Hecahands Deck #775280 — Yu-Gi-Oh! OCG

46 Main, 23 Extra, incl. Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3, Nightmare Apprentice x3. Created Oct 28, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 46 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) from the Extra Deck, backed by Hecahands searchers and hand traps; Link and Synchro beatsticks (Chaos Angel, Silhouhatte Rabbit, Muckraker) and the Chimera / Azamina Fusion lines
  • Turn 1 (going first): Normal Summon or Special Summon a searcher (Gazelle, Sengenjin, Nightmare Apprentice, Hecahands Ibtel), search a Hecahands Fusion route, and protect the first line with Ash Blossom and Effect Veiler
  • Turn 2 (going second): Open with Ash Blossom, Effect Veiler, Infinite Impermanence, Solemn Judgment or Maxx C to answer the opponent's first line, then recover through Hecahands searchers and fusion
  • Recovery: Hecahands Yadel and Tartaros return a card to hand, and Ib'al-Hecahands and Yad'al-Hecahands negate the opponent's next activation while the engine rebuilds
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan in the evidence

Why it scores here

The deck's engine reliably gets a starter in hand: the archetype-core group has P(at least one in a 5-card hand) ≈ 0.68 and the searcher text group ≈ 0.91, so the Hecahands line is usually reachable (Inferred). Interaction is the strongest system trait, with 18 negation-text cards and 10 hand traps giving roughly 79% chance of at least one hand trap in a 6-card going-second hand (Inferred). No recorded boards exist, so combo ceiling and median are text-only estimates and scored conservatively. Score is capped low because the list is Illegal: Cross-Sheep is Forbidden and the Extra Deck is 23 cards against a 15-card limit. Popularity and the core-card usage stats confirm the list is real but do not raise the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in 5-card hand) ≈ 0.68; searcher-text group P ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 46 main with 12 tech and 10 hand traps per hand, 31 distinct main cards, and 53 off-archetype copies raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from text of Xeno, Dandalos and Jauzah plus searchers (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos; median estimated from starter diversity and fusion dependence, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Hecahands negation traps, Ash Blossom x2, Effect Veiler x2 and multiple searchers give several independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Hecahands Tartaros, Yadel and Ibtel return or recycle cards; no resource signature data available (Inferred)
D7 End-Board & Interaction Quality 72 18 negation-text cards and 10 hand traps, with multi-layer negation and removal such as Yad'al and Ib'al-Hecahands (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hand traps at going-second (P ≈ 0.79) and Dandalos control-steal give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra-Deck beatsticks Xeno 3400/3500, Guardian Chimera 3300, Chaos Angel 3500 and Dandalos 2900 (verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 46 main cards with only 23.2% exact-archetype purity and 53 off-archetype copies lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 23 Extra Deck cards against a 15-card limit; the list is over-size and mandatory fusion slots conflict with the cap (Verified)
D12 Side Deck Adaptability 20 No Side Deck; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame and no tournament link; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step fusion lines with Extra-Deck material choices and many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); extra_deck_over_limit (-4); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (≈41) then capped to 35 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives high access to the engine
  • Layered negation (Ash Blossom, Effect Veiler, Ib'al- and Yad'al-Hecahands, Solemn Judgment) is strong on the going-second turn
  • Several high-ATK Extra-Deck finishers (Xeno, Guardian Chimera, Chaos Angel)

Weaknesses

  • Illegal list: Forbidden Cross-Sheep and an over-size Extra Deck
  • Low archetype purity (23.2%) and many off-archetype copies weaken engine coherence
  • No Side Deck, so no post-side adaptability
  • No recorded combos or tournament data to validate the ceiling

Critical choke points

  • Hecahands core starter must be in the opening hand (≈0.68)
  • Extra Deck fusion material lines depend on Hecahands monsters being present
Priority Remove Add Reason
1 Cross-Sheep (50277355) A legal Hecahands or Illusion Fusion-material substitute Forbidden in OCG; the deck cannot be legal while it runs this card
2 Extra Deck surplus (8 cards over 15) Cut to 15 Extra Deck cards, keeping the Hecahands fusion core Extra Deck is over the 15-card limit
3 Off-archetype tech cards with low synergy Hecahands searchers or Side Deck cards Raises archetype purity and gives post-side flexibility

Evidence & confidence

  • Verified: Illegal status: Cross-Sheep Forbidden with 1 copy run; Extra Deck 23 exceeds the 15-card OCG limit; Main Deck 46 cards, Side Deck 0 cards; Exact-name archetype purity 23.2%
  • Inferred: Starter access P ≈ 0.68 (archetype core) and searcher access ≈ 0.91; Going-second hand-trap access ≈ 0.79; Interaction density from negation and hand-trap text; Combo ceiling and median from card text only (no boards)
  • Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no guides for the archetype Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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