Code Talker Deck #780319 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Anubis the Last Judge x3, Merciless Scorpion of Serket x3, The Man with the Mark x3.

Created by: YGO Mod (20517634)

Created On: 10/31/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Nov 12, 2026
59± 7/ 100
Power Score
Structural 64
Reliability 58
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Midrange, Fusion/Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck pressure (Divine Scorpion 3000 ATK, Divine Serpent Apophis, Winged Dragon of Ra Phoenix 4000 ATK) set up behind a Temple of the Kings and trap-based protection (Inferred from text); Link pressure (Knightmare Unicorn, Black Luster Soldier 3000 ATK) and Accesscode Talker (Inferred from text)
  • Turn 1 (going first): Use Treasures of the Kings or Man with the Mark to reach Temple of the Kings, keep 1-2 hand traps up, and avoid committing the whole hand to a board that a single removal can clear
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Maxx C, Infinite Impermanence) to answer the opponent's first summon, then convert with Verdict of Anubis, Judgment of Anubis or Dominus Purge plus an Extra Deck summon
  • Recovery: Recover from the Graveyard with Ghost Belle, the Defense of the Temple Graveyard effect and the Apophis the Serpent Graveyard effect, then rebuild Temple of the Kings from the Deck (Inferred from text)
  • After siding: Not applicable: no side deck is supplied and the format is played as a single game

Why it scores here

The deck's strength comes from the system: ten hand traps and fourteen negation-text cards answer first summons in both turn orders, and seventeen searchers plus three-copy starters make a live opening likely, though that is inferred from probabilities rather than observed. The Extra Deck (four Fusion, nine Link, two Xyz) supplies late pressure, most clearly the 3000-ATK fusion and 4000-ATK Phoenix routes, but the Temple, Apophis and Ra engines connect only partly, which caps consistency and median output. No recorded boards exist, so floor, median and ceiling are text-only inference, and the Code Talker label earned no points because most of the list is Temple of the Kings and Apophis. Popularity and usage statistics added no points, and no card scores were averaged. Meta and matchup fit are provisional, and banlist exposure plus a single-copy Temple choke trim the final score by four points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one 3-copy starter in a 5-card opening) ≈ 0.34; 17 searcher-text cards give P ≈ 0.95 of at least one search in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand traps plus conditional cards (Verdict of Anubis, Anubis the Last Judge, Merciless Scorpion) risk dead opening hands without a board (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only through Divine Scorpion, Divine Serpent Apophis and Phoenix routes set up by Temple and Ra (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; scored from interaction and resource depth (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Five hand traps plus Ghost Belle recursion give answers after a disruption, with several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers, Maxx C, Droll and Lock Bird and Ghost Belle recover resources; Treasures of the Kings and Defense of the Temple add recursion (Inferred)
D7 End-Board & Interaction Quality 78 14 negation-text and 16 removal-text cards; Verdict, Judgment of Anubis, Dominus Purge and Apophis the Swamp Deity layer field and Spell/Trap answers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 Going second, 10 hand traps give P ≈ 0.85 of at least one in a 6-card hand; Serket and Egyptian God summons can challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 64 Extra Deck closers: Divine Scorpion 3000 ATK, Phoenix 4000 ATK, Knightmare Unicorn 2200 ATK, Black Luster Soldier 3000 ATK; no recorded attack data (Verified stats; Inferred use)
D10 Main Deck Efficiency & Flexibility 62 40 Main Deck cards across 22 distinct names with 9 singletons; 21 level-0 spells and traps keep the list dense in tech (Verified counts; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 15 Extra Deck cards (4 Fusion, 9 Link, 2 Xyz) across 13 names; several Link singletons may be unused in many draws (Verified counts; Inferred use)
D12 Side Deck Adaptability 50 No side deck and a single-game format: scored neutral at 50 and excluded from the meta-neutral structural score (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament link, so archetype share and matchup data are absent; excluded from the structural score (Provisional)
D14 Pilotability & Error Tolerance 42 Several conditional summons, Temple-dependent effects and trap-count timing raise the decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); unrecoverable choke point (-1); split engines (-1). Final formula: 0.80*Structural(meta-neutral, D13 dropped: 5956/93 ≈ 64) + 0.20*TournamentReliability(58) + ContextModifiers(-4) = 58.8, rounded to 59; Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and fourteen negation-text cards answer first summons and set-ups in both turn orders (Inferred)
  • Seventeen searcher-text cards and three-copy starters (Man with the Mark, Anubis, Ash Blossom) make a live opening likely (Inferred)
  • Layered Spell/Trap answers (Verdict of Anubis, Judgment of Anubis, Dominus Purge, Apophis the Swamp Deity) and recursion through Ghost Belle and Maxx C (Inferred)

Weaknesses

  • No recorded boards exist, so the deck's real output cannot be measured; all combo claims are text-only (Verified data gap)
  • The archetype label reads Code Talker, but the list is mainly Temple of the Kings and Apophis, with only a two-card Code Talker Link core (Verified)
  • Several cards need specific conditions (Verdict needs three other Spells/Traps, Anubis needs three different Temple or Trap names in the Graveyard, Merciless Scorpion needs Temple on the field), which can stall hands (Inferred)
  • Hand-trap density can leave dead hands on going first when no board is present (Inferred)

Critical choke points

  • Temple of the Kings (1 copy): the enabler for Merciless Scorpion, Verdict of Anubis and several Serket summons
  • Treasures of the Kings (2 copies, Semi-Limited): the main route to the Temple and Apophis traps
  • Spell/Trap count for Verdict of Anubis and the Temple/Trap Graveyard-name count for Anubis the Last Judge
Priority Remove Add Reason
1 Gold Sarcophagus a second Temple of the Kings The single Temple copy enables several conditional cards, and Gold Sarcophagus is a slow Limited card; a second copy reduces choke risk (Inferred from text, no dated meta or win data)

Evidence & confidence

  • Verified: Main Deck of 40 and Extra Deck of 15 meet the Master Duel size rules; All four restricted cards are within legal copies (Maxx C 1, Gold Sarcophagus 1, Droll and Lock Bird 2, Treasures of the Kings 2); Card text, attributes and copy counts for every listed card; The list is mainly Temple of the Kings and Apophis cards by archetype spread
  • Inferred: Hypergeometric starter access: each 3-copy starter about 34% in a 5-card opening; Hand-trap and interaction density from text roles (10 hand traps, 14 negation texts); Going-first and going-second scores from weighted dimensions
  • Provisional: Meta Power and matchup coverage (no dated metagame or tournament link); Side-deck adaptability scored neutral at 50 (no side deck, single-game format)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null, and the Code Talker label does not match most of the list Usage statistics mark several Extra Deck cards as not in this deck (for example Divine Serpent Apophis and Decode Talker) although the card list runs them, so the core-coverage read is unreliable and was not used No side deck supplied, so the post-side term is not scored

More Master Duel Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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