Deep Sea Deck #775299 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Superancient Deepsea King Coelacanth x1
- The Great Gallant Bandit x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x2
- Ghost Ogre & Snow Rabbit x2
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- One for One x1
- Pot of Sloth x2
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x2
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Brionac, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean and Mermail board pressure converted by Poseidra, Abysstrite and Icejade-class Extra Deck boss monsters (Inferred from card text; no recorded boards); Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpents; Daedalus Link beats
- Turn 1 (going first): Open a Neptabyss, Mermail Shadow Squad or Mulcharmy starter, search Atlantean or Mermail support, and build toward a Synchro or Xyz boss while holding hand traps (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Infinite Impermanence and Droll to disrupt the opponent's first board, then rebuild through Mulcharmy draw and Mermail searches (Inferred)
- Recovery: Mermail Abyssteus, Abysspike and Warchief of Atlantis re-search and revive from the GY; Pot of Sloth refills the hand (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan (Gap)
Why it scores here
Scored on the deck as a system, not an average of card scores. Its Atlantean, Mermail and Mulcharmy starters and about 20 searcher-text cards give a reasonable chance of a live engine on turn 1 (about 72 percent for the 13-copy core group in a 5-card hand, Inferred). Hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll) and negation text provide interaction on both turns. The deck is fragmented: only 3 of 75 copies are exact-name archetype cards (4 percent purity), so engine coherence rests on several sub-archetypes sharing search and summon rules, and the recorded combo evidence is empty, so floor and ceiling are text-only inference. The deck is Illegal (Ash Blossom and Dominus Impulse at 3 copies against a 2-copy OCG limit) and has no Side Deck, so the final score is capped at 30 and reported as theoretical/structural only. Archetype popularity was not credited, and the Extra Deck bosses were scored only from their text.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in a 5-card opening hand) about 0.72; searcher-text group about 0.88 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand-trap and 11 tech cards plus 9 Trap cards risk dead draws against a 60-card main; no brick simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combos_evidence; conversion judged from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent Atlantean, Mermail and Mulcharmy lines plus hand traps; no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw, Pot of Sloth and GY recursion (Mermail Abysspike, Warchief) offset spend; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 11 hand traps, 12 negation-text cards and 18 removal-text cards; Ash and Dominus are over the copy limit (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and disruption (Ash, Droll, Infinite Impermanence, Moulinglacia) with no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses at 2800 to 3000 ATK (Poseidra Abyss, Dragite, Icejade, Neo-Daedalus) per card data; closing reliability not measured (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main, 32 distinct cards, 3-copy heavy with 72 off-exact-archetype copies; compactness is weak (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards with 15 distinct entries across Synchro, Xyz and Link; several bosses have no support in the list (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple summon conditions, GY-count requirements and once-per-turn resolution choices; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange + 0.2 Toolbox (Inferred from hand-trap and tech density). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine fragmentation (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers gives about 38 (49.6 - 12 = 37.6). Illegal cap applied: score set to 30, labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large searcher density (20 searcher-text cards) gives a high chance of a live engine
- Hand traps and negation text cover both going-first and going-second interaction
- Extra Deck has high-ATK bosses (Poseidra Abyss, Dragite, Icejade, Neo-Daedalus) and multiple Extra Deck routes
Weaknesses
- Illegal: two Semi-Limited cards run 3 copies in an OCG deck
- Very low exact-name purity (4 percent): engine coherence depends on several sub-archetypes
- No Side Deck, so no post-side adaptability
- No combos or guides, so conversion, floor and ceiling are unmeasured
Critical choke points
- Core starters are Neptabyss, Mermail Shadow Squad and Mulcharmy; a hand without them leaves the Extra Deck bosses dead
- Over-limit Ash Blossom and Dominus Impulse must be cut to legal copies before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-hand-trap Atlantean or Mermail searcher or a generic staple | Brings the list to the OCG limit of 2 copies while keeping the Semi-Limited hand trap count in range |
| 2 | 1 Dominus Impulse | 1 Side Deck card or a second Mermail support card | Brings Dominus to 2 copies and adds the post-side flexibility the deck currently lacks |
| 3 | Off-archetype tech (1 card) | Side Deck of 15 cards | A Side Deck adds post-side adaptability (D12), which is currently zero |
Evidence & confidence
- Verified: Main count 60, Extra 15, Side 0; Ash Blossom and Dominus Impulse at 3 copies against a legal limit of 2 (OCG Semi-Limited); Archetype purity 4 percent exact-name; 72 off-archetype copies; Card text and stats for all listed cards
- Inferred: Starter access and brick risk from the hypergeometric estimates; Going-first and going-second plans from card text; Interaction quality from negation and removal text; Dimension scores D1 to D11 and D14
- Provisional: Meta power (null); Matchup and format fit (D13); Side Deck adaptability (D12) is provisional because no Side Deck exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates No Side Deck registered for this list Meta Power stays provisional unless a dated metagame sample is supplied
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