Resonator Deck #775127 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (40)
- Bone Archfiend x2
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- Ash Blossom & Joyous Spring x2
- Crimson Resonator x1
- Darkness Resonator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Archfiend's Usurpation x3
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x1
- Archfiend Playtime x1
- Archfiend's Ghastly Glitch x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
- Simul Archfiends x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Red Dragon Archfiend and its Dragon/Archfiend Synchro line (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Scarred Dragon Archfiend, Red Rising Dragon) attacking through a board held by hand traps and negations; Red Supernova Dragon, Storm-Bane Dragon Destorbim and Bystial Dis Pater as late-game boss monsters from the Extra Deck
- Turn 1 (going first): Turn 1 Soul Resonator or Vision Resonator search and Crimson Gaia or Archfiend's Usurpation to reach a Tuner plus non-Tuner Synchro; keep Ash Blossom and Infinite Impermanence up as the first interaction layer
- Turn 2 (going second): Use the 70 percent hand-trap density in a six-card hand to negate the opponent's first summon or Spell/Trap, then rebuild through Resonator searchers and GY recursion into Red Dragon Archfiend
- Recovery: Recover from GY through Bone Archfiend, Vision Resonator, Synkron Resonator and Crimson Call, all of which return Resonator or Fiend monsters to hand; Crimson Gaia then re-finds Red Dragon Archfiend
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck opens a live engine reliably: 14 searcher or starter cards give about a 0.90 chance of at least one searcher in a five-card opening hand (hypergeometric, Inferred), and the Resonator and Archfiend searchers keep finding Red Dragon Archfiend and its Synchro partners. Its interaction layer is the strongest part of the system: seven hand traps and negations (Infinite Impermanence x3, Ash Blossom x2, Maxx C, Droll and Lock Bird) plus Dominus Impulse, Archfiend's Ghastly Glitch and Red Dragon Archfiend's Chains give it several independent answers, reaching about 0.71 for at least one hand trap in a six-card going-second hand. Recursion from the Graveyard through Bone Archfiend, Vision Resonator and Synkron Resonator lets it rebuild after disruption, and the Extra Deck ceiling (3000 to 4000 ATK Synchro bosses) is real. Popularity and usage data were not used to add points: the archetype-core usage figures only confirm the list is the standard shell, and the score was built from the system's consistency, interaction, resilience and Extra Deck coverage, not from averaging card scores. The deck loses points for having no side deck, no recorded combos or boards, and no tournament data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher or starter in 5-card hand) ≈ 0.90 across 14 searcher-text cards; 3-copy starters at 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 7 hand traps and 14 searchers in 40 cards; some hands hold dead hand traps or Extra-dependent starters with no board (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Red Dragon Archfiend 3000 ATK, Hot Red Dragon Archfiend Abyss 3200 ATK and Red Supernova Dragon 4000 ATK with negate and destroy text; no recorded combo boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so the median output cannot be measured; scored conservatively against text-only ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Multiple independent Synchro entries (Vision, Synkron, Crimson, Darkness Resonator) and GY recursion via Bone Archfiend and Crimson Call (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Graveyard recursion via Vision, Synkron and Bone Archfiend returns cards to hand; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Ash Blossom x2, Infinite Impermanence x3, Droll and Lock Bird, Maxx C, Dominus Impulse x2, Red Zone and Zalen negation text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | 70 percent hand-trap density in a going-second six-card hand plus Storm-Bane Dragon Destorbim's no-target text; no going-first/second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Synchro closers at 3000-4000 ATK (Red Dragon Archfiend, Abyss, Red Supernova, Bystial Dis Pater) (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 19 non-monsters (11 traps, 8 spells) and 24 distinct cards; spell and trap density is high (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 74 | 15 Synchro slots with 2-copy staples of Red Dragon Archfiend, Abyss, Red Rising Dragon and Scarred Dragon Archfiend; full coverage of 11 distinct Extra Deck cards (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck: side_count 0 and no side-deck evidence (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats are context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step engine with Tuner and non-Tuner requirements, GY recursion and hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); No side deck (-2); Archetype split (-1); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*67.08 + 0.20*58 - 2 = 63.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple searchers (14) give a high chance of a live engine from a five-card hand
- Seven hand traps and negations cover the opponent's first summons and Spell/Trap activations
- Redundant Resonator and Archfiend recursion keeps the engine going after an interruption
- Extra Deck of 15 Synchro slots has 2-copy staples and high-ATK closers
Weaknesses
- No side deck, so the deck cannot adapt between games
- High non-monster density (19 of 40 main cards) reduces board presence
- Multi-sub-archetype build lowers exact-archetype coherence (20 percent purity)
- No recorded boards or combo data to confirm the median output
Critical choke points
- Tuner plus non-Tuner requirement for every Red Dragon Archfiend Synchro summon, so losing the Tuners to a single negate or banish stalls the line
- Hand-trap dependency: a hand without Ash Blossom, Infinite Impermanence or Droll and Lock Bird has no interaction on the opponent's turn
- Single-copy Maxx C and Droll and Lock Bird cannot be replaced once used
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Register a 15-card side deck with extra copies of the best hand traps and a Synchro-compatible answer for boards with many monsters | d12 scores 15 because side_count is 0; a side deck is the largest single fix for adaptability | |
| 2 | One Crimson Call | One more Tuner or Synchro-enabling searcher from the Resonator line | Improves starter density for the Synchro line without adding a dead card to the opening hand |
Evidence & confidence
- Verified: Main deck 40 and Extra Deck 15 with 0 side cards is legal under OCG size rules; All four restricted cards (Droll and Lock Bird and Maxx C Limited 1/1; Ash Blossom and Dominus Impulse Semi-Limited 2/2) are within legal copies; Copy histogram 18 (6 three-copy cards), 8 (4 two-copy cards), 14 (14 one-copy cards) sums to 40 main cards; Hypergeometric draw odds: 3 copies in 40 cards gives 0.3376 at 5 cards and 0.3943 at 6 cards
- Observed: Usage statistics show the archetype core shell (Soul Resonator, Crimson Gaia, Power Vice Dragon, Mulcharmy Fuwalos, Infinite Impermanence) is present
- Inferred: At least one searcher in a 5-card hand ≈ 0.90 (14 searchers); Engine redundancy and recursion support continuity after disruption; Hand-trap density (7 cards, 0.71 for at least one in a going-second hand) gives strong interaction; Combo ceiling of Synchro closers (3000-4000 ATK) is real from card text
- Provisional: Meta and tournament standing: no tournament link or dated sample exists, so D13 and Meta Power remain provisional
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side-deck data (side_count 0), so post-side adaptability cannot be measured usage_statistics.core_cards marks Extra Deck staples (Bystial Dis Pater, The Crimson King, Hot Red Dragon Archfiend Abyss, Red Dragon Archfiend, Scarred Dragon Archfiend, Zalen, Storm-Bane Dragon Destorbim, Red Supernova Dragon) as in_this_deck false even though the card list runs them in the Extra zone, so core_present_pct (56 percent) is understated and was not used as a score input no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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