Code Talker Deck #780319 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Anubis the Last Judge x3, Merciless Scorpion of Serket x3, The Man with the Mark x3.
Created by: YGO Mod (20517634)
Created On: 10/31/2026
Main Deck (40)
- Anubis the Last Judge x3
- Droll & Lock Bird x2
- Maxx "C" x1
- Merciless Scorpion of Serket x3
- Mystical Beast of Serket x1
- The Man with the Mark x3
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Immortal Phoenix x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Dangers of the Divine x2
- Defense of the Temple x2
- Gold Sarcophagus x1
- Temple of the Kings x1
- The True Sun God x2
- Treasures of the Kings x2
- Apophis the Serpent x2
- Apophis the Swamp Deity x2
- Dominus Purge x1
- Infinite Impermanence x3
- Judgment of Anubis x1
- Verdict of Anubis x2
Extra Deck (15)
- Divine Scorpion Beast of Serket x2
- Divine Serpent Apophis x2
- Accesscode Talker x1
- Black Luster Soldier - Soldier of Chaos x1
- Decode Talker x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Link Spider x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Underworld Goddess of the Closed World x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 100: Numeron Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Midrange, Fusion/Link
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck pressure (Divine Scorpion 3000 ATK, Divine Serpent Apophis, Winged Dragon of Ra Phoenix 4000 ATK) set up behind a Temple of the Kings and trap-based protection (Inferred from text); Link pressure (Knightmare Unicorn, Black Luster Soldier 3000 ATK) and Accesscode Talker (Inferred from text)
- Turn 1 (going first): Use Treasures of the Kings or Man with the Mark to reach Temple of the Kings, keep 1-2 hand traps up, and avoid committing the whole hand to a board that a single removal can clear
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Maxx C, Infinite Impermanence) to answer the opponent's first summon, then convert with Verdict of Anubis, Judgment of Anubis or Dominus Purge plus an Extra Deck summon
- Recovery: Recover from the Graveyard with Ghost Belle, the Defense of the Temple Graveyard effect and the Apophis the Serpent Graveyard effect, then rebuild Temple of the Kings from the Deck (Inferred from text)
- After siding: Not applicable: no side deck is supplied and the format is played as a single game
Why it scores here
The deck's strength comes from the system: ten hand traps and fourteen negation-text cards answer first summons in both turn orders, and seventeen searchers plus three-copy starters make a live opening likely, though that is inferred from probabilities rather than observed. The Extra Deck (four Fusion, nine Link, two Xyz) supplies late pressure, most clearly the 3000-ATK fusion and 4000-ATK Phoenix routes, but the Temple, Apophis and Ra engines connect only partly, which caps consistency and median output. No recorded boards exist, so floor, median and ceiling are text-only inference, and the Code Talker label earned no points because most of the list is Temple of the Kings and Apophis. Popularity and usage statistics added no points, and no card scores were averaged. Meta and matchup fit are provisional, and banlist exposure plus a single-copy Temple choke trim the final score by four points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in a 5-card opening) ≈ 0.34; 17 searcher-text cards give P ≈ 0.95 of at least one search in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 10 hand traps plus conditional cards (Verdict of Anubis, Anubis the Last Judge, Merciless Scorpion) risk dead opening hands without a board (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text only through Divine Scorpion, Divine Serpent Apophis and Phoenix routes set up by Temple and Ra (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output cannot be measured; scored from interaction and resource depth (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Five hand traps plus Ghost Belle recursion give answers after a disruption, with several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers, Maxx C, Droll and Lock Bird and Ghost Belle recover resources; Treasures of the Kings and Defense of the Temple add recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 14 negation-text and 16 removal-text cards; Verdict, Judgment of Anubis, Dominus Purge and Apophis the Swamp Deity layer field and Spell/Trap answers (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going second, 10 hand traps give P ≈ 0.85 of at least one in a 6-card hand; Serket and Egyptian God summons can challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Extra Deck closers: Divine Scorpion 3000 ATK, Phoenix 4000 ATK, Knightmare Unicorn 2200 ATK, Black Luster Soldier 3000 ATK; no recorded attack data (Verified stats; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 Main Deck cards across 22 distinct names with 9 singletons; 21 level-0 spells and traps keep the list dense in tech (Verified counts; Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck cards (4 Fusion, 9 Link, 2 Xyz) across 13 names; several Link singletons may be unused in many draws (Verified counts; Inferred use) |
| D12 | Side Deck Adaptability | 50 | No side deck and a single-game format: scored neutral at 50 and excluded from the meta-neutral structural score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta or tournament link, so archetype share and matchup data are absent; excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Several conditional summons, Temple-dependent effects and trap-count timing raise the decision load (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); unrecoverable choke point (-1); split engines (-1). Final formula: 0.80*Structural(meta-neutral, D13 dropped: 5956/93 ≈ 64) + 0.20*TournamentReliability(58) + ContextModifiers(-4) = 58.8, rounded to 59; Meta Power provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and fourteen negation-text cards answer first summons and set-ups in both turn orders (Inferred)
- Seventeen searcher-text cards and three-copy starters (Man with the Mark, Anubis, Ash Blossom) make a live opening likely (Inferred)
- Layered Spell/Trap answers (Verdict of Anubis, Judgment of Anubis, Dominus Purge, Apophis the Swamp Deity) and recursion through Ghost Belle and Maxx C (Inferred)
Weaknesses
- No recorded boards exist, so the deck's real output cannot be measured; all combo claims are text-only (Verified data gap)
- The archetype label reads Code Talker, but the list is mainly Temple of the Kings and Apophis, with only a two-card Code Talker Link core (Verified)
- Several cards need specific conditions (Verdict needs three other Spells/Traps, Anubis needs three different Temple or Trap names in the Graveyard, Merciless Scorpion needs Temple on the field), which can stall hands (Inferred)
- Hand-trap density can leave dead hands on going first when no board is present (Inferred)
Critical choke points
- Temple of the Kings (1 copy): the enabler for Merciless Scorpion, Verdict of Anubis and several Serket summons
- Treasures of the Kings (2 copies, Semi-Limited): the main route to the Temple and Apophis traps
- Spell/Trap count for Verdict of Anubis and the Temple/Trap Graveyard-name count for Anubis the Last Judge
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Gold Sarcophagus | a second Temple of the Kings | The single Temple copy enables several conditional cards, and Gold Sarcophagus is a slow Limited card; a second copy reduces choke risk (Inferred from text, no dated meta or win data) |
Evidence & confidence
- Verified: Main Deck of 40 and Extra Deck of 15 meet the Master Duel size rules; All four restricted cards are within legal copies (Maxx C 1, Gold Sarcophagus 1, Droll and Lock Bird 2, Treasures of the Kings 2); Card text, attributes and copy counts for every listed card; The list is mainly Temple of the Kings and Apophis cards by archetype spread
- Inferred: Hypergeometric starter access: each 3-copy starter about 34% in a 5-card opening; Hand-trap and interaction density from text roles (10 hand traps, 14 negation texts); Going-first and going-second scores from weighted dimensions
- Provisional: Meta Power and matchup coverage (no dated metagame or tournament link); Side-deck adaptability scored neutral at 50 (no side deck, single-game format)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null, and the Code Talker label does not match most of the list Usage statistics mark several Extra Deck cards as not in this deck (for example Divine Serpent Apophis and Decode Talker) although the card list runs them, so the core-coverage read is unreliable and was not used No side deck supplied, so the post-side term is not scored
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