Hecahands Deck #775280 — Yu-Gi-Oh! OCG
46 Main, 23 Extra, incl. Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3, Nightmare Apprentice x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (46)
- Big-Winged Berfomet x1
- Cornfield Coatl x1
- Elzette, Azamina of the White Forest x1
- Fleeting Phantom Mask Master x1
- Gazelle the King of Mythical Claws x3
- Golem that Guards the Millennium Treasures x1
- Hecahands Gaigas x2
- Hecahands Godos x1
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x1
- Maxx "C" x1
- Mirror Swordknight x2
- Nibiru, the Primal Being x1
- Nightmare Apprentice x3
- Sengenjin Wakes from a Millennium x3
- Tearlaments Merrli x1
- Versago the Destroyer x1
- Performapal Five-Rainbow Magician x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Chimera Fusion x2
- Hecahands Tartaros x1
- Wedju Temple x1
- Dimensional Barrier x1
- Ib'al-Hecahands x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x1
- Yad'al-Hecahands x1
Extra Deck (23)
- Azamina Moa Regina x1
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the King of Phantom Beasts x1
- Favorite HERO Shining Flare Wingman x1
- Guardian Chimera x1
- Hecahands Dandalos x1
- Hecahands Jauzah x3
- Hecahands Xeno x1
- Magnum the Reliever x1
- Nightmare-Eyes Restrict x1
- Snake-Eyes Doomed Dragon x1
- Tearlaments Rulkallos x1
- Cross-Sheep x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Spright Sprind x1
- Chaos Angel x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 46 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) from the Extra Deck, backed by Hecahands searchers and hand traps; Link and Synchro beatsticks (Chaos Angel, Silhouhatte Rabbit, Muckraker) and the Chimera / Azamina Fusion lines
- Turn 1 (going first): Normal Summon or Special Summon a searcher (Gazelle, Sengenjin, Nightmare Apprentice, Hecahands Ibtel), search a Hecahands Fusion route, and protect the first line with Ash Blossom and Effect Veiler
- Turn 2 (going second): Open with Ash Blossom, Effect Veiler, Infinite Impermanence, Solemn Judgment or Maxx C to answer the opponent's first line, then recover through Hecahands searchers and fusion
- Recovery: Hecahands Yadel and Tartaros return a card to hand, and Ib'al-Hecahands and Yad'al-Hecahands negate the opponent's next activation while the engine rebuilds
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan in the evidence
Why it scores here
The deck's engine reliably gets a starter in hand: the archetype-core group has P(at least one in a 5-card hand) ≈ 0.68 and the searcher text group ≈ 0.91, so the Hecahands line is usually reachable (Inferred). Interaction is the strongest system trait, with 18 negation-text cards and 10 hand traps giving roughly 79% chance of at least one hand trap in a 6-card going-second hand (Inferred). No recorded boards exist, so combo ceiling and median are text-only estimates and scored conservatively. Score is capped low because the list is Illegal: Cross-Sheep is Forbidden and the Extra Deck is 23 cards against a 15-card limit. Popularity and the core-card usage stats confirm the list is real but do not raise the score, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in 5-card hand) ≈ 0.68; searcher-text group P ≈ 0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 46 main with 12 tech and 10 hand traps per hand, 31 distinct main cards, and 53 off-archetype copies raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling read from text of Xeno, Dandalos and Jauzah plus searchers (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos; median estimated from starter diversity and fusion dependence, scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Hecahands negation traps, Ash Blossom x2, Effect Veiler x2 and multiple searchers give several independent recovery lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Hecahands Tartaros, Yadel and Ibtel return or recycle cards; no resource signature data available (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 18 negation-text cards and 10 hand traps, with multi-layer negation and removal such as Yad'al and Ib'al-Hecahands (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps at going-second (P ≈ 0.79) and Dandalos control-steal give board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra-Deck beatsticks Xeno 3400/3500, Guardian Chimera 3300, Chaos Angel 3500 and Dandalos 2900 (verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 46 main cards with only 23.2% exact-archetype purity and 53 off-archetype copies lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 23 Extra Deck cards against a 15-card limit; the list is over-size and mandatory fusion slots conflict with the cap (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame and no tournament link; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion lines with Extra-Deck material choices and many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); extra_deck_over_limit (-4); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (≈41) then capped to 35 because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives high access to the engine
- Layered negation (Ash Blossom, Effect Veiler, Ib'al- and Yad'al-Hecahands, Solemn Judgment) is strong on the going-second turn
- Several high-ATK Extra-Deck finishers (Xeno, Guardian Chimera, Chaos Angel)
Weaknesses
- Illegal list: Forbidden Cross-Sheep and an over-size Extra Deck
- Low archetype purity (23.2%) and many off-archetype copies weaken engine coherence
- No Side Deck, so no post-side adaptability
- No recorded combos or tournament data to validate the ceiling
Critical choke points
- Hecahands core starter must be in the opening hand (≈0.68)
- Extra Deck fusion material lines depend on Hecahands monsters being present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cross-Sheep (50277355) | A legal Hecahands or Illusion Fusion-material substitute | Forbidden in OCG; the deck cannot be legal while it runs this card |
| 2 | Extra Deck surplus (8 cards over 15) | Cut to 15 Extra Deck cards, keeping the Hecahands fusion core | Extra Deck is over the 15-card limit |
| 3 | Off-archetype tech cards with low synergy | Hecahands searchers or Side Deck cards | Raises archetype purity and gives post-side flexibility |
Evidence & confidence
- Verified: Illegal status: Cross-Sheep Forbidden with 1 copy run; Extra Deck 23 exceeds the 15-card OCG limit; Main Deck 46 cards, Side Deck 0 cards; Exact-name archetype purity 23.2%
- Inferred: Starter access P ≈ 0.68 (archetype core) and searcher access ≈ 0.91; Going-second hand-trap access ≈ 0.79; Interaction density from negation and hand-trap text; Combo ceiling and median from card text only (no boards)
- Provisional: Meta Power (null) and matchup fit (D13) lack a dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no guides for the archetype Meta Power is Provisional unless a dated metagame sample is supplied
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