Cipher Deck #779655 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Galaxy Soldier x3, Mulcharmy Fuwalos x3, Orbital 7 x3. Created Oct 31, 2026 by YGO Mod.

Deck Cipher OCG

Created by: YGO Mod (20517634)

Created On: 10/31/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Nov 9, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun, Xyz
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from the Galaxy-Eyes and Photon Extra Deck monsters (Neo Galaxy-Eyes Photon Dragon at 4500 ATK, Galaxy-Eyes Cipher X Dragon at 4000 ATK, Number 62 and Number C62 at 4000 ATK), backed by Galaxy Soldier and Photon Delta Wing as the starters.; Hand-trap disruption (Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) that protects the first Xyz board and clears the way for attacks.
  • Turn 1 (going first): Normal Summon Galaxy Soldier or Photon Delta Wing, search a Galaxy or Photon monster, then build toward a Level 8 Xyz from the Extra Deck. The plan depends on a 2-card bootstrap, so it is inconsistent when the opening hand misses both starters.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Ghost Ogre to stop the opponent's first engine or search, then use a Schwarzschild Infinity Dragon or Galaxy-Eyes Photon Dragon line to rebuild the board.
  • Recovery: Rebuild from the Graveyard using Photon Emperor, Galaxy Summoner and Galaxy Expedition, then re-enter Xyz monsters from the Extra Deck with the remaining Galaxy searchers.
  • After siding: Side Triple Tactics Thrust, Solemn Accusation, The Great Gallant Bandit and Illusion Gate against interaction-heavy or board-first opponents. The side deck is coherent, but the illegal copy counts must be fixed before any post-side plan can be evaluated.

Why it scores here

The deck is scored as a connected Galaxy-Eyes / Photon / Cipher Xyz system, not as an average of its card scores. Its starters (three Galaxy Soldier and three Photon Delta Wing) give it roughly a one-in-three chance of seeing at least one starter in a 5-card opening hand, so the engine is accessible but depends on a two-card bootstrap. Its strength is interaction: nine hand traps and nine negation-text cards protect the first Xyz board and keep the Extra Deck monsters online. Its closing power is high because the Extra Deck holds several 4000 to 4500 ATK Xyz monsters. The score is held down because the deck is illegal (Seventh Tachyon at 3 copies and Ash Blossom at 3 copies exceed their limits), no recorded boards exist to show how the lines actually convert, and the deck has no tournament record. Popularity did not earn points, and the deck was not credited for the archetype's general strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 Galaxy Soldier or Photon Delta Wing in a 5-card opening hand) ≈ 0.34 per card group; the Cipher core group is present in 98.7% of openings, but the Galaxy/Photon bootstrap is 2 cards deep (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Three copies each of Ash Blossom, Seventh Tachyon and Schwarzschild Infinity Dragon, with hand traps and tech cards competing for the same slots, gives a meaningful dead-card and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist; the ceiling is read from text as Neo Galaxy-Eyes Photon Dragon and Number C107 negating the field, plus Xyz chains into 4000+ ATK monsters (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the floor and median are text-only estimates that assume a typical Galaxy or Photon opening with a single Xyz follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps, Effect Veiler, Droll & Lock Bird and Tachyon Transmigration give several independent answers to a disruptive opponent (Inferred)
D6 Resource Economy, Recovery & Grind 60 Fourteen searcher-text cards (Galaxy Soldier, Galaxy Summoner, Photon Orbital, Galaxy Wizard and others) refill the hand, but Extra Deck material reuse is the main recovery path (Inferred)
D7 End-Board & Interaction Quality 68 Nine negation-text cards plus Number 104, Number 90, Number 38 and Galaxy-Eyes Cipher Dragon give layered interaction; Harpie's Feather Duster in the side is a further backrow answer (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second interaction depends on Ash Blossom, Effect Veiler and Ghost Ogre; the side plan adds Gallant Bandit and Illusion Gate, and removal text is present but thin (Inferred)
D9 Offensive Pressure & Closing Power 72 Neo Galaxy-Eyes Photon Dragon at 4500 ATK, Galaxy-Eyes Cipher X Dragon at 4000 ATK and several 4000 ATK Number monsters give strong end-board attack power (Verified by card text, Inferred for conversion)
D10 Main Deck Efficiency & Flexibility 55 The main deck holds 40 cards with 21 distinct names, but its copy histogram leans heavily on triple copies and two of those triple-copy cards are over their limits, which pulls compactness down (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Fourteen Xyz and one Link monster in the Extra Deck cover several Level 8 and Level 9 summons, though the deck depends on a few Galaxy-Eyes and Photon routes for access (Verified count, Inferred use)
D12 Side Deck Adaptability 60 The 15-card side deck is coherent: it adds Solemn Accusation, Gallant Bandit, Triple Tactics Thrust, Pot of Sloth, Illusion Gate and Feather Duster, with a backup Number C107 (Verified list, Inferred plan)
D13 Matchup Coverage & Format Fit 50 No tournament link exists and no dated metagame sample was supplied, so this score is provisional and based on the Cipher archetype's general standing (Provisional)
D14 Pilotability & Error Tolerance 40 Chaining hand traps, Xyz material shuffling and Number-monster negations requires many decision points per turn, which makes the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); dependence on Extra-Deck routes (-3); unrecoverable choke point (-3). Final formula: Structural 55.4 (Combo profile) → 0.80·55.4 + 0.20·45 = 53.3 before modifiers; modifiers total −12 → ≈41; the deck is Illegal (copy limits exceeded), so it is capped at 35 and labelled a theoretical, structural-only read. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck end-boards (Neo Galaxy-Eyes Photon Dragon 4500 ATK, Number C107 side at 4500 ATK)
  • Layered hand-trap and negation interaction (Ash Blossom, Effect Veiler, Ghost Ogre, Droll & Lock Bird)
  • Searcher density (14 searcher-text cards) that refills hand and Graveyard resources
  • Coherent side deck that covers backrow and board-first matchups

