Archfiend Deck #775303 — Yu-Gi-Oh! OCG

43 Main, 13 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 28, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 43 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro into Red Dragon Archfiend, Red Nova Dragon, Red Supernova Dragon or Red Hypernova Dragon for 3000 to 4500 ATK boards; Bystial Dis Pater and Bystial Magnamhut recursion and banish lines once the Bystial pieces are live
  • Turn 1 (going first): Search a Resonator with Resonator Command or Vision Resonator, Normal Summon a Tuner, and Synchro into a Red Dragon Archfiend-mentioning monster. Protect the board with Ash Blossom and Droll & Lock Bird.
  • Turn 2 (going second): Hold Ash Blossom or Droll & Lock Bird for the opponent's first search or Special Summon, then rebuild through Soul Resonator, Crimson Gaia and Crimson Call into a Synchro.
  • Recovery: Recover through Synkron Resonator and Resonator Command from the GY, Vision Resonator on a sent-to-GY trigger, and Crimson Call to refill from the GY.
  • After siding: No side deck is registered, so no post-side plan can be assessed. A legal list with a side would be needed to judge this.

Why it scores here

The deck reliably opens a Resonator-based engine: the archetype core group has about 99% chance of at least one piece in a 5-card opening hand, and 22 searcher-text cards make a search very likely. Its ceiling is high because the Red Dragon Archfiend line reaches 3000 to 4500 ATK boards, and the Extra Deck holds 13 Synchro monsters. Interaction is layered across Ash Blossom, Droll and Lock Bird, Red Zone, Fiendish Golem and the Bystial negates, which earns the going-second and interaction scores. The median output has no recorded boards to measure, so it is scored as an inference and held near the middle. The score is not driven by Archfiend's popularity or by averaging card scores; it is capped low because the list runs 3 copies of Ash Blossom against a legal limit of 2, so it is evaluated as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) = 0.991; 3-copy Soul Resonator and Power Vice Dragon give a 0.32 per-card hand chance (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Searcher text in 22 cards gives P(at least one) = 0.979; 15 Level 0 spells and traps keep the hands flexible (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling from text only: Red Dragon Archfiend and Red Nova / Supernova / Hypernova boards reach 3000 to 4500 ATK; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 Median output has no combo boards to measure; held near the middle as a provisional read (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two Resonator routes and recursion through Synkron Resonator and Resonator Command; Ash and Droll protect the line (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY recursion (Crimson Call, Vision Resonator, Synkron Resonator) sustain resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x3, Droll and Lock Bird, Red Zone, Fiendish Golem and the Bystial negates give layered interaction (Inferred semantic read of text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap chance P(at least one) = 0.465; Fiendish Golem and Red Dragon Archfiend's destruction effect challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Red Hypernova Dragon at 4500 ATK, Red Supernova at 4000, Red Nova at 3500 (Verified card text, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 60 43 main cards with 3-copy-heavy histogram; Ash over limit by one copy and 47 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 13 Synchro monsters with 11 distinct; most slots reach at least one Synchro route (Inferred)
D12 Side Deck Adaptability 20 Zero side cards registered, so no post-side plan can be measured (Verified, data gap)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; meta-share is unavailable and dropped from the structural score (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Synchro lines with chained Resonator and Red Dragon triggers are demanding for the player (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and renormalized over 95; meta-neutral). Structural ≈ 63, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy-limit cap (-22); Dependence on single-copy Limited cards (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*63 + 0.20*55 = 61.4; modifiers -4 gives 57; Illegal legality (Ash Blossom 3 vs 2) caps the final to 35 as a theoretical/structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is very likely to appear in the opening hand (0.991)
  • Layered interaction from Ash Blossom, Droll and Lock Bird, Red Zone and Fiendish Golem
  • High closing power from Red Nova, Red Supernova and Red Hypernova Dragon

Weaknesses

  • Ash Blossom run at 3 copies, illegal for a 2-copy limit
  • No side deck, so no post-side plan
  • No recorded boards, so the floor and median are unmeasured

Critical choke points

  • Red Dragon Archfiend or a DARK Dragon Synchro is needed for most lines
  • Bystial pieces each run one copy at Limited, so a single removal or hit would break those routes
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Resolve the copy limit so the list is legal (a legal list keeps two copies) An Illegal list cannot receive a normal score; this is the only change that lifts the cap
2 none A 15-card side deck Enables a post-side plan so D12 can be measured for best-of-3 play

Evidence & confidence

  • Verified: Main deck 43, Extra 13, Side 0 within size rules; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Bystial Magnamhut, Droll and Lock Bird and The Bystial Lubellion each 1 copy at Limited; Card text and stats for all 22 main and 11 extra distinct cards
  • Inferred: Starter and brick probabilities from hypergeometric draw odds; Interaction density and closing power from card text; Going-first and going-second splits from text
  • Provisional: Median output and meta fit, with no recorded boards or dated metagame; Tournament reliability
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second and brick rates are Inferred Meta Power is provisional without a dated metagame sample side deck is empty

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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