Runick (Mysterune) Deck #775117 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Inspector Boarder x3, Card Scanner x3, Double Cyclone x3. Created Oct 28, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Quick-Play Runick spell chains (skip-Battle-Phase) that Special Summon Runick Fusion monsters from the Extra Deck into board pressure, then close with Freki / Sleipnir / Super Starslayer TY-PHON; Floodgate and removal lock (Inspector Boarder, Vanity's Fiend, Skill Drain, Grave of the Super Ancient Organism) to stop the opponent's board while the Runick chain continues
  • Turn 1 (going first): Opening hand needs a Runick starter (Flashing Fire, Freezing Curses, Tip, Destruction, Slumber) plus Fusion material; open Pot of Duality or Card Scanner for extra access, then chain Quick-Play Runick spells to Fusion-summon a Runick Fangs or Wings
  • Turn 2 (going second): Hand Quick-Play Runick spells and floodgates to answer the opponent's board, then Fusion-summon through a Runick Quick-Play spell; the deck has no hand traps, so it relies on removal text and floodgates
  • Recovery: Runick Fountain and Radiant Typhoon Vision draw back spells from the GY; Hugin, Munin and Geri search or recover Runick spells, but this list has no Sleipnir-recursion or hand-trap backup
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan (Theoretical only)

Why it scores here

The structural read is Combo-primary: 22 Runick-core copies give a 93% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), and four Runick starters at 3 copies each sit near 25% per card. The Runick Fusion monsters and Quick-Play spell chains give several independent starters, so the deck does not depend on a single choke card. Interaction is dense (26 removal-text and 9 negation-text cards, plus 8 floodgates), which lifts the end-board and going-second scores. The offensive ceiling is low: only 5 monsters sit in the Main Deck, 42 of 55 cards are Spells, and the Extra Deck threats are mostly Fusion monsters that need Runick material. The deck does not score as a normal OCG deck: it runs 3 copies of Forbidden Mirage of Nightmare and 3 copies of Runick Fountain against a limit of 1, so it is illegal and capped at 30. No popularity or usage stat was used to add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Runick starter in 5 cards) about 0.25 per 3-copy starter; P(>=1 of the 22 archetype-core cards) about 0.93 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 42 Spells and 8 Traps with only 5 Main Deck monsters; many Quick-Play spells need a Fusion monster, so brick risk is moderate to high (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only read: Quick-Play starter into Fusion summon of Runick Fangs/Wings, with Freki and Sleipnir as follow-ups; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards, so median output is unknown; scored from text and starter diversity only (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent Quick-Play starters and recursion through Runick Fountain; no hand traps, so resilience to a single disruption is partial (Inferred)
D6 Resource Economy, Recovery & Grind 60 Runick Fountain recursion, Pot of Duality and Card Scanner for card flow; limited by 0 hand-trap and no draw-engine recovery beyond Radiant Typhoon Vision (Inferred)
D7 End-Board & Interaction Quality 66 26 removal-text, 9 negation-text, 8 floodgate cards including Skill Drain and Grave of the Super Ancient Organism (Inferred from card text plus flags)
D8 Going-Second & Board-Breaking Power 58 Going-second answers: Card of Demise, Harpie's Feather Duster, Double Cyclone, Runick Destruction; no hand traps to stop a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing threats are Freki (2000 ATK), Sleipnir (1500 ATK) and Super Starslayer TY-PHON (2900 ATK, 1 copy); no high-ATK board pressure beyond that (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 Only 5 monsters in the 55-card Main Deck; 42 Spells and 3 Floodgate-or-tech monsters that cannot Special Summon (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 11 Fusion and 1 Xyz used across the 12-card Extra Deck; Fusion access depends on Runick material (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only show core presence (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Quick-Play chains with skip-Battle-Phase costs, Fusion material choices and floodgate timing; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: Structural (Combo profile) = 53.8; Final before cap = 0.80*54 + 0.20*45 + (-8 modifier) = 44; capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense removal and negation text across 26 and 9 cards
  • Redundant Quick-Play Runick starters at 3 copies each
  • Strong archetype-core presence (93% at least one in opening 5)
  • Floodgate options (8) that can lock an opponent's board

Weaknesses

  • Illegal in OCG: Forbidden Mirage of Nightmare x3, Runick Fountain x3 vs limit 1
  • Only 5 Main Deck monsters; 42 Spells create brick and low board presence
  • No hand traps; no going-second hand-trap resilience
  • No Side Deck, so no post-side adaptation
  • Low offensive closing power outside a few Fusion monsters

Critical choke points

  • Runick Fusion monsters in the Extra Deck are required for most Quick-Play lines
  • Mirage of Nightmare and Runick Fountain must be removed to make the list legal
Priority Remove Add Reason
1 3x Mirage of Nightmare Legal Main Deck spells or monsters Forbidden in OCG; the deck cannot be played as built
2 2x Runick Fountain Runick Fountain at 1 copy Limited to 1 copy in OCG; keep one copy and replace the rest with another Runick starter or recovery card
3 Some Spells Main Deck monsters (Runick or Fusion-enablers) 5 Main Deck monsters is low for a Fusion-based engine; more monsters improve brick management
4 None 1-3 Side Deck cards A zero-card side deck leaves no post-side plan (D12 = 15)

Evidence & confidence

  • Verified: Illegal status: Mirage of Nightmare Forbidden x3, Runick Fountain Limited with 3 copies vs 1 legal; Composition: 55 Main, 12 Extra, 0 Side; 5 Main Deck monsters; 11 Fusion and 1 Xyz in Extra; Usage stat: 22 archetype-core copies, 8 of 10 core cards present
  • Inferred: Hypergeometric draw estimates (0.25 per 3-copy starter; 0.93 for the core group); Combo conversion and interaction ratings from card text; Floodgate and removal density from role flags and text hints
  • Provisional: Meta Power and matchup fit (no dated meta sample); Tournament reliability (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick/starter rates deck title is null; deck list has zero Side Deck cards Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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