Lunalight Deck #775140 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Artifact Lancea x3, Dogoran, the Mad Flame Kaiju x3, Lunalight Gold Leo x3. Created Oct 28, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
30± 6/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion engine (Leo/Liger/Sabre Dancer, 3000-3800 ATK fusion boards) built from Lunalight recursion and Polymerization/Lunalight Fusion; Recursion-driven grind through Lunalight Gold Leo, Yellow Marten and Perfume returns
  • Turn 1 (going first): Opening starter (Masquerade, Gold Leo, Kaleido Chick or Silver Hound) searches a Polymerization or Lunalight Fusion, then a Fusion Summon into a Dancer; Ash Blossom and Infinite Impermanence protect the line
  • Turn 2 (going second): Hand traps (Ash, Droll & Lock Bird, Effect Veiler, Evenly Matched, Nibiru) disrupt the opponent's board, then a single Fusion or Xyz recovers the board
  • Recovery: Recursion from GY via Luna Light Perfume, Yellow Marten and Gold Leo to rebuild the Lunalight monsters needed for the next Fusion
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system: a 55-card Main with 25 distinct cards, 12 Extra Deck cards, and no Side Deck. Its 25 core Lunalight copies have about a 96% chance of at least one in a 5-card opening hand (Inferred), and it has several recursion and search lines (Gold Leo, Yellow Marten, Perfume, Polymerization, Lunalight Fusion), so it reliably opens a plan. Conversion is plausible because the Lunalight Dancers reach 3000-3800 ATK with double attacks, but no recorded boards exist, so ceiling and median are text-only inference. Interaction is dense (Ash, Impermanence, Evenly Matched, Droll, Veiler, Nibiru, Ghost Mourner), which supports going-second play, but 19 hand-trap and tech cards dilute the engine: exact-name archetype purity is only 38.8% and the off-archetype cards are spread across Artifact, Mulcharmy, Tri-Brigade, Kaiju and Fire Formation. Usage statistics and popularity were not credited as power, and no win rate or meta share exists. The Illegal status (Ash Blossom run 3 times against a limit of 2) is a hard cap: the uncapped contextual figure is 42, and the reported score is capped at 30 with a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core Lunalight copy in opening 5) = 0.959; single starters at 3 copies are about 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 hand-trap/tech cards and a single Polymerization plus one Lunalight Fusion create dead-draw risk; no brick measurements (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards in combos_evidence; Dancer ATK and fusion chains suggest a high ceiling (Inferred)
D4 Combo Floor & Median Output 48 No recorded combos, so the median is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Many independent hand traps and two Fusion routes provide redundant lines, though the engine is single-threaded through Lunalight (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY via Gold Leo, Yellow Marten, Perfume and Black Sheep regenerates resources (Inferred from card text)
D7 End-Board & Interaction Quality 58 Dancers, Sabre Dancer and Exciton Knight plus hand traps give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Droll, Veiler, Nibiru) challenge boards, though no board-breaker count is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Leo Dancer 3500 ATK and Liger Dancer 3800 ATK with second attacks give closing power (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 25 distinct and only 38.8% exact-archetype purity; many non-engine slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 8 Fusion copies centre on Lunalight, with 3 Xyz and 1 Link cards of mixed archetype (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains and many hand-trap timing windows raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist / copy-limit violation (-6); No Side Deck (-4); Engine dilution (-2); Illegal status cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 54 before modifiers; modifiers -12 gives 42; Illegal cap applied, final 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Lunalight recursion and search give a high chance of opening a live engine (Inferred)
  • Dense hand-trap and negation package for going second (Inferred)
  • Dancer Fusions provide high ATK and double attacks (Verified stats)

Weaknesses

  • Illegal copy-limit violation (Ash Blossom x3 vs legal 2)
  • No Side Deck, so no post-side adaptability
  • Low exact-archetype purity (38.8%) and many off-archetype tech slots
  • No recorded combos to confirm ceiling or median

Critical choke points

  • The Lunalight Fusion / Polymerization pair: few copies of each, so losing both removes the main Fusion route
  • Ash Blossom copy count must drop to 2 before the deck is legal to play
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring non-restricted replacement (Lunalight engine card or a second Polymerization-compatible card) Clears the Illegal status; the deck cannot be scored normally until the copy count is at the limit
2 1 off-archetype tech card (e.g. Mask of Restrict) Side Deck of 15 cards Adds post-side flexibility (D12 is 15) and reduces dead tech draws

Evidence & confidence

  • Verified: Legality: 55 Main, 12 Extra, 0 Side; Ash Blossom run 3 copies against a legal limit of 2; Card text and stats for the 25 distinct Main cards and the 12 Extra cards; Copy histogram 13x3, 4x2, 8x1 (Main) and 8 Fusion, 3 Xyz, 1 Link (Extra); Exact-archetype purity 38.8%
  • Observed: Usage statistics show the core Lunalight set is standard (Gold Leo 100%, Wolf 94.8%); no recorded boards
  • Inferred: Opening-hand probabilities (hypergeometric); Brick, resilience, recursion and interaction reads from card text; Going-first and going-second estimates; Combo ceiling and median are text-only inference
  • Provisional: Meta Power (null) and matchup/format fit (D13); Tournament reliability estimate
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; scoring uses the deck id and archetype only

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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