Atlantean Deck #775298 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck beaters: Abysstrite, Poseidra Abyss, Mermail Abyssgaios, Levia-Dragoon / Levia-Dragon - Daedalus, Icejade Gymir Aegirine (Inferred from card text; no recorded boards); Direct attack from Atlantean Dragoons (text: Level 3 or lower Sea Serpent monsters can attack directly) (Inferred)
  • Turn 1 (going first): Search and summon Atlantean/Mermail starters (Neptabyss, Mermail Abysspike, Mermail Abyssteus, Atlantean Dragoons) toward an Abyss-/Mermail Xyz or Daedalus Link (Inferred from card text, not from recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Infinite Impermanence, Droll & Lock Bird, Evenly Matched, Dominus Impulse) to slow the opponent, then Mulcharmy draw effects to rebuild card count (Inferred)
  • Recovery: Recover through searchers that add Atlantean/Mermail monsters (Mermail Abyssteus, Mermail Abysspike, Neptabyss, Warchief of Atlantis) and GY-to-field effects (Inferred)
  • After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan.

Why it scores here

The deck is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a 2-copy OCG limit, so the score is capped and the structural read is theoretical only. The archetype core is well represented (P(at least one of the 23 core-group cards in a 5-card opening hand) is about 0.92, Inferred), so the engine is likely to come online on the first turn. Interaction is broad (11 hand traps, 12 negation texts, 18 removal texts; Inferred from text), which supports the going-second plan. Scoring is not based on archetype popularity or on averaging card scores; the score reflects the system's consistency, interaction, and Extra Deck coverage. The main gaps are the complete absence of recorded boards (no median or ceiling data), an Extra Deck split across three summon types, and no Side Deck, so the score is held low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of the 23 archetype-core cards in a 5-card opening hand) is about 0.92; the 3-copy starters are clustered but off-archetype copies are high (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is 15 singletons, 6 doubles, 11 triples; exact-name archetype purity is only 16%, so brick and conflict risk is material (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; the ceiling is inferred from card text (Xyz/Synchro/Link beaters with searchers) and is not measured (Inferred)
D4 Combo Floor & Median Output 40 No combo median or distribution exists in the export, so the floor is unknown and is kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Mermail, Atlantean, Mulcharmy) and 20 searcher-text cards suggest route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and draw text (Mulcharmy, Pot of Sloth) gives some grind, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 65 11 hand traps, 12 negation texts, and 18 removal texts give layered interaction; counts are from card-text flags (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.72 (P at least one in a 6-card hand), plus Dominus Impulse and Ash Blossom for the second turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Several high-ATK Extra Deck beaters with direct-attack text (Atlantean Dragoons); no end-board samples recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main Deck is at the 60-card maximum with 32 distinct cards and 11 hand traps; flexibility is limited by the size cap (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 cards across Xyz (4), Synchro (7), and Link (4) with little repetition, so access to a given summon is thin (Verified counts, Inferred efficiency)
D12 Side Deck Adaptability 20 Side Deck has 0 cards, so there is no post-side plan for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is unknown and the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points, multi-route Extra Deck summons, and a 60-card main deck with two over-limit cards make pilotability hard (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary; Midrange profile used for structural weights. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-4); extra_deck_scatter (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*48 - 12 = 41.6; Illegal cap applied, final = 30 (theoretical only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype group is well represented (about 0.92 for at least one in a 5-card opening hand, Inferred)
  • Layered interaction: 11 hand traps and 12 negation texts (Inferred from card text)
  • Multiple Extra Deck finishers from different summon types

Weaknesses

  • Illegal: two cards exceed the OCG copy limit
  • No Side Deck
  • Low exact-name archetype purity (16%)
  • No recorded boards, so floor, median, and ceiling are text-only

Critical choke points

  • Extra Deck summons depend on specific Xyz/Synchro/Link materials that are thinly represented
  • Hand-trap plan relies on a few 2-copy and 3-copy cards that are over the legal limit
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal-limit replacement or a Side Deck card Brings the list within the OCG Semi-Limited limit of 2 copies
2 1 Dominus Impulse 1 legal-limit replacement or a Side Deck card Brings the list within the OCG Semi-Limited limit of 2 copies
3 none Side Deck (up to 15 cards) Gives the deck a post-side plan for best-of-3 play; currently it has none

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 counts are within OCG size rules; Ash Blossom and Dominus Impulse run 3 copies against a legal limit of 2; Droll & Lock Bird and One for One are Limited and run at 1 copy each
  • Inferred: Core-group P(at least one in 5-card hand) is about 0.92; Interaction density from hand-trap and negation text counts; Going-second hand-trap coverage is about 0.72
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck recorded

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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