Dark World Deck #775114 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Danger! Nessie! x3, Genta, Gateman of Dark World x3. Created Oct 28, 2026 by YGO Mod.

Deck Dark World OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 50
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Link or Xyz boss (Grapha Dragon Overlord, Reign-Beaux Overking, Luce, Topologic Blaster Dragon, Super Starslayer TY-PHON) built from a Dark World discard-and-recurse engine