Lunalight Deck #775140 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Artifact Lancea x3, Dogoran, the Mad Flame Kaiju x3, Lunalight Gold Leo x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Artifact Lancea x3
- Dogoran, the Mad Flame Kaiju x3
- Droll & Lock Bird x1
- Lunalight Black Sheep x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x1
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Tri-Brigade Fraktall x3
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Mourner & Moonlit Chill x2
- Fire Formation - Tenki x3
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mask of Restrict x3
Extra Deck (12)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Lunalight Fusion engine (Leo/Liger/Sabre Dancer, 3000-3800 ATK fusion boards) built from Lunalight recursion and Polymerization/Lunalight Fusion; Recursion-driven grind through Lunalight Gold Leo, Yellow Marten and Perfume returns
- Turn 1 (going first): Opening starter (Masquerade, Gold Leo, Kaleido Chick or Silver Hound) searches a Polymerization or Lunalight Fusion, then a Fusion Summon into a Dancer; Ash Blossom and Infinite Impermanence protect the line
- Turn 2 (going second): Hand traps (Ash, Droll & Lock Bird, Effect Veiler, Evenly Matched, Nibiru) disrupt the opponent's board, then a single Fusion or Xyz recovers the board
- Recovery: Recursion from GY via Luna Light Perfume, Yellow Marten and Gold Leo to rebuild the Lunalight monsters needed for the next Fusion
- After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system: a 55-card Main with 25 distinct cards, 12 Extra Deck cards, and no Side Deck. Its 25 core Lunalight copies have about a 96% chance of at least one in a 5-card opening hand (Inferred), and it has several recursion and search lines (Gold Leo, Yellow Marten, Perfume, Polymerization, Lunalight Fusion), so it reliably opens a plan. Conversion is plausible because the Lunalight Dancers reach 3000-3800 ATK with double attacks, but no recorded boards exist, so ceiling and median are text-only inference. Interaction is dense (Ash, Impermanence, Evenly Matched, Droll, Veiler, Nibiru, Ghost Mourner), which supports going-second play, but 19 hand-trap and tech cards dilute the engine: exact-name archetype purity is only 38.8% and the off-archetype cards are spread across Artifact, Mulcharmy, Tri-Brigade, Kaiju and Fire Formation. Usage statistics and popularity were not credited as power, and no win rate or meta share exists. The Illegal status (Ash Blossom run 3 times against a limit of 2) is a hard cap: the uncapped contextual figure is 42, and the reported score is capped at 30 with a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 core Lunalight copy in opening 5) = 0.959; single starters at 3 copies are about 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 hand-trap/tech cards and a single Polymerization plus one Lunalight Fusion create dead-draw risk; no brick measurements (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; Dancer ATK and fusion chains suggest a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded combos, so the median is unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Many independent hand traps and two Fusion routes provide redundant lines, though the engine is single-threaded through Lunalight (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY via Gold Leo, Yellow Marten, Perfume and Black Sheep regenerates resources (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 58 | Dancers, Sabre Dancer and Exciton Knight plus hand traps give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps (Ash, Droll, Veiler, Nibiru) challenge boards, though no board-breaker count is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Leo Dancer 3500 ATK and Liger Dancer 3800 ATK with second attacks give closing power (Verified card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards with 25 distinct and only 38.8% exact-archetype purity; many non-engine slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 8 Fusion copies centre on Lunalight, with 3 Xyz and 1 Link cards of mixed archetype (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains and many hand-trap timing windows raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist / copy-limit violation (-6); No Side Deck (-4); Engine dilution (-2); Illegal status cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 54 before modifiers; modifiers -12 gives 42; Illegal cap applied, final 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Lunalight recursion and search give a high chance of opening a live engine (Inferred)
- Dense hand-trap and negation package for going second (Inferred)
- Dancer Fusions provide high ATK and double attacks (Verified stats)
Weaknesses
- Illegal copy-limit violation (Ash Blossom x3 vs legal 2)
- No Side Deck, so no post-side adaptability
- Low exact-archetype purity (38.8%) and many off-archetype tech slots
- No recorded combos to confirm ceiling or median
Critical choke points
- The Lunalight Fusion / Polymerization pair: few copies of each, so losing both removes the main Fusion route
- Ash Blossom copy count must drop to 2 before the deck is legal to play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | non-restricted replacement (Lunalight engine card or a second Polymerization-compatible card) | Clears the Illegal status; the deck cannot be scored normally until the copy count is at the limit |
| 2 | 1 off-archetype tech card (e.g. Mask of Restrict) | Side Deck of 15 cards | Adds post-side flexibility (D12 is 15) and reduces dead tech draws |
Evidence & confidence
- Verified: Legality: 55 Main, 12 Extra, 0 Side; Ash Blossom run 3 copies against a legal limit of 2; Card text and stats for the 25 distinct Main cards and the 12 Extra cards; Copy histogram 13x3, 4x2, 8x1 (Main) and 8 Fusion, 3 Xyz, 1 Link (Extra); Exact-archetype purity 38.8%
- Observed: Usage statistics show the core Lunalight set is standard (Gold Leo 100%, Wolf 94.8%); no recorded boards
- Inferred: Opening-hand probabilities (hypergeometric); Brick, resilience, recursion and interaction reads from card text; Going-first and going-second estimates; Combo ceiling and median are text-only inference
- Provisional: Meta Power (null) and matchup/format fit (D13); Tournament reliability estimate
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; scoring uses the deck id and archetype only
Couldn't load the combos





