Dark World Deck #775225 — Yu-Gi-Oh! OCG

56 Main, 16 Extra, incl. Fiendsmith Engraver x3, Genta, Gateman of Dark World x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark World Fiend boards (Reign-Beaux, Grapha, Clorless) and Fiendsmith link/fusion pressure, reached after a hand-trap-protected opening; Chaos Angel and Galaxy-Eyes Photon Lord as Extra Deck closers once the board is established
  • Turn 1 (going first): Open Gates of Dark World or Genta/Accession searchers, keep a hand-trap in hand, and search toward a Dark World Fusion or Link through Dark World Accession and the Fiendsmith lines
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence and Droll to disrupt the opponent's engine, then rebuild through Snoww and Reign-Beaux recursion from the Graveyard
  • Recovery: Recover from the Graveyard via Reign-Beaux and Grapha special summons, Mulcharmy draw effects, and Fiendsmith's Tract recursion
  • After siding: Not evaluable: the deck runs no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is reliable on paper: the archetype-core group gives about 0.83 chance of at least one core card in a five-card opening hand (Inferred), and Dark World searchers and recursion give repeatable T1 to T2 access. Its interaction is the strongest part, with 17 hand traps and negate and destroy effects that keep it alive through a single disruption (Inferred from text). Its floor and median output are unmeasured because no combos were supplied, so the ceiling is text-only. The deck runs three sub-archetypes at once (Dark World, Fiendsmith, Mulcharmy) with only 27.8% exact-name purity, and it is over the Extra Deck limit and copy limits in OCG, so the score is structural and theoretical only. Popularity and archetype usage were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-group card in a 5-card hand) = 0.83; Dark World searchers and Fiendsmith lines give T1 to T2 access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 17% proxy full-brick rate, with conflicting Fiendsmith and Dark World hands and 17 hand traps that can be dead without a board (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Reign-Beaux, Grapha and Clorless boards from card text only; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unmeasured and the score rests on structure alone (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and Graveyard recursion (Reign-Beaux, Grapha, Snoww) give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Gates of Dark World, Genta and Dark World Accession provide recursion and draw, though Extra Deck spend is high (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll and Druiswurm give layered negate and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Ash Blossom disrupt the going-second engine well, but no board-breaker is verified (Inferred)
D9 Offensive Pressure & Closing Power 60 Reign-Beaux Overking and Overlord, Grapha Overlord, and Clorless give board-ending power (Inferred from text)
D10 Main Deck Efficiency & Flexibility 45 Main Deck has 26 distinct cards with 3-copy slots of mixed archetype and only 27.8% exact-name purity (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the OCG cap of 15; Fusion and Link coverage is wide but over-limit (Verified count)
D12 Side Deck Adaptability 20 No Side Deck is run (Verified), so there is no adaptability in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or dated metagame data, so format fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetypes, hand-trap timing and many Extra Deck routes make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflicts (-4); illegal_list (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (17 hand traps, 9 negation text cards) that protects the engine on both turns
  • Archetype-core group gives about 0.83 chance of at least one core card in opening five
  • Repeatable Dark World recursion through Reign-Beaux, Grapha, Snoww and Gates

Weaknesses

  • Illegal in OCG: Extra Deck over limit and three cards over copy limit
  • Three sub-archetypes (Dark World, Fiendsmith, Mulcharmy) with low exact-name purity
  • No Side Deck and no recorded boards, so post-side and median output are unknown

Critical choke points

  • Dark World Accession and Gates of Dark World as the only T1 searchers for the Dark World line
  • Fiendsmith Engraver and Fiendsmith's Tract are both over the Limited limit, so the Fiendsmith line cannot be run as listed
Priority Remove Add Reason
1 One copy each of Fiendsmith Engraver and Fiendsmith's Tract (to legal limit 1 each), and one Extra Deck card Dark World or Fiendsmith single copies within the limit Makes the list legal under OCG rules so a normal Final score can be produced
2 One Ash Blossom & Joyous Spring A non-hand-trap card that fits the engine Ash Blossom is Semi-Limited at 2 copies; the list runs 3

Evidence & confidence

  • Verified: Main Deck 56, Extra Deck 16, Side Deck 0 against OCG size rules; Over-limit cards: Ash Blossom (3/2), Fiendsmith Engraver (3/1), Fiendsmith's Tract (3/1); Archetype-core group proportion 0.83 at 5 cards; exact-name purity 27.8%
  • Inferred: Starter and brick estimates from hypergeometric draws; Interaction quality from card text; Going-first and going-second estimates
  • Provisional: Meta Power and format fit, pending a dated metagame sample
  • Data gaps: No recorded combos; floor, median and ceiling are text-only No tournament link; archetype meta-share and pilot record absent No win-rate telemetry for this deck No Side Deck, so post-side adaptability is unmeasured

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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