Adamancipator Deck #775261 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kurikara Divincarnate x3, Mikumari the Banisher Ashtra x3, The Great Gallant Bandit x3. Created Oct 28, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion boss monsters (Ashtraja Susanoo 3300 ATK, Ashtraya Mikumari-no-Mikoto, Adamancipator Risen - Dragite) summoned through Ashtra face-down revealing Special Summons; Negation-heavy disruption (9 hand traps, 26 negation-text cards) that protects a slow synchro board
  • Turn 1 (going first): Set a Trap, reveal it to Special Summon Mikumari/Yoa/Akasuna, then build a Synchro boss; Snake-Eye lines are unavailable because the three copies are Forbidden
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll, Maxx C) to answer the opponent's first summon, then convert through Ashtra Synchro monsters
  • Recovery: Ashtra monsters and Ashtra Traps recur from GY/banishment via Ashtraja Susanoo and Ashtra spells (Inferred from card text only)
  • After siding: Not evaluable: the deck runs no side deck (side_count 0)

Why it scores here

This list is structurally a Synchro-based Ashtra deck with a heavy disruption suite: nine hand traps and about 26 negation-text cards give it a credible way to stop the opponent's first summon and protect a slow board. Its engine is Ashtra Special Summons that need a face-down card, so starter access is the main weakness: P(at least one of Mikumari in a 5-card opening hand) is about 0.25, and the three Yoa/Akasuna-type starters sit near 0.18 each (Inferred, hypergeometric). Its closing power comes from 3000+ ATK Synchro bosses, but no recorded boards exist, so the ceiling and median are text-only estimates. The list is illegal (three Forbidden copies: Snake-Eye x3, Azamina Ilia Silvia, Baronne de Fleur), so the score is capped as theoretical/structural only, and popularity or archetype share did not earn any points. The score comes from consistency, interaction and closing power read on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 Mikumari in 5 cards) ~0.25; Ashtra summons need a face-down card, so the engine is not live on most openings (Inferred)
D2 Opening-Hand Quality & Brick Management 48 9 hand traps and Ashtra spells are dead without a face-down card; 3-copy hand traps add redundancy but also brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 Ashtraja Susanoo and Ashtraya Mikumari-no-Mikoto give a strong Synchro ceiling, but no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 40 No parseable combos; median output is unmeasured and is estimated from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Ogre, Droll, Maxx C and Ashtra recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Ashtra recursion from GY and banishment through Ashtraja Susanoo and WANTED spells (Inferred from card text)
D7 End-Board & Interaction Quality 70 26 negation-text cards, Solemn/Mind Mirror Force layering and a Synchro boss with a Quick Effect negate (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density on going second and Solemn Judgment / Dimensional Barrier answer boards; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Ashtraja Susanoo 3300, Dragite 3000 and Akasuna 3000 are strong closers once a Synchro lands (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 main with 29 distinct cards and 34 zero-level cards; off-archetype purity 1.4%, so the engine is spread across sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards, 12 Synchro and 3 Fusion, with a mixed Stardust/Rose/Virtual World/Fleur set; roughly half the slots are off-engine (Verified composition, Inferred flex)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Provisional only
D14 Pilotability & Error Tolerance 35 Multi-step Synchro and face-down Ashtra sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no side deck (0). Final formula: Illegal deck: theoretical cap. Base 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, plus modifiers (-12), giving 40, then capped at 35. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and 26 negation-text cards give strong interruption on both turns
  • Synchro bosses at 3000+ ATK close games fast once a Synchro lands
  • Ashtra recursion from GY and banishment supports multiple turns

Weaknesses

  • Three Forbidden copies make the list illegal
  • Ashtra starters need a face-down card, so the opening is often dead
  • Off-archetype spread (1.4% exact purity) weakens engine coherence
  • No side deck, so no post-side plan

Critical choke points

  • A face-down card is required to Special Summon the Ashtra starters
  • Hand-trap density is high enough that a single missed trap leaves the board open
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye x3, Azamina Ilia Silvia, Baronne de Fleur (Forbidden) Legal-copy replacements only (1-3 copies per card, respecting Limited/Semi-Limited status) Restores legality; without this the deck cannot receive a normal score
2 Excess zero-level non-engine copies A side deck of 10-15 cards covering the format's common boards Adds post-side plans (D12) that the list currently lacks

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (within OCG size rules); Three Forbidden copies over the limit; Banlist status of every restricted card; Hypergeometric draw odds from the resolved main deck
  • Inferred: Starter access and brick estimates; Interaction density from card text; Combo ceiling and median from text only
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first/second, matchup or brick rate Meta Power provisional unless a dated metagame sample is supplied no side deck, so post-side adaptability cannot be measured

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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