Code Talker Deck #777467 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Achichi @Ignister x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/29/2026
Main Deck (40)
- Achichi @Ignister x3
- Dotscaper x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x3
- Gold Sarcophagus x1
- Ignister A.I.Land x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Dominus Impulse x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Firewall Dragon x1
- Haggard Lizardose x1
- Linguriboh x1
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Topologic Zeroboros x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-based boards: Maliss and @Ignister Link Monsters (Maliss Red Ransom, Maliss Hearts Crypter, Allied Code Talker @Ignister, Accesscode Talker) and Topologic Zeroboros convert Cyberse/Maliss monsters into 2300-3000 ATK attackers and removal.; Mulcharmy draw engine and card-advantage through Maliss traps and searchers grinds the opponent out over several turns.
- Turn 1 (going first): Search a Maliss or @Ignister starter (Maliss Chessy Cat, Backup @Ignister, Achichi), summon into a Link (Maliss Dormouse, Dark Infant, Linguriboh), and use Ash Blossom / Ghost Ogre to protect the line. Reliability is inferred only, because the list cannot be played legally as built.
- Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Dominus Impulse, Mulcharmy Fuwalos) to interrupt the opponent's first summon, then rebuild through Mulcharmy draws and Maliss searches.
- Recovery: Maliss Traps and Mulcharmy Purulia/Fuwalos recycle from the GY and banish zone. Maliss in Underground and Maliss in the Mirror refill hand after removal.
- After siding: Not assessable: the deck has no side deck. Any post-side plan would be Inferred only.
Why it scores here
The deck is a Cyberse Link-based Midrange build with three overlapping engines (Maliss, @Ignister, Mulcharmy) and a hand-trap suite (Ash Blossom, Ghost Ogre, Dominus Impulse). Its structural score comes from interaction density and layered Link routes, not from the individual strength of its cards. Starter access is moderate: the Maliss/@Ignister core is present in roughly 64% of opening 5-card hands, and 12 searcher effects help. The archetype is split across sub-archetypes (only 1.8% exact Code Talker purity), so routes are less coherent than a single-archetype deck. Popularity and archetype usage do not add points, and no card scores were averaged. The final score is capped by the copy-limit violations (Ash Blossom and Dominus Impulse at 3 copies each against an OCG Semi-Limited limit of 2) and the absence of a side deck, which the rubric treats as a structural illegality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 7 archetype-core cards in opening 5) ≈ 0.64; 12 searcher texts give P ≈ 0.85 for one searcher (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 6 hand traps and 7 tech cards plus 9 triple-copy slots raise the risk of dead cards without an active Link line (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards in combos_evidence; ceiling is read from Link routes and card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median or distribution exists; floor is unknown and kept low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps, Maliss revival, and Mulcharmy draw give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy and Maliss recycle and draw effects, offset by banish costs in the Maliss line (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 23 removal texts, 7 negation texts, and 6 hand traps give layered end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Ash Blossom, Ghost Ogre, and Dominus Impulse contest a going-second board, with Mulcharmy draws to rebuild (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link attackers at 2300-3000 ATK (Topologic Zeroboros 3000, Maliss Red Ransom 2300) provide closing power (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main with 21 distinct cards; 9 triple-copy slots and a 1.8% exact-archetype rate show dilution (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Link monsters spread over Maliss, @Ignister, Code Talker and Salamangreat; coherence is mixed (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards); post-side adaptability cannot be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link chains and Maliss banish costs raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weights applied; Toolbox shown for reference only. Modifiers: none.
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