Archfiend Deck #775126 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 28, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 31, 2026
60± 6/ 100
Power Score
Structural 66
Reliability 55
Going First 66
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a Red Dragon Archfiend or Red Dragon Archfiend-family boss (Abyss, Scarred Dragon Archfiend, Red Supernova Dragon) from the 15-card Synchro Extra Deck, then attack for 3000+ ATK.; Resonator-based Synchro chains (Red Rising Dragon, Burning Soul, Destorbim) that keep Extra Deck summons flowing if the first boss is answered.
  • Turn 1 (going first): Open with Power Vice Dragon, Soul Resonator, Mulcharmy Fuwalos or Crimson Gaia; use the Resonator/Archfiend searchers to assemble a Tuner + non-Tuner pair and Synchro Summon a DARK Dragon boss.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird and Dominus Impulse to break the opponent's first starter, then rebuild the same Synchro route on the following turn.
  • Recovery: Recover through Resonator monsters sent to the GY (Vision Resonator, Synkron Resonator, Crimson Call) and Red Dragon Archfiend's Chains/Red Zone to re-establish a board.
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan (see D12).

Why it scores here

The deck reliably opens a functional Synchro starter: the archetype core (20 copies) gives P(at least one in a 5-card opening hand) ≈ 0.98, and five starters at 3 copies each (Power Vice Dragon, Soul Resonator, Mulcharmy Fuwalos, Crimson Gaia, Archfiend's Usurpation) carry the first turns, with Resonator searchers feeding the Tuner side. It converts that plan into pressure through a 15-card Synchro Extra Deck with several 3000+ ATK DARK Dragon bosses and a deep Resonator search package, and the closing power reads strongly on the printed boards. Interaction is dense for a non-Control list (seven hand-trap copies plus removal and negation text), which supports going second and recovering after a disruption. The score comes from consistency, median output and interaction read on the whole system, not from Archfiend being a popular archetype and not from averaging individual card scores. It is held back by the empty Side Deck, the absence of any recorded boards, and the missing tournament and win-rate data, so the uncertainty band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 archetype-core card in opening hand of 5) ≈ 0.98 and five 3-copy starters; consistency estimate from hypergeometric draw table (Inferred)
D2 Opening-Hand Quality & Brick Management 60 7 hand-trap copies and several non-engine traps (Dominus Impulse, Simul Archfiends) create some dead-card risk; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only ceiling: Red Dragon Archfiend, Scarred Dragon Archfiend and Hot Red Dragon Archfiend Abyss chain off Resonator and Tuner summons; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence, so median output cannot be measured and is inferred from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters plus Resonator recursion from GY (Vision Resonator, Synkron Resonator, Crimson Call) (Inferred)
D6 Resource Economy, Recovery & Grind 66 Draw/search density via Mulcharmy Fuwalos, Maxx C and Droll & Lock Bird; limited hard recovery beyond Crimson Call (Inferred)
D7 End-Board & Interaction Quality 74 Eight negation-text and nine removal-text cards, including Ash Blossom, Infinite Impermanence, Red Zone and Red Dragon Archfiend's Chains (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 Seven hand-trap copies suited to going second, plus Dominus Impulse and Archfiend's Ghastly Glitch as board-breaking removal (Inferred)
D9 Offensive Pressure & Closing Power 78 Boss ATK up to 4000 (Red Supernova Dragon) and multiple 3000–3500 ATK bosses; ATK values verified from the card list (Verified)
D10 Main Deck Efficiency & Flexibility 64 40-card main with 24 distinct cards and 14 singletons; several off-archetype staples and tech slots dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 72 All 15 Extra Deck slots are Synchro monsters with several 2-copy boss lines; flexible within the Synchro package (Verified/Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament_context and no dated meta sample; archetype usage data only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Resonator/Synchro sequencing plus several hand-trap decision points raise the pilot's burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Empty Side Deck (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*66.4 + 0.20*55 - 4 ≈ 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and five 3-copy starters give near-certain T1 access
  • Dense interaction (seven hand traps, eight negation and nine removal text cards)
  • Deep Synchro boss suite with 3000+ ATK options and redundant Red Dragon Archfiend lines
  • Strong Resonator search and recursion for multiple independent lines

Weaknesses

  • Empty Side Deck: no post-side adaptation
  • Zero recorded boards, so the combo floor and median cannot be measured
  • Seven hand-trap copies plus non-engine traps create dead-card risk in some hands
  • Multi-step Synchro sequencing raises pilot error risk

Critical choke points

  • Red Dragon Archfiend / Red Dragon Archfiend-family boss lines depend on a DARK Tuner plus DARK non-Tuner pair
  • Resonator monsters are the search and recursion hub; losing them to a single board-wipe or effect-negation sequence removes most redundancy
Priority Remove Add Reason
1 none (Side Deck is empty) a 10–15 card Side Deck of anti-Synchro or anti-hand-trap cards suited to this engine Restores post-side adaptation (D12) and improves best-of-3 stability; the current 0-card side is the single biggest structural gap.
2 one Dominus Impulse copy a second Resonator-search or board-breaker card Dominus Impulse needs an opponent card and a Trap in GY, which lowers its reliability; a Resonator search adds consistency (Inferred).

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0; legal under OCG size rules (Verified); Droll & Lock Bird and Maxx "C" Limited at 1 copy; Ash Blossom and Dominus Impulse Semi-Limited at 2 copies (Verified); Five 3-copy starters and 15 Synchro Extra Deck monsters (Verified); Red Supernova Dragon ATK 4000; Red Dragon Archfiend ATK 3000 (Verified)
  • Inferred: P(≥1 archetype-core card in opening hand) ≈ 0.98 (hypergeometric, Inferred); Interaction density from negation/removal text (Inferred semantic); Going-first and going-second power estimates (Inferred)
  • Provisional: Meta Power is null; no dated metagame sample (Provisional); D13 matchup fit based only on archetype usage statistics (Provisional)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates usage_statistics in_this_deck flags conflict with the card list: Crimson King, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss, Red Dragon Archfiend and Scarred Dragon Archfiend are marked not in deck but appear in the Extra Deck at 1–2 copies; treated as a data-quality issue, not scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top