Created by: Mèo Fool Gaming (37156024)

Created On: 01/18/2022

Demon's Resonance

Need 11 UR

UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
UR Rarity
Hot Red Dragon Archfiend
UR Rarity
Red Nova Dragon
UR Rarity
Red Rising Dragon
UR Rarity
Red Rising Dragon
UR Rarity
Evil Eye of Selene
UR Rarity
Evil Eye of Selene
UR Rarity
Armory Call
UR Rarity
Armory Call

Main: 24 Extra: 7

SR Rarity
Medusa, Watcher of the Evil Eye
SR Rarity
Medusa, Watcher of the Evil Eye
Medusa, Watcher of the Evil Eye
DARK 4
Medusa, Watcher of the Evil Eye
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.


SR Rarity
Medusa, Watcher of the Evil Eye
SR Rarity
Medusa, Watcher of the Evil Eye
Medusa, Watcher of the Evil Eye
DARK 4
Medusa, Watcher of the Evil Eye
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


UR Rarity
Wandering King Wildwind
UR Rarity
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


SR Rarity
Evil Eye Domain - Pareidolia
SR Rarity
Evil Eye Domain - Pareidolia
Evil Eye Domain - Pareidolia
Spell Field
Evil Eye Domain - Pareidolia

    When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


    R Rarity
    Evil Eye of Gorgoneio
    R Rarity
    Evil Eye of Gorgoneio
    Evil Eye of Gorgoneio
    Spell Equip
    Evil Eye of Gorgoneio

      Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


      UR Rarity
      Evil Eye of Selene
      UR Rarity
      Evil Eye of Selene
      Evil Eye of Selene
      Spell Equip
      Evil Eye of Selene

        Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


        UR Rarity
        Evil Eye of Selene
        UR Rarity
        Evil Eye of Selene
        Evil Eye of Selene
        Spell Equip
        Evil Eye of Selene

          Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


          SR Rarity
          Parallel Twister
          SR Rarity
          Parallel Twister
          Parallel Twister
          Spell Normal
          Parallel Twister

            Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


            SR Rarity
            Parallel Twister
            SR Rarity
            Parallel Twister
            Parallel Twister
            Spell Normal
            Parallel Twister

              Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


              SR Rarity
              Resonator Call
              SR Rarity
              Resonator Call
              Resonator Call
              Spell Normal
              Resonator Call

                Add 1 "Resonator" monster from your Deck to your hand.


                SR Rarity
                Resonator Call
                SR Rarity
                Resonator Call
                Resonator Call
                Spell Normal
                Resonator Call

                  Add 1 "Resonator" monster from your Deck to your hand.


                  SR Rarity
                  Resonator Call
                  SR Rarity
                  Resonator Call
                  Resonator Call
                  Spell Normal
                  Resonator Call

                    Add 1 "Resonator" monster from your Deck to your hand.


                    SR Rarity
                    Storm
                    SR Rarity
                    Storm
                    Storm
                    Spell Normal
                    Storm

                      Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                      UR Rarity
                      Armory Call
                      UR Rarity
                      Armory Call
                      Armory Call
                      Trap Normal
                      Armory Call

                        Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                        UR Rarity
                        Armory Call
                        UR Rarity
                        Armory Call
                        Armory Call
                        Trap Normal
                        Armory Call

                          Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                          R Rarity
                          Evil Eye Defeat
                          R Rarity
                          Evil Eye Defeat
                          Evil Eye Defeat
                          Trap Normal
                          Evil Eye Defeat

                            If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                            R Rarity
                            Evil Eye Defeat
                            R Rarity
                            Evil Eye Defeat
                            Evil Eye Defeat
                            Trap Normal
                            Evil Eye Defeat

                              If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                              SR Rarity
                              Dark End Dragon
                              SR Rarity
                              Dark End Dragon
                              Dark End Dragon
                              DARK 8
                              Dark End Dragon
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                              UR Rarity
                              Hot Red Dragon Archfiend
                              UR Rarity
                              Hot Red Dragon Archfiend
                              Hot Red Dragon Archfiend
                              DARK 8
                              Hot Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.


                              SR Rarity
                              Hot Red Dragon Archfiend Bane
                              SR Rarity
                              Hot Red Dragon Archfiend Bane
                              Hot Red Dragon Archfiend Bane
                              DARK 10
                              Hot Red Dragon Archfiend Bane
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                              R Rarity
                              Red Dragon Archfiend
                              R Rarity
                              Red Dragon Archfiend
                              Red Dragon Archfiend
                              DARK 8
                              Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                              UR Rarity
                              Red Nova Dragon
                              UR Rarity
                              Red Nova Dragon
                              Red Nova Dragon
                              DARK 12
                              Red Nova Dragon
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                              UR Rarity
                              Red Rising Dragon
                              UR Rarity
                              Red Rising Dragon
                              Red Rising Dragon
                              DARK 6
                              Red Rising Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                              UR Rarity
                              Red Rising Dragon
                              UR Rarity
                              Red Rising Dragon
                              Red Rising Dragon
                              DARK 6
                              Red Rising Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.




                              More Duel Links Info

                              Resonators Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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