Dark World Deck #775225 — Yu-Gi-Oh! OCG
56 Main, 16 Extra, incl. Fiendsmith Engraver x3, Genta, Gateman of Dark World x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (56)
- Artifact Lancea x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Reign-Beaux, Overking of Dark World x2
- Reign-Beaux, Overlord of Dark World x1
- Snoww, Unlight of Dark World x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Dark World Accession x3
- Fiendsmith's Tract x3
- Forbidden Droplet x1
- The Gates of Dark World x3
- Fiendsmith in Paradise x1
- Fiendsmith Kyrie x1
- Infinite Impermanence x2
Extra Deck (16)
- Clorless, Chaos King of Dark World x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Grapha, Dragon Overlord of Dark World x2
- Necroquip Princess x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Chaos Angel x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark World Fiend boards (Reign-Beaux, Grapha, Clorless) and Fiendsmith link/fusion pressure, reached after a hand-trap-protected opening; Chaos Angel and Galaxy-Eyes Photon Lord as Extra Deck closers once the board is established
- Turn 1 (going first): Open Gates of Dark World or Genta/Accession searchers, keep a hand-trap in hand, and search toward a Dark World Fusion or Link through Dark World Accession and the Fiendsmith lines
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence and Droll to disrupt the opponent's engine, then rebuild through Snoww and Reign-Beaux recursion from the Graveyard
- Recovery: Recover from the Graveyard via Reign-Beaux and Grapha special summons, Mulcharmy draw effects, and Fiendsmith's Tract recursion
- After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists in the evidence
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its engine is reliable on paper: the archetype-core group gives about 0.83 chance of at least one core card in a five-card opening hand (Inferred), and Dark World searchers and recursion give repeatable T1 to T2 access. Its interaction is the strongest part, with 17 hand traps and negate and destroy effects that keep it alive through a single disruption (Inferred from text). Its floor and median output are unmeasured because no combos were supplied, so the ceiling is text-only. The deck runs three sub-archetypes at once (Dark World, Fiendsmith, Mulcharmy) with only 27.8% exact-name purity, and it is over the Extra Deck limit and copy limits in OCG, so the score is structural and theoretical only. Popularity and archetype usage were not used to raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core-group card in a 5-card hand) = 0.83; Dark World searchers and Fiendsmith lines give T1 to T2 access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 17% proxy full-brick rate, with conflicting Fiendsmith and Dark World hands and 17 hand traps that can be dead without a board (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Reign-Beaux, Grapha and Clorless boards from card text only; no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unmeasured and the score rests on structure alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and Graveyard recursion (Reign-Beaux, Grapha, Snoww) give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Gates of Dark World, Genta and Dark World Accession provide recursion and draw, though Extra Deck spend is high (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll and Druiswurm give layered negate and removal (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Ash Blossom disrupt the going-second engine well, but no board-breaker is verified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Reign-Beaux Overking and Overlord, Grapha Overlord, and Clorless give board-ending power (Inferred from text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main Deck has 26 distinct cards with 3-copy slots of mixed archetype and only 27.8% exact-name purity (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the OCG cap of 15; Fusion and Link coverage is wide but over-limit (Verified count) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is run (Verified), so there is no adaptability in the evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or dated metagame data, so format fit is not measurable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple sub-archetypes, hand-trap timing and many Extra Deck routes make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflicts (-4); illegal_list (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate suite (17 hand traps, 9 negation text cards) that protects the engine on both turns
- Archetype-core group gives about 0.83 chance of at least one core card in opening five
- Repeatable Dark World recursion through Reign-Beaux, Grapha, Snoww and Gates
Weaknesses
- Illegal in OCG: Extra Deck over limit and three cards over copy limit
- Three sub-archetypes (Dark World, Fiendsmith, Mulcharmy) with low exact-name purity
- No Side Deck and no recorded boards, so post-side and median output are unknown
Critical choke points
- Dark World Accession and Gates of Dark World as the only T1 searchers for the Dark World line
- Fiendsmith Engraver and Fiendsmith's Tract are both over the Limited limit, so the Fiendsmith line cannot be run as listed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Fiendsmith Engraver and Fiendsmith's Tract (to legal limit 1 each), and one Extra Deck card | Dark World or Fiendsmith single copies within the limit | Makes the list legal under OCG rules so a normal Final score can be produced |
| 2 | One Ash Blossom & Joyous Spring | A non-hand-trap card that fits the engine | Ash Blossom is Semi-Limited at 2 copies; the list runs 3 |
Evidence & confidence
- Verified: Main Deck 56, Extra Deck 16, Side Deck 0 against OCG size rules; Over-limit cards: Ash Blossom (3/2), Fiendsmith Engraver (3/1), Fiendsmith's Tract (3/1); Archetype-core group proportion 0.83 at 5 cards; exact-name purity 27.8%
- Inferred: Starter and brick estimates from hypergeometric draws; Interaction quality from card text; Going-first and going-second estimates
- Provisional: Meta Power and format fit, pending a dated metagame sample
- Data gaps: No recorded combos; floor, median and ceiling are text-only No tournament link; archetype meta-share and pilot record absent No win-rate telemetry for this deck No Side Deck, so post-side adaptability is unmeasured
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