Mermail Deck #775301 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Superancient Deepsea King Coelacanth x1
- The Great Gallant Bandit x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x2
- Ghost Ogre & Snow Rabbit x2
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- One for One x1
- Pot of Sloth x2
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x2
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Brionac, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Abyss-/Daedalus Extra Deck boss monsters (Poseidra Abyss, Abysstrite, Levia-Dragon - Daedalus, Moulinglacia, Coelacanth) converting the WATER-Synchro/Xyz/Link engine into 2600-2800 ATK pressure; Atlantean Dragoons direct attacks from Level 3 or lower Sea Serpent monsters
- Turn 1 (going first): Open a starter (Mermail Abyssteus, Abysspike, Neptabyss, Abyssrhine, First Penguin or Mulcharmy) and convert it into a Synchro, Xyz or Link boss, using Poseidra or Atlantis-field cards for follow-up
- Turn 2 (going second): Use the 11 hand-trap and negation cards (Ash Blossom, Evenly Matched, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird, Dominus Impulse) to break the opponent's first turn, then rebuild through the Atlantean engine
- Recovery: Recover through Mermail Abyssteus and Abysspike searches, Deep Sea Minstrel and Virtue Stream recursion, and Warchief of Atlantis from the GY
- After siding: Not evaluable: side_count is 0, so there is no post-side plan
Why it scores here
This list is illegal as built: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed the OCG Semi-Limited limit of two, so the Final Contextual score is capped at 30 and the evaluation is theoretical and structural only. The Structural score of 56 comes from the system as a whole: a 22-card archetype core opens at least one copy in 5 cards about 91% of the time, and eleven hand-trap and negation cards give strong going-second interaction (about 72% to have one in a 6-card opening). Median output is weighed separately and is low (D4 45), because no recorded boards exist and the deck mixes Mermail, Atlantean, Abyss-, Daedalus, Penguin, Mulcharmy and Greed pieces that do not all feed one engine. Popularity did not earn points: the Mermail archetype stat and the 6.7% exact-name purity were used only to read the core, and no card scores were averaged into the deck score. The side deck is empty, so adaptability (D12) is scored at 15.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of the 22-card archetype core in 5-card opening) is about 0.91; several starters (Abyssteus, Abysspike, Neptabyss, Abyssrhine, Penguin) give redundancy; mixed sub-archetypes lower it (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Dead-draw risk from Mulcharmy Fuwalos and Purulia (x3 each), Pot of Sloth, Droll & Lock Bird and Ash Blossom without an opponent action; Moulinglacia needs 5 WATER in the GY; estimated full-brick proxy about 0.09 (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from card text: Poseidra Abyss, Abysstrite, Levia-Dragon - Daedalus and Moulinglacia can be reached from the starters; no parseable boards exist to measure output (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: combos_evidence has no parseable boards, so the floor is estimated from starter redundancy only (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent starters, Virtue Stream and Deep Sea Minstrel recursion, and eleven hand traps allow a second line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Abyssteus and Abysspike searches, and GY recursion (Warchief, Dragoons) recover resources; Extra Deck costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Evenly Matched, Infinite Impermanence, Ghost Ogre, Dominus Impulse, Coelacanth and Monster Arms give layered negation and removal, plus Droll & Lock Bird for lock-style play (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 65 | Ash Blossom, Ghost Ogre, Gallant Bandit, Moulinglacia (2 random discards) and Dominus Impulse answer an established board on the second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Poseidra (2800), Moulinglacia (2800), Coelacanth (2800), Levia-Dragon (2600) and Dragoons' direct attacks provide closing power (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 Main Deck cards with 32 distinct names and many single copies; the mix of archetype cores dilutes consistency (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots, all used across Synchro (7), Xyz (4) and Link (4), with several bosses reachable from the core (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0); no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Atlantis/Umi and tuning sequences, plus several optional effects per card, add decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-3). Final formula: Illegal: capped at 30 (theoretical/structural only). Uncapped: 0.80*Structural(56) + 0.20*TournamentReliability(40) + modifiers(-9) = 44, then capped to 30 because the list is illegal. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large archetype core gives a high chance of a starter in the opening hand
- Eleven hand traps and negation cards give strong going-second interaction
- Several 2800-ATK bosses and Extra Deck flexibility across Synchro, Xyz and Link
Weaknesses
- Illegal copy counts for Ash Blossom and Dominus Impulse
- Sub-archetype mix (Mermail, Atlantean, Penguin, Mulcharmy, Greed) lowers engine coherence and raises brick risk
- No Side Deck, so no post-side adaptability
Critical choke points
- Reliance on the WATER GY count and Synchro/Xyz summons from few starters
- Lines that depend on the Atlantis field or Umi naming for their full value
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | 1 card from the Atlantean/Abyss core, or nothing | Brings the list within the OCG Semi-Limited limit of 2 copies; this is required before any normal score applies |
| 2 | Mulcharmy Purulia or Mulcharmy Fuwalos (one copy each) | A second engine starter that fits the WATER Synchro/Atlantean plan | Reduces dead draws in hand and improves starter density |
| 3 | none | A Side Deck of up to 15 cards | A side deck of zero gives no post-side plan (D12 = 15); a side deck is required for best-of-3 adaptability |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 are within the OCG size rules; Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2; Droll & Lock Bird and One for One each run 1 copy at the Limited limit of 1; Composition, archetype spread and the 22-card core share from the evidence pack
- Inferred: Starter and core hypergeometric probabilities (0.91 core in hand of 5; 0.72 hand-trap in hand of 6); Interaction density and resilience estimates from card text flags; Going-first and going-second scores from the card system, not averaged card scores
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13 = 50)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be evaluated
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