Phantom Beast (Chimera) Deck #775279 — Yu-Gi-Oh! OCG
46 Main, 23 Extra, incl. Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3, Nightmare Apprentice x3. Created Oct 28, 2026 by YGO Mod.
Deck Phantom Beast (Chimera) OCG
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (46)
- Big-Winged Berfomet x1
- Cornfield Coatl x1
- Elzette, Azamina of the White Forest x1
- Fleeting Phantom Mask Master x1
- Gazelle the King of Mythical Claws x3
- Golem that Guards the Millennium Treasures x1
- Hecahands Gaigas x2
- Hecahands Godos x1
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x1
- Maxx "C" x1
- Mirror Swordknight x2
- Nibiru, the Primal Being x1
- Nightmare Apprentice x3
- Sengenjin Wakes from a Millennium x3
- Tearlaments Merrli x1
- Versago the Destroyer x1
- Performapal Five-Rainbow Magician x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Chimera Fusion x2
- Hecahands Tartaros x1
- Wedju Temple x1
- Dimensional Barrier x1
- Ib'al-Hecahands x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x1
- Yad'al-Hecahands x1
Extra Deck (23)
- Azamina Moa Regina x1
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the King of Phantom Beasts x1
- Favorite HERO Shining Flare Wingman x1
- Guardian Chimera x1
- Hecahands Dandalos x1
- Hecahands Jauzah x3
- Hecahands Xeno x1
- Magnum the Reliever x1
- Nightmare-Eyes Restrict x1
- Snake-Eyes Doomed Dragon x1
- Tearlaments Rulkallos x1
- Cross-Sheep x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Spright Sprind x1
- Chaos Angel x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 46 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Link pressure from a Hecahands / Chimera / Illusion board, with Hecahands Xeno, Guardian Chimera and Chimera the King of Phantom Beasts as the large-body finishers (structural read, Inferred); Stun-style disruption: 10 hand traps and 18 negation-text cards protect the engine and attack the opponent's setup (Inferred)
- Turn 1 (going first): Open with Nightmare Apprentice, Gazelle, Sengenjin or Hecahands Ibtel to search Chimera Fusion or a Hecahands starter, then Fusion Summon a Hecahands or Chimera body (Inferred from text; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence, Maxx C or Solemn cards to answer the opponent's first summon or search, then rebuild through Hecahands recursion (Inferred)
- Recovery: Hecahands Yadel, Hecahands Tartaros and Cornfield Coatl recover searches and monsters from the GY; Gazelle and Berfomet add replacement starters (Inferred)
- After siding: Not assessable: the deck runs no Side Deck, so there is no post-side plan (data gap)
Why it scores here
The deck reliably opens a starter in about 80% of opening hands (archetype core group P≥1 in 5 cards ≈ 0.80, Inferred), and its Nightmare Apprentice, Gazelle, Sengenjin and Hecahands Ibtel searchers add redundancy. Its interaction is the strongest part of the system: 10 hand traps and 18 negation-text cards give high layered disruption (D7 70), and the second-player hand has a ~79% chance of holding at least one hand trap. Closing power is credible from Guardian Chimera (3300/3300) and Hecahands Xeno (3400/3500), but no recorded boards exist, so the median and ceiling are text-only estimates and are scored low (D3 40, D4 35). The score is capped because the list is illegal: Cross-Sheep is Forbidden and the Extra Deck holds 23 cards against a limit of 15, and the deck runs no Side Deck. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype-core card in 5-card opening hand) ≈ 0.80 with 12 core copies; searcher text in 17 cards gives P ≥1 ≈ 0.91 in hand of 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Roughly 20% of opening hands lack a core card, and the 12 tech/hand-trap slots are situational; copy histogram is 21 singletons, 5 doubles, 5 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combo data, so ceiling is inferred only from Chimera Fusion and Hecahands searches into Fusion Summons (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 35 | No combo aggregates exist, so median and power distribution are unknown and scored conservatively (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle) and GY recursion give several independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from Hecahands Yadel, Tartaros and Coatl and float searches are present, but no resource profile or net-advantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 18 negation-text cards, 10 hand-trap flags and 12 removal-text cards, with Solemn and Ash limited to 1–2 copies (Verified flags + Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand trap coverage is about 79%, and Hecahands Dandalos and Xeno can take or answer boards, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Guardian Chimera 3300 ATK, Hecahands Xeno 3400 ATK and Chaos Angel-style bodies give closing power in the Extra Deck, though Chaos Angel is not in this list (Verified stats + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 46 Main cards with 31 distinct names, 0% exact archetype purity and 69 off-archetype copies across ~18 sub-archetypes reduce efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck holds 23 cards against a limit of 15 and includes Cross-Sheep (Forbidden); the flex split is heavy on Fusion (15) (Verified legality) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (Side Deck size 0), so no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, meta-share or dated sample is supplied, so format fit stays provisional near neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine lines with many Fusion and Link decisions and several hand-trap timing windows make play demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox weights only; Midrange recorded as secondary label, not blended. Structural ≈ 48, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal construction (-10); Banlist exposure (-2). Final formula: Illegal cap (theoretical/structural-only): 0.80*Structural(48) + 0.20*TournamentReliability(42) + modifiers(-12) ≈ 35; Meta provisional, not used
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: about 10 hand traps and 18 negation-text cards, with a ~79% chance of a hand trap in the going-second hand (Inferred)
- Searcher density: 17 searcher-text cards give ~91% chance of at least one searcher in 5 cards (Inferred)
- High-body finishers in the Extra Deck, including Guardian Chimera 3300/3300 and Hecahands Xeno 3400/3500 (Verified stats)
Weaknesses
- Illegal list: Forbidden Cross-Sheep and 23 Extra Deck cards against a limit of 15 (Verified)
- No Side Deck, so no post-side plan (Verified)
- Low archetype purity: 0% exact-name, 69 off-archetype copies across ~18 sub-archetypes (Verified)
- No recorded boards, so the combo ceiling and median cannot be measured (data gap)
Critical choke points
- The Chimera Fusion and Hecahands search lines depend on a few Extra Deck materials; a single disrupted starter stops the line (Inferred)
- Hand-trap timing windows must be held in hand, so the deck gives up board presence to keep interaction (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cross-Sheep (1 copy, Forbidden) | a legal Link or Fusion card already in the archetype core, if the list needs a link slot | Removes the copy-limit violation so the list can be scored normally |
| 2 | 8 Extra Deck cards (down from 23 to 15) | none | Brings the Extra Deck within OCG size rules; prioritise cutting off-archetype or duplicate Fusion targets |
| 3 | None | 1 Side Deck of 5–15 cards (e.g. extra hand traps or Dimensional Barrier-style answers) | Gives a legal post-side plan so D12 can be assessed |
Evidence & confidence
- Verified: Cross-Sheep is Forbidden with 1 copy run (legal copies 0); Extra Deck 23 exceeds the OCG maximum of 15; Main Deck 46 cards is within 40–60; Limited and Semi-Limited copy counts are within legal limits; Side Deck is empty
- Inferred: Starter P≥1 in 5 cards ≈ 0.80; Hand-trap P≥1 in 6 going second ≈ 0.79; Interaction density is high from text flags; Searcher density gives ~91% P≥1 in hand of 5
- Provisional: Meta Power and format fit (no dated metagame sample); Matchup coverage
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and match record absent no win-rate telemetry for going-first/second, matchups or brick rates no Side Deck supplied, so post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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