Millennium Deck #775123 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Sengenjin Wakes from a Millennium x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x1
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Maxx "C" x1
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Sister & Spooky Dogwood x3
- Dark Ruler No More x3
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Millennium Ankh x3
- Pot of Prosperity x1
- Super Polymerization x2
- The Melody of Awakening Dragon x1
- Wedju Temple x3
- Dimensional Barrier x1
- Evenly Matched x2
- Exxod Fires of Rage x2
- Macro Cosmos x3
- Solemn Judgment x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Snake-Eyes Doomed Dragon x2
- Starving Venom Fusion Dragon x1
- Starving Venom Fusion Dragon, Four Heavenly Dragons x1
- The Unstoppable Exodia Incarnate x3
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Silhouhatte Rabbit x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Millennium Ankh shows 5 Forbidden One monsters to Special Summon The Unstoppable Exodia Incarnate; secondary win is Fusion/Link end boards (Snake-Eyes Doomed Dragon, Starving Venom, Heart of the Blue-Eyes beats).; Heart of the Blue-Eyes and Snake-Eyes Doomed Dragon (3000 ATK) beatdown after interaction clears the board.
- Turn 1 (going first): Set up Millennium Continuous Spells (Shield, Sengenjin, Golem, Wedju Temple) to fuel Snake-Eyes and Fusion, holding hand traps for the opponent's turn 2.
- Turn 2 (going second): Blank the opponent's starter with a hand trap (Ash Blossom, Effect Veiler, Ghost Sister, Maxx C, Droll, Evenly Matched), then clear backrow or boards with Heavy Storm, Dimensional Barrier, Harpie's Feather Duster or Dark Ruler No More.
- Recovery: Heart of the Blue-Eyes can discard itself to add Millennium Ankh; Wedju Temple and Golem re-place Millennium monsters; Pot of Prosperity and Exxod Fires of Rage provide card advantage.
- After siding: No side deck (0 cards), so no post-side plan exists in this list.
Why it scores here
The deck's engine is the Millennium Continuous Spell chain (Shield, Sengenjin, Golem, Wedju Temple, Heart of the Blue-Eyes) that feeds Millennium Ankh and Snake-Eyes, and about 94 percent of opening hands contain some archetype core card (Inferred). The Exodia route is the weak point: Millennium Ankh appears in only about 25 percent of going-first openings, and its five Forbidden One pieces are singletons, so the full Exodia win is a rare event. Interaction is the strongest part of the list: twelve hand-trap-tagged cards, roughly 79 percent of going-second six-card hands contain one, and Heavy Storm, Solemn Judgment, Dimensional Barrier and Dark Ruler No More cover the board. The score comes from consistency, interaction and the system's fit, not from Millennium being a known archetype and not from averaging card scores. No combo replays, tournament data or side deck exist, so the median, the meta position and post-side plan stay Provisional or Inferred and the uncertainty band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Millennium core present in about 94 percent of hands; Millennium Ankh only about 25 percent going first (Inferred, hypergeometric). |
| D2 | Opening-Hand Quality & Brick Management | 45 | Fourteen singletons and 26 tech-tagged cards raise dead-card risk on several hands (Inferred from composition). |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is Ankh into Exodia Incarnate or Snake-Eyes off Continuous Spells; no recorded boards to confirm (Inferred from card text). |
| D4 | Combo Floor & Median Output | 45 | No combo evidence, so the median output is unknown and only starter diversity is visible (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand-activated Millennium effects and twelve hand traps give several independent restarts after one interruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Pot of Prosperity, Exxod, and the Melody search provide card flow; Heart of the Blue-Eyes recycles Ankh (verified card text, Inferred grind). |
| D7 | End-Board & Interaction Quality | 72 | Heavy Storm, Solemn Judgment, Dimensional Barrier, Dark Ruler No More, Harpie's Feather Duster and two floodgates give broad interaction (verified text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps cover about 79 percent of going-second hands, plus Dimensional Barrier and Harpie's Feather Duster for board breaking (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Heart of the Blue-Eyes and Snake-Eyes reach 3000 ATK and Starving Venom 2800; closing relies on a few boss monsters (verified stat, Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main-deck cards with 60 of 55 copies outside the exact Millennium name and 26 tech cards; the main deck is bloated (verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 52 | Fifteen Extra Deck slots spread across eleven Fusion and four Link monsters, with three Exodia Incarnate that need Ankh (verified composition, Inferred flexibility). |
| D12 | Side Deck Adaptability | 10 | No side deck at all, so there is no post-side adaptation (verified). |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample, so format fit is Provisional. |
| D14 | Pilotability & Error Tolerance | 45 | Exodia and Ankh lines need several exact pieces and timing decisions, so the deck is hard to pilot (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-2); unrecoverable_choke_point (-3); weak_post_side_plan (-3); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*53.7 + 0.20*45 - 11 = 41
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: twelve hand traps, Heavy Storm, Solemn Judgment, Dimensional Barrier, Dark Ruler No More and Harpie's Feather Duster.
- Millennium Continuous Spell chain gives several self-activated restarts and a shared archetype core (about 94 percent of hands).
- Heart of the Blue-Eyes can discard to fetch Millennium Ankh, which partly patches the Ankh access problem.
- Singleton Exodia pieces are protected by Limited status, which limits the damage a single opposing card can do.
Weaknesses
- Millennium Ankh has low access (about 25 percent going first) and is the only path to Exodia Incarnate.
- Dead cards are common because the list runs twenty-six tech-tagged cards and fourteen singletons.
- No side deck, so no adaptation after game one.
- Three or more engines compete for the same slots (Exodia, Blue-Eyes, Harpie, Greed, Venom, Salamangreat), which lowers the exact-name purity to 14.3 percent.
Critical choke points
- Millennium Ankh (3 copies): needed for the Exodia Incarnate route and only about 25 percent to appear going first.
- All five Forbidden One monsters must be in hand, deck or field for Ankh to resolve, so the Exodia route depends on the full singleton set.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Limited tech card (Harpie's Feather Duster) | A second Millennium engine card or a searcher that reaches Millennium Ankh | Ankh access is the main choke point; a second searcher raises going-first Ankh odds without adding dead-card risk. |
| 2 | One singleton Forbidden One piece pool dependency (Exodia the Forbidden One line) | A side deck of 3 to 6 cards | A list with zero side cards has no post-side plan in best-of-3 play. |
Evidence & confidence
- Verified: Legal status: 55 main, 15 extra, 0 side, within OCG size rules and all restricted copy counts.; Card text confirms Ankh shows five Forbidden One monsters to summon Exodia Incarnate, and Heart of the Blue-Eyes can discard to add Ankh.; Archetype core present in 12 of 22 usage-listed core cards; 80.95 percent inclusion for the Millennium and Exodia main-deck core.
- Inferred: Ankh access probability: 0.2529 going first, 0.2977 going second, from the hypergeometric table.; Interaction density is high: about 79 percent of going-second hands contain a hand trap.; Continuous Spell chain synergy with Snake-Eyes summon is Inferred from card text.
- Provisional: Meta position and format fit; no tournament or meta sample supplied.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred. Meta Power is Provisional unless a dated metagame sample is supplied. Usage statistics mark Mudragon of the Swamp, S:P Little Knight, Snake-Eyes Doomed Dragon, Garura and The Unstoppable Exodia Incarnate as missing, but the card list includes them in the Extra Deck. Usage matching appears to skip Extra Deck cards, so core-present percentages are unreliable. Side deck is empty, so post-side performance cannot be assessed.
Couldn't load the combos





