Hieratic Deck #775235 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3, Blue-Eyes White Dragon x3. Created Oct 28, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
54± 9/ 100
Power Score
Structural 61
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±9 · Confidence: Low)

Overall score Value
Structural Deck Power 61.1
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Ultimate Dragon (via Ultimate Fusion / Chaos MAX Ritual) closing through board breaking; Synchro beaters (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Lightstorm Dragon) and Magia/Tyrant
  • Turn 1 (going first): Search-chain with Sage with Eyes of Blue, Maiden of White, Kaibaman, Wishes and Bingo Machine toward Blue-Eyes White Dragon, protected by Solemn and Dominus Purge
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Maxx C, Effect Veiler, Infinite Impermanence, Red Reboot) to stop the opponent's first summon or search, then transition into Dominus and Solemn interaction
  • Recovery: Recover through Blue-Eyes Spirit Dragon and Deep-Eyes from the GY, Maiden of White returning from the GY when Blue-Eyes White Dragon is Special Summoned, and Maxx C / Mulcharmy draws
  • After siding: No side deck (side_count 0); no post-side plan is available

Why it scores here

The deck reliably opens searches: the archetype core is present in 88% of going-first 5-card hands (Inferred hypergeometric estimate), and 84% of hands contain at least one searcher. It converts those searches into threats through Blue-Eyes White Dragon, Blue-Eyes Ultimate Dragon and Chaos MAX, which together give high closing power, while Blue-Eyes White Dragon is only 24% likely in a going-first opening hand, so the engine depends on search density rather than a single starter. Its interaction is the strongest part of the system: eight hand traps, Solemn copies, Dominus Purge, Dominus Spark and Heavy Storm give broad coverage, though only one copy each of the Limited and Semi-Limited cards limits redundancy. The deck has no side deck and no combo or tournament records, so the floor, median and matchup scores are text-based and provisional. Popularity and archetype label do not count toward the score; the Hieratic label matches only one card, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core present in 88% of going-first 5-card hands; searcher text in 84%; Blue-Eyes White Dragon only 24% per 3-copy card in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Heavy hand-trap and conditional-tech share (8 and 10 tagged) creates dead-card risk; 19 of 32 distinct main cards are singletons (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from Blue-Eyes White Dragon into Ultimate Fusion, Blue-Eyes Ultimate Dragon and Chaos MAX; no recorded boards to confirm (Inferred, text-only)
D4 Combo Floor & Median Output 48 Median output unmeasured: combos_evidence has 0 boards, so the floor is an estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Eight hand traps and multiple searchers give two or more independent routes; GY recursion from Maiden and Blue-Eyes Spirit (Inferred)
D6 Resource Economy, Recovery & Grind 65 Maxx C, Mulcharmy Fuwalos and Ravenous Crocodragon Archethys provide draw; Ultimate Sky and Wishes recover resources (Inferred)
D7 End-Board & Interaction Quality 80 Negation text 20 and removal text 25; hand traps, Solemn copies, Dominus Purge and Heavy Storm cover boards and backrow (Inferred semantic from card text)
D8 Going-Second & Board-Breaking Power 72 Blue-Eyes White Dragon White Phantom Beast and Majesty destroy boards; 61% chance of a hand trap in a going-second 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 78 Blue-Eyes Ultimate Dragon 4500 ATK with up to 3 attacks; Magia 5000; Chaos MAX 4000 with piercing (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 main cards within 40–60; 19 singletons and several off-plan singletons (Solemn Judgment, Heavy Storm, Red Reboot, Harpie's Feather Duster) lower coherence (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 62 14 of 15 Extra slots used across Synchro, Fusion and Link with multiple Blue-Eyes access options (Verified)
D12 Side Deck Adaptability 20 No side deck (side_count 0): no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share context supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-sensitive hand traps and Solemn responses plus multi-step Fusion and Ritual lines raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.1, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-1); unrecoverable_choke_point (-2); weak_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalized over 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives many independent lines
  • Broad interaction covering monsters, Spells and Traps, and summons
  • High closing power from Blue-Eyes Ultimate Dragon, Chaos MAX and Magia
  • Extra Deck covers Synchro, Fusion and Link with Blue-Eyes access

Weaknesses

  • No side deck, so no best-of-3 adaptation
  • Heavy singleton count and off-plan singletons lower consistency
  • Blue-Eyes White Dragon access is probabilistic and only 24% per going-first opening hand
  • Floor and median output unmeasured

Critical choke points

  • Blue-Eyes White Dragon (3 copies) as the hub for Ultimate Fusion, Chaos MAX and Ritual routes
  • Hand-trap timing for going second
  • Missing Limited/Semi-Limited copies once used
Priority Remove Add Reason
1 Build a 15-card side deck Zero side cards means no best-of-3 adaptation; a side deck would lift D12 and the post-side plan
2 Fix the unresolved passcode 23995346 in the deck list One Main Deck card cannot be resolved, so its effect and count are unverified and it is counted as a generic main card
3 Harpie's Feather Duster or Heavy Storm (one of the two, evaluated per matchup) A searcher or a Blue-Eyes-compatible draw Two off-plan Spell/Trap destruction singletons compete with core engine slots; a single-copy card should earn its slot

Evidence & confidence

  • Verified: Main 57 and Extra 14 within OCG size rules (main 40–60, extra 0–15); All seven restricted cards run at or below their legal copy limits; Copy histogram: 19 singletons, 1 double, 12 triples; Blue-Eyes Ultimate Dragon and Chaos MAX stats (4500 ATK and 4000 ATK)
  • Inferred: Going-first 5-card hand: archetype core 88% and searcher text 84%; Blue-Eyes White Dragon in hand 5 at 24%; Interaction density from negation and removal text; Going-second hand-trap availability at 61%
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13), no tournament context; Floor and median output (D4), no recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode (23995346) in CardIDList could not be resolved to a card (counted as main) no side deck (side_count 0): post-side plan and D12 are inferred only archetype label 'Hieratic' does not match contents (1 Hieratic card; 70 off-archetype copies) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top