Darklord Deck #775294 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fusion/Link/Xyz Darklord, Power Patron and Artmage bosses such as The First Darklord, Nerva, Jupiter, Vidolium) reached through Darklord Dance and Power Patron searches; Recurring Darklord searchers and Special Summon chains (Darklord Gulgolet, Djehuty, Medius) that overwhelm the opponent's single board
  • Turn 1 (going first): Open with a Darklord starter (Djehuty, Gulgolet, Morningstar line) plus a searcher, convert into a Darklord Dance or Power Patron route, and hold hand traps (Ash, Herald, Ghost Ogre, Droll) for the opponent's turn
  • Turn 2 (going second): Use the hand-trap density (13 hand-trap-tagged cards) to negate the opponent's first summon or activation, then rebuild from the GY with Darklord Contact and Fallen Angel in Darkness
  • Recovery: Darklord Contact, Banishment of the Darklords and Darklord Ixchel recover a Darklord from the Deck or GY after an interruption
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens its Darklord core: the archetype core group gives about a 92% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and searchers give about 83%. Its interaction layer is the strongest part of the system, with roughly thirteen hand traps and several Spell/Trap negation or removal cards, which supports a fair going-second score. Its closing power comes from Extra Deck bosses at 3000 ATK or more, though the Extra Deck is split across three summon types and the deck has no recorded boards to confirm how often those bosses land. Structural score is about 58 under the Midrange profile, but the deck is illegal (Ash Blossom and Herald of Orange Light exceed their copy limits), so the final score is capped at 30 and labeled theoretical and structural-only. Popularity of the archetype and the cards' individual power levels were not averaged or rewarded; the score rests on the deck's system-level consistency, interaction, and closing plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.92; searcher group ≈ 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 singleton slots and 13 hand traps plus 17 tech cards create some dead-card risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable combo boards; ceiling is a text-only read of Extra Deck bosses and Darklord Dance (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Darklord Contact, Banishment and Ixchel give recursion after interruption, and hand traps offer a second layer; independent lines are untested (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Darklord Contact, Ixchel) support card economy; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 Roughly thirteen hand traps plus Solemn Judgment, Solemn Strike and Harpie's Feather Duster give broad layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density gives about 0.79 P(at least one hand trap in a 6-card going-second hand) and removal text covers the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses at 3000 to 5000 ATK (Vidolium, Nerva, Jupiter, The First Darklord, Eveningstar) give closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 59 Main Deck cards with 31 distinct, including 16 singletons and several tech cards; compactness is moderate (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 63 15 Extra Deck cards across Fusion, Link, and Xyz with mostly single copies gives coverage but mixed summon routes (Verified counts)
D12 Side Deck Adaptability 15 No side deck registered, so no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage supports real play but no matchup read (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple summon routes and hand-trap timing windows raise decision load and pilot skill requirements (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (structural blend based on hand-trap density). Structural ≈ 58, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-3); no_combo_evidence (-3). Final formula: Structural 58 and TR 48 give 0.80*58 + 0.20*48 ≈ 56 before modifiers; modifiers total -12 (clamped to -12..+12) give 44; illegal-deck cap applied → 30 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density give reliable access to a starter on turns 1 and 2 (Inferred)
  • Layered hand-trap and Spell/Trap negation give strong going-second interaction (Inferred)
  • Extra Deck bosses reach 3000+ ATK for closing pressure (Verified stats)

Weaknesses

  • Illegal copy counts on Ash Blossom and Herald of Orange Light (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • No recorded boards to confirm combo conversion or median output (Verified data gap)
  • Low archetype purity (28.4% exact name) makes the engine less coherent (Verified count)

Critical choke points

  • Extra Deck boss access depends on Darklord Dance or Power Patron routes; a single disrupted starter can stall both (Inferred)
  • Hand-trap-heavy hands risk dead cards when the opponent plays no targets (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (fix to legal 2 copies) Restores legality under OCG Semi-Limited rules
2 2 copies of Herald of Orange Light None (fix to legal 1 copy) Restores legality under OCG Limited rules
3 Register a side deck (0 to 15 cards) Gives a post-side plan and raises D12

Evidence & confidence

  • Verified: Deck size 59 Main and 15 Extra is within OCG size rules; Ash Blossom 3 copies run vs 2 legal; Herald 3 vs 1 legal; Archetype usage: Darklord Morningstar, Djehuty, Banishment core present; No side deck registered
  • Observed: Usage stats show 14 of 20 core cards present (70%)
  • Inferred: Archetype core opening-hand probability ≈ 0.92; Interaction density from hand-trap and negation text; Closing power from Extra Deck boss stats
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck registered; post-side plan cannot be evaluated no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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