Weaknesses

  • Illegal as built: Seventh Tachyon at 3 copies (limit 1) and Ash Blossom at 3 copies (limit 2)
  • Two-card bootstrap on the main starters (Galaxy Soldier, Photon Delta Wing) gives an inconsistent T1
  • Heavy reliance on a few Galaxy-Eyes and Photon Extra Deck routes
  • No recorded boards, so the conversion and median output cannot be verified

Critical choke points

  • The Galaxy Soldier and Photon Delta Wing starters: at least one must be in hand for a T1 Xyz line
  • Galaxy-Eyes Photon Dragon, which is needed for several Xyz and banish lines
  • The Seventh Tachyon and Ash Blossom copy limits, which must be fixed before the deck is playable
Priority Remove Add Reason
1 One Seventh Tachyon (3 copies → 1) A legal searcher or hand trap from the pool Restores the Limited status on Seventh Tachyon; without this the list cannot be played in OCG
2 One Ash Blossom & Joyous Spring (3 copies → 2) A legal searcher or hand trap from the pool Restores the Semi-Limited copy count; the deck keeps its interaction density with two copies
3 One Schwarzschild Infinity Dragon One additional Galaxy or Photon starter Lowers the brick rate and improves the 2-card T1 bootstrap, which is the main consistency gap

Evidence & confidence

  • Verified: Legality: Illegal, with Seventh Tachyon at 3 copies (limit 1) and Ash Blossom at 3 copies (limit 2); Main/Extra/Side counts are 40/15/15, within the OCG size rules; Card text for the 14 Xyz monsters, Schwarzschild Infinity Dragon and the hand traps; Archetype usage shows the core Galaxy-Eyes and Photon cards are standard for this build
  • Inferred: Engine accessibility: about one-in-three chance of a starter in a 5-card opening hand; Interaction density from negation text and hand-trap count; Going-second hand-trap coverage: about 0.81 chance of at least one hand trap in a 6-card hand; Dimension scores for consistency, interaction and closing power
  • Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample or tournament link was supplied
  • Data gaps: No recorded boards exist, so the combo ceiling, median and floor are text-only inference No tournament link exists, so archetype meta-share and pilot match records are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is provisional until a dated metagame sample is supplied

More OCG Info

Cipher

Cipher Breakdown

 
 

 

 

 

 

 

 
 

 

 
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