Phantom Knights Deck #775146 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
58± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.2
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss stacking into 2500-3000 ATK Xyz bosses (Dark Requiem, Arc Rebellion, Divine Arsenal AA-ZEUS, Dark Rebellion, Evilswarm Ophion) after Phantom Knights monsters are Special Summoned; Rank-Up-Magic chains (Requiem / Force) into Dark Rebellion Four Heavenly Dragons or Raider's Knight, with Mulcharmy card advantage as a grind backup
  • Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Torn Scales, Decayed Cloak, Silent Boots), search or Special Summon a second Phantom Knights monster, then build toward a DARK Xyz boss; Effect Veiler / Ash / Droll held up for interruptions
  • Turn 2 (going second): Use 13 hand traps (Nibiru, Effect Veiler, Ash Blossom, Maxx C, Droll, Infinite Impermanence) and Solemn Judgment / Solemn Strike to answer the opponent's first board, then rebuild through Phantom Knights Xyz/Link
  • Recovery: Banish Phantom Knights monsters from the GY (Silent Boots, Decayed Cloak, Stained Greaves) to re-summon and search, and recycle Mulcharmy draws to refill the hand
  • After siding: None: the list runs no Side Deck, so there is no post-side plan; the deck relies on its Main Deck hand traps and Solemn/Harpie/Crossout interaction for every matchup

Why it scores here

The deck reliably opens a Phantom Knights starter: the archetype core (21 copies) has about a 0.92 chance of at least one copy in a 5-card opening hand, and the four level-3 starters give several independent entry points. Conversion is the main upside, with 11 Xyz and 4 Link extra-deck options reaching 2500-3000 ATK bosses, but no recorded boards exist, so the ceiling is text-only and Inferred. Survival is the deck's strongest area: 13 hand traps, 21 negation-text cards and several Trap-based answers give it layered interaction, especially when going second (about 0.82 chance of a hand trap in a 6-card hand). Its weaknesses are a 55-card main with only 38.6% exact-archetype purity (23 tech/generic slots), conflicting conditions between Mulcharmy, Doomed Soleret and Silent Boots, and a zero-card Side Deck that leaves no post-side plan. Score is from the system (consistency, interaction, and boss power together), not from averaging card scores, and not from the archetype's stats (48% core present, 52-83% inclusion) which only confirm the list is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core starter in hand of 5) about 0.92 across 21 archetype copies; 3-copy starters at 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and conditional summons (Soleret needs no monsters, Mulcharmy needs no cards) are dead in many opening hands; 14 singletons add redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 68 11 Xyz and 4 Link extra options with 2500-3000 ATK bosses and Rank-Up ladder; no recorded boards, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 52 Median output unknown: zero combos and no tournament record; penalised for no evidence of typical results (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters, GY recursion (Silent Boots, Decayed Cloak, Stained Greaves) and 13 hand traps allow continuation after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers (8 texts) and Mulcharmy draw effects plus Rank-Up recursion keep card economy healthy across turns (Inferred)
D7 End-Board & Interaction Quality 78 21 negation-text cards, Solemn Judgment, Solemn Strike, Infinite Impermanence and Phantom Knights' Fog Blade give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 Going-second plan rests on 13 hand traps (about 0.82 in a 6-card hand) plus Lightning Storm, Dominus Impulse, Crossout Designator and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 72 Xyz bosses at 2500-3000 ATK, Nibiru at 3000 ATK, and Dark Requiem/Arc Rebellion piercing-style closers (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 main with 29 distinct cards and 23 tech slots; exact-archetype purity 38.6% lowers coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 All 15 Extra slots filled with 11 Xyz and 4 Link; several are outside the archetype (Dark Rebellion, Arc Rebellion, Divine Arsenal) so flexibility is high (Verified)
D12 Side Deck Adaptability 12 No Side Deck at all (0 of 15 slots), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament share in the evidence; neutral placeholder, excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 50 Many timing and condition decisions (hand-trap timing, Rank-Up choices, Xyz chains); moderate-to-high complexity (Inferred)

How the score was computed

Strategy profile: 70% Midrange / 30% Control; D13 dropped and re-normalised over the remaining 94.4 weight (meta-neutral). Structural ≈ 64.2, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-2); Engine conflicts (-2). Final formula: 0.80*Structural(meta-neutral, 64.2) + 0.20*TournamentReliability(52) + ContextModifiers(-4); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 hand traps and 21 negation-text cards, with multiple Solemn and Trap answers
  • Broad starter access: about 0.92 chance of a Phantom Knights core card in an opening 5
  • Strong Xyz/Link boss options with 2500-3000 ATK and Rank-Up ladder to upgrade boss
  • Redundant recursion from the GY and Mulcharmy card draw

Weaknesses

  • No Side Deck: no post-side plan in best-of-3
  • Low exact-archetype purity (38.6%) and 23 tech/generic slots dilute the engine
  • Hand traps and conditional summons are dead cards in some opening hands
  • Starter conflicts between Mulcharmy (empty field) and Phantom Knights monsters (field presence)

Critical choke points

  • Phantom Knights starter count in the opening hand (only 0.25 per 3-copy starter)
  • Limited restrictions on Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight
  • Dependence on the hand traps being live during the opponent's first turn
Priority Remove Add Reason
1 n/a Add a 15-card Side Deck (anti-spell, extra hand traps, boss-answering traps) so the deck has a best-of-3 plan The deck currently has zero side cards, so D12 and the post-side plan score the floor; a side deck is the largest single fix
2 1-2 tech/generic slots with low archetype overlap More Phantom Knights monsters or Rank-Up Spells to raise exact-archetype purity Exact-name purity of 38.6% lowers coherence; more core cards would raise starter reliability (D1, D10)

Evidence & confidence

  • Verified: Legal in OCG: 55 Main, 15 Extra, 0 Side, all 9 restricted cards within copy limits; Card text and stats for all 45 distinct cards; Archetype core inclusion stats (52-83%) and 48% core present
  • Inferred: Starter access about 0.92 from hypergeometric draw odds; Interaction quality and going-second board breaking from card text and hand-trap counts; Xyz/Link ceiling from card text (no recorded boards); Pilotability and brick rate estimates
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: floor/median/ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list, so D12 cannot be evaluated from data

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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