophagus, Maxx C, Droll and Treasures are run within legal copy counts; Exact archetype-name purity is 3.6%; Temple of the Kings legal copies are 3 and 1 is run
  • Inferred: About 0.95 to hold a searcher in 5 cards; About 0.34 to hold a Temple field-name source in 5 cards; About 0.85 to hold a hand trap in 6 cards going second; Three Extra Deck slots are likely dead per their excerpts; Interaction layer is strong based on card text
  • Provisional: Median output and floor; Format fit and matchup coverage; Meta power
  • Data gaps: No recorded boards, so combo ceiling, median and per-starter output are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry for going first, going second, or matchups No Side Deck, so post-side performance cannot be assessed Usage flags mark Extra Deck cards as absent although they appear in the card list; the card list was treated as authoritative Archetype label Code Talker does not match the list's function

More Master Duel Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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