Runick (Mysterune) Deck #775117 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Inspector Boarder x3, Card Scanner x3, Double Cyclone x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Inspector Boarder x3
- Majesty's Fiend x1
- Vanity's Fiend x1
- Card of Demise x1
- Card Scanner x3
- Double Cyclone x3
- Harpie's Feather Duster x1
- Mirage of Nightmare x3
- Mistaken Arrest x2
- Pot of Duality x3
- Radiant Typhoon Vision x3
- Runick Allure x1
- Runick Destruction x3
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Grave of the Super Ancient Organism x2
- Paradox Fusion x2
- Skill Drain x1
- Synchro Zone x3
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Quick-Play Runick spell chains (skip-Battle-Phase) that Special Summon Runick Fusion monsters from the Extra Deck into board pressure, then close with Freki / Sleipnir / Super Starslayer TY-PHON; Floodgate and removal lock (Inspector Boarder, Vanity's Fiend, Skill Drain, Grave of the Super Ancient Organism) to stop the opponent's board while the Runick chain continues
- Turn 1 (going first): Opening hand needs a Runick starter (Flashing Fire, Freezing Curses, Tip, Destruction, Slumber) plus Fusion material; open Pot of Duality or Card Scanner for extra access, then chain Quick-Play Runick spells to Fusion-summon a Runick Fangs or Wings
- Turn 2 (going second): Hand Quick-Play Runick spells and floodgates to answer the opponent's board, then Fusion-summon through a Runick Quick-Play spell; the deck has no hand traps, so it relies on removal text and floodgates
- Recovery: Runick Fountain and Radiant Typhoon Vision draw back spells from the GY; Hugin, Munin and Geri search or recover Runick spells, but this list has no Sleipnir-recursion or hand-trap backup
- After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan (Theoretical only)
Why it scores here
The structural read is Combo-primary: 22 Runick-core copies give a 93% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), and four Runick starters at 3 copies each sit near 25% per card. The Runick Fusion monsters and Quick-Play spell chains give several independent starters, so the deck does not depend on a single choke card. Interaction is dense (26 removal-text and 9 negation-text cards, plus 8 floodgates), which lifts the end-board and going-second scores. The offensive ceiling is low: only 5 monsters sit in the Main Deck, 42 of 55 cards are Spells, and the Extra Deck threats are mostly Fusion monsters that need Runick material. The deck does not score as a normal OCG deck: it runs 3 copies of Forbidden Mirage of Nightmare and 3 copies of Runick Fountain against a limit of 1, so it is illegal and capped at 30. No popularity or usage stat was used to add points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Runick starter in 5 cards) about 0.25 per 3-copy starter; P(>=1 of the 22 archetype-core cards) about 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 42 Spells and 8 Traps with only 5 Main Deck monsters; many Quick-Play spells need a Fusion monster, so brick risk is moderate to high (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only read: Quick-Play starter into Fusion summon of Runick Fangs/Wings, with Freki and Sleipnir as follow-ups; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo boards, so median output is unknown; scored from text and starter diversity only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent Quick-Play starters and recursion through Runick Fountain; no hand traps, so resilience to a single disruption is partial (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Runick Fountain recursion, Pot of Duality and Card Scanner for card flow; limited by 0 hand-trap and no draw-engine recovery beyond Radiant Typhoon Vision (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 26 removal-text, 9 negation-text, 8 floodgate cards including Skill Drain and Grave of the Super Ancient Organism (Inferred from card text plus flags) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second answers: Card of Demise, Harpie's Feather Duster, Double Cyclone, Runick Destruction; no hand traps to stop a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing threats are Freki (2000 ATK), Sleipnir (1500 ATK) and Super Starslayer TY-PHON (2900 ATK, 1 copy); no high-ATK board pressure beyond that (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 5 monsters in the 55-card Main Deck; 42 Spells and 3 Floodgate-or-tech monsters that cannot Special Summon (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Fusion and 1 Xyz used across the 12-card Extra Deck; Fusion access depends on Runick material (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats only show core presence (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Quick-Play chains with skip-Battle-Phase costs, Fusion material choices and floodgate timing; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: Structural (Combo profile) = 53.8; Final before cap = 0.80*54 + 0.20*45 + (-8 modifier) = 44; capped at 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense removal and negation text across 26 and 9 cards
- Redundant Quick-Play Runick starters at 3 copies each
- Strong archetype-core presence (93% at least one in opening 5)
- Floodgate options (8) that can lock an opponent's board
Weaknesses
- Illegal in OCG: Forbidden Mirage of Nightmare x3, Runick Fountain x3 vs limit 1
- Only 5 Main Deck monsters; 42 Spells create brick and low board presence
- No hand traps; no going-second hand-trap resilience
- No Side Deck, so no post-side adaptation
- Low offensive closing power outside a few Fusion monsters
Critical choke points
- Runick Fusion monsters in the Extra Deck are required for most Quick-Play lines
- Mirage of Nightmare and Runick Fountain must be removed to make the list legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Mirage of Nightmare | Legal Main Deck spells or monsters | Forbidden in OCG; the deck cannot be played as built |
| 2 | 2x Runick Fountain | Runick Fountain at 1 copy | Limited to 1 copy in OCG; keep one copy and replace the rest with another Runick starter or recovery card |
| 3 | Some Spells | Main Deck monsters (Runick or Fusion-enablers) | 5 Main Deck monsters is low for a Fusion-based engine; more monsters improve brick management |
| 4 | None | 1-3 Side Deck cards | A zero-card side deck leaves no post-side plan (D12 = 15) |
Evidence & confidence
- Verified: Illegal status: Mirage of Nightmare Forbidden x3, Runick Fountain Limited with 3 copies vs 1 legal; Composition: 55 Main, 12 Extra, 0 Side; 5 Main Deck monsters; 11 Fusion and 1 Xyz in Extra; Usage stat: 22 archetype-core copies, 8 of 10 core cards present
- Inferred: Hypergeometric draw estimates (0.25 per 3-copy starter; 0.93 for the core group); Combo conversion and interaction ratings from card text; Floodgate and removal density from role flags and text hints
- Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability (no tournament link or win-rate telemetry)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick/starter rates deck title is null; deck list has zero Side Deck cards Meta Power is Provisional unless a dated metagame sample is supplied
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