Eldlich Deck #775209 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (56)
- Changshi the Spiridao x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Hubrow, Founder of the Ominous Observers x3
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Nibiru, the Primal Being x1
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Swap Frog x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Plaguespreader Zombie x1
- Call of the Forgotten x1
- Crossout Designator x1
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Forbidden Droplet x3
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- Lightning Storm x2
- Medallion of the Ice Barrier x1
- Mirror of the Ice Barrier x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Zombie World x1
- Call of the Haunted x2
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Flying Mary, the Wandering Ghost Ship x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Spright Sprind x1
- Adamancipator Risen - Dragite x1
- Gigantic Spright x1
- Mercurium the Living Quicksilver x1
- Number 29: Mannequin Cat x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x1
- The Undying Legion x1
- Toadally Awesome x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 48 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Eldlich the Mad Golden Lord (3800 ATK) and other 3000-ATK Extra Deck bosses, reached through Zombie searches and Eldlich recursion (Inferred from card text); Pumpking the Great Ghost King and Call of the Haunted recursion loop (Inferred from card text)
- Turn 1 (going first): Search or summon a Zombie starter, use Call of the Haunted or Eldlich recursion to reach a boss, and hold hand traps for the opponent's first response (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle, Infinite Impermanence) to break the opponent's first board, then rebuild with Zombie engines (Inferred)
- Recovery: Ghost Belle and Ash Blossom protect the engine; Eldlich the Golden Lord and Call of the Haunted recur from the GY (Inferred from card text)
- After siding: Not available: side deck is empty, so no post-side plan can be scored
Why it scores here
The deck is scored as a system, not as an average of its cards. Its stronger parts are the interaction suite (13 hand traps, 15 negation-text and 16 removal-text cards) and a going-second hand-trap density that estimates to about 0.81 for at least one hand trap in six cards (Inferred). Its ceiling comes from Extra Deck bosses such as Eldlich the Mad Golden Lord and Mercurium, but no recorded boards exist, so conversion and median output are text-only inferences with low confidence. The engine is weak: exact archetype purity is 2.8%, the 56-card main holds 30 level-0 spell/trap slots and 21 tech cards, and the Eldlich core has only one copy. Popularity did not earn points; usage data shows Eldlich the Golden Lord and Droll & Lock Bird as common core cards, but that only confirms the list is real. The list is Illegal (Ash Blossom at 3 copies, Triple Tactics Talent Forbidden), so it is capped at 30 as a theoretical, structural-only read, and the empty side deck keeps post-side adaptability near zero.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in a 5-card hand) about 0.80; archetype-core group P 0.385; engine split across Eldlich, Call of the Haunted and Death (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps and 21 tech cards in a 56-card main; several dead-in-hand singletons such as Crossout Designator and Harpie's Feather Duster; estimated brick rate high (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (combo data total 0); ceiling read only from card text: Eldlich the Golden Lord recursion plus Call of the Haunted into Pumpking (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded board data, so median output cannot be measured and is read at low confidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (Delta of Invitation, Hubrow, Ectoplasmic Fortification, Ghost Belle) and 15 negation-text cards give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and Eldlich GY recursion give card flow; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 hand traps, 15 negation-text and 16 removal-text cards in the main deck; layered interaction on paper (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(>=1 hand trap in a 6-card going-second hand) about 0.81; Ash Blossom, Droll & Lock Bird, Ghost Belle, Infinite Impermanence and Nibiru cover a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK: Eldlich the Mad Golden Lord 3800, Mercurium 3000, Nibiru 3000, Adamancipator Risen - Dragite 3000 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 56 main cards, 31 distinct, 2.8% exact archetype purity, 30 level-0 spell/trap slots and 21 tech cards; poor compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15 Extra Deck cards (8 Xyz, 4 Link, 2 Fusion, 1 Synchro) across 14 distinct names and several sub-archetypes; Eldlich core runs one copy (Verified counts, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (Side Deck size 0) against a 0-15 side rule; no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with many hand-trap timing decisions and no combo examples; high pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); weak post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural(47.9) + 0.20*TournamentReliability(40) = 46.3; modifiers -11 gives 35.3; Illegal list caps the final score at 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (13 hand traps, 15 negation-text cards) with strong going-second coverage
- Several searchers and redundant starters (Delta of Invitation, Hubrow, Ectoplasmic Fortification, Eldlich)
- High-ATK Extra Deck bosses (Eldlich the Mad Golden Lord 3800, Mercurium 3000, Nibiru 3000)
Weaknesses
- Illegal list: Ash Blossom at 3 copies and Triple Tactics Talent (Forbidden) in the main deck
- Very low archetype purity (2.8%) with 69 off-archetype copies, so the engine is diluted
- 30 level-0 spell/trap slots and 21 tech cards in a 56-card main deck
- Empty side deck: no post-side adaptability
- No recorded combos, so ceiling and median output are unmeasured
Critical choke points
- Eldlich the Golden Lord is a single copy and the main engine (52.9% core inclusion); losing it removes the Eldlich boss route
- Ash Blossom and Droll & Lock Bird are the only interruption against common going-second lines, and each is one-of or limited
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal non-Forbidden searcher or Zombie starter | Clears the Forbidden card, which makes the list legal to play |
| 2 | Ash Blossom & Joyous Spring (1 of 3 copies) | A legal non-Limited tech or searcher | Brings Ash to its Semi-Limited limit of 2 |
| 3 | One level-0 spell/trap tech singleton | A second Eldlich or Call of the Haunted engine card | Raises archetype purity and engine density |
| 4 | None | A side deck of up to 15 cards | Adds post-side adaptability, which is currently zero |
Evidence & confidence
- Verified: Main deck 56, Extra 15, Side 0 (within 40-60, 0-15, 0-15 size rules); Ash Blossom & Joyous Spring run at 3 copies against Semi-Limited limit 2; Triple Tactics Talent Forbidden and run at 1 copy; Eldlich the Golden Lord core inclusion 52.9%
- Inferred: Searcher access P about 0.80 in a 5-card hand; Hand-trap access P about 0.81 in a 6-card going-second hand; Interaction density from card text (13 hand traps, 15 negation, 16 removal); Toolbox strategy classification; Brick-rate and pilot-load estimates
- Provisional: Median output and matchup fit (no recorded boards, no dated meta sample); Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second and brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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