Eldlich Deck #775209 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 28, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 48
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 48
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Eldlich the Mad Golden Lord (3800 ATK) and other 3000-ATK Extra Deck bosses, reached through Zombie searches and Eldlich recursion (Inferred from card text); Pumpking the Great Ghost King and Call of the Haunted recursion loop (Inferred from card text)
  • Turn 1 (going first): Search or summon a Zombie starter, use Call of the Haunted or Eldlich recursion to reach a boss, and hold hand traps for the opponent's first response (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle, Infinite Impermanence) to break the opponent's first board, then rebuild with Zombie engines (Inferred)
  • Recovery: Ghost Belle and Ash Blossom protect the engine; Eldlich the Golden Lord and Call of the Haunted recur from the GY (Inferred from card text)
  • After siding: Not available: side deck is empty, so no post-side plan can be scored

Why it scores here

The deck is scored as a system, not as an average of its cards. Its stronger parts are the interaction suite (13 hand traps, 15 negation-text and 16 removal-text cards) and a going-second hand-trap density that estimates to about 0.81 for at least one hand trap in six cards (Inferred). Its ceiling comes from Extra Deck bosses such as Eldlich the Mad Golden Lord and Mercurium, but no recorded boards exist, so conversion and median output are text-only inferences with low confidence. The engine is weak: exact archetype purity is 2.8%, the 56-card main holds 30 level-0 spell/trap slots and 21 tech cards, and the Eldlich core has only one copy. Popularity did not earn points; usage data shows Eldlich the Golden Lord and Droll & Lock Bird as common core cards, but that only confirms the list is real. The list is Illegal (Ash Blossom at 3 copies, Triple Tactics Talent Forbidden), so it is capped at 30 as a theoretical, structural-only read, and the empty side deck keeps post-side adaptability near zero.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in a 5-card hand) about 0.80; archetype-core group P 0.385; engine split across Eldlich, Call of the Haunted and Death (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 21 tech cards in a 56-card main; several dead-in-hand singletons such as Crossout Designator and Harpie's Feather Duster; estimated brick rate high (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (combo data total 0); ceiling read only from card text: Eldlich the Golden Lord recursion plus Call of the Haunted into Pumpking (Inferred)
D4 Combo Floor & Median Output 35 No recorded board data, so median output cannot be measured and is read at low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Delta of Invitation, Hubrow, Ectoplasmic Fortification, Ghost Belle) and 15 negation-text cards give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and Eldlich GY recursion give card flow; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps, 15 negation-text and 16 removal-text cards in the main deck; layered interaction on paper (Inferred)
D8 Going-Second & Board-Breaking Power 65 P(>=1 hand trap in a 6-card going-second hand) about 0.81; Ash Blossom, Droll & Lock Bird, Ghost Belle, Infinite Impermanence and Nibiru cover a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK: Eldlich the Mad Golden Lord 3800, Mercurium 3000, Nibiru 3000, Adamancipator Risen - Dragite 3000 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 30 56 main cards, 31 distinct, 2.8% exact archetype purity, 30 level-0 spell/trap slots and 21 tech cards; poor compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck cards (8 Xyz, 4 Link, 2 Fusion, 1 Synchro) across 14 distinct names and several sub-archetypes; Eldlich core runs one copy (Verified counts, Inferred efficiency)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0) against a 0-15 side rule; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many hand-trap timing decisions and no combo examples; high pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 48, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); weak post-side plan (-3). Final formula: No reliable metagame: 0.80*Structural(47.9) + 0.20*TournamentReliability(40) = 46.3; modifiers -11 gives 35.3; Illegal list caps the final score at 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (13 hand traps, 15 negation-text cards) with strong going-second coverage
  • Several searchers and redundant starters (Delta of Invitation, Hubrow, Ectoplasmic Fortification, Eldlich)
  • High-ATK Extra Deck bosses (Eldlich the Mad Golden Lord 3800, Mercurium 3000, Nibiru 3000)

Weaknesses

  • Illegal list: Ash Blossom at 3 copies and Triple Tactics Talent (Forbidden) in the main deck
  • Very low archetype purity (2.8%) with 69 off-archetype copies, so the engine is diluted
  • 30 level-0 spell/trap slots and 21 tech cards in a 56-card main deck
  • Empty side deck: no post-side adaptability
  • No recorded combos, so ceiling and median output are unmeasured

Critical choke points

  • Eldlich the Golden Lord is a single copy and the main engine (52.9% core inclusion); losing it removes the Eldlich boss route
  • Ash Blossom and Droll & Lock Bird are the only interruption against common going-second lines, and each is one-of or limited
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal non-Forbidden searcher or Zombie starter Clears the Forbidden card, which makes the list legal to play
2 Ash Blossom & Joyous Spring (1 of 3 copies) A legal non-Limited tech or searcher Brings Ash to its Semi-Limited limit of 2
3 One level-0 spell/trap tech singleton A second Eldlich or Call of the Haunted engine card Raises archetype purity and engine density
4 None A side deck of up to 15 cards Adds post-side adaptability, which is currently zero

Evidence & confidence

  • Verified: Main deck 56, Extra 15, Side 0 (within 40-60, 0-15, 0-15 size rules); Ash Blossom & Joyous Spring run at 3 copies against Semi-Limited limit 2; Triple Tactics Talent Forbidden and run at 1 copy; Eldlich the Golden Lord core inclusion 52.9%
  • Inferred: Searcher access P about 0.80 in a 5-card hand; Hand-trap access P about 0.81 in a 6-card going-second hand; Interaction density from card text (13 hand traps, 15 negation, 16 removal); Toolbox strategy classification; Brick-rate and pilot-load estimates
  • Provisional: Median output and matchup fit (no recorded boards, no dated meta sample); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second and brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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