Atlantean Deck #775298 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Droll & Lock Bird x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Superancient Deepsea King Coelacanth x1
- The Great Gallant Bandit x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Diva x1
- Deep Sea Minstrel x2
- Ghost Ogre & Snow Rabbit x2
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- One for One x1
- Pot of Sloth x2
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x2
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Brionac, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck beaters: Abysstrite, Poseidra Abyss, Mermail Abyssgaios, Levia-Dragoon / Levia-Dragon - Daedalus, Icejade Gymir Aegirine (Inferred from card text; no recorded boards); Direct attack from Atlantean Dragoons (text: Level 3 or lower Sea Serpent monsters can attack directly) (Inferred)
- Turn 1 (going first): Search and summon Atlantean/Mermail starters (Neptabyss, Mermail Abysspike, Mermail Abyssteus, Atlantean Dragoons) toward an Abyss-/Mermail Xyz or Daedalus Link (Inferred from card text, not from recorded boards)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Infinite Impermanence, Droll & Lock Bird, Evenly Matched, Dominus Impulse) to slow the opponent, then Mulcharmy draw effects to rebuild card count (Inferred)
- Recovery: Recover through searchers that add Atlantean/Mermail monsters (Mermail Abyssteus, Mermail Abysspike, Neptabyss, Warchief of Atlantis) and GY-to-field effects (Inferred)
- After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan.
Why it scores here
The deck is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a 2-copy OCG limit, so the score is capped and the structural read is theoretical only. The archetype core is well represented (P(at least one of the 23 core-group cards in a 5-card opening hand) is about 0.92, Inferred), so the engine is likely to come online on the first turn. Interaction is broad (11 hand traps, 12 negation texts, 18 removal texts; Inferred from text), which supports the going-second plan. Scoring is not based on archetype popularity or on averaging card scores; the score reflects the system's consistency, interaction, and Extra Deck coverage. The main gaps are the complete absence of recorded boards (no median or ceiling data), an Extra Deck split across three summon types, and no Side Deck, so the score is held low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of the 23 archetype-core cards in a 5-card opening hand) is about 0.92; the 3-copy starters are clustered but off-archetype copies are high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 15 singletons, 6 doubles, 11 triples; exact-name archetype purity is only 16%, so brick and conflict risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist; the ceiling is inferred from card text (Xyz/Synchro/Link beaters with searchers) and is not measured (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or distribution exists in the export, so the floor is unknown and is kept low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Mermail, Atlantean, Mulcharmy) and 20 searcher-text cards suggest route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher and draw text (Mulcharmy, Pot of Sloth) gives some grind, but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 11 hand traps, 12 negation texts, and 18 removal texts give layered interaction; counts are from card-text flags (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.72 (P at least one in a 6-card hand), plus Dominus Impulse and Ash Blossom for the second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several high-ATK Extra Deck beaters with direct-attack text (Atlantean Dragoons); no end-board samples recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck is at the 60-card maximum with 32 distinct cards and 11 hand traps; flexibility is limited by the size cap (Verified size, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full at 15 cards across Xyz (4), Synchro (7), and Link (4) with little repetition, so access to a given summon is thin (Verified counts, Inferred efficiency) |
| D12 | Side Deck Adaptability | 20 | Side Deck has 0 cards, so there is no post-side plan for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share is unknown and the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points, multi-route Extra Deck summons, and a 60-card main deck with two over-limit cards make pilotability hard (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Control secondary; Midrange profile used for structural weights. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-4); extra_deck_scatter (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*48 - 12 = 41.6; Illegal cap applied, final = 30 (theoretical only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype group is well represented (about 0.92 for at least one in a 5-card opening hand, Inferred)
- Layered interaction: 11 hand traps and 12 negation texts (Inferred from card text)
- Multiple Extra Deck finishers from different summon types
Weaknesses
- Illegal: two cards exceed the OCG copy limit
- No Side Deck
- Low exact-name archetype purity (16%)
- No recorded boards, so floor, median, and ceiling are text-only
Critical choke points
- Extra Deck summons depend on specific Xyz/Synchro/Link materials that are thinly represented
- Hand-trap plan relies on a few 2-copy and 3-copy cards that are over the legal limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal-limit replacement or a Side Deck card | Brings the list within the OCG Semi-Limited limit of 2 copies |
| 2 | 1 Dominus Impulse | 1 legal-limit replacement or a Side Deck card | Brings the list within the OCG Semi-Limited limit of 2 copies |
| 3 | none | Side Deck (up to 15 cards) | Gives the deck a post-side plan for best-of-3 play; currently it has none |
Evidence & confidence
- Verified: Main 60 / Extra 15 / Side 0 counts are within OCG size rules; Ash Blossom and Dominus Impulse run 3 copies against a legal limit of 2; Droll & Lock Bird and One for One are Limited and run at 1 copy each
- Inferred: Core-group P(at least one in 5-card hand) is about 0.92; Interaction density from hand-trap and negation text counts; Going-second hand-trap coverage is about 0.72
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck recorded
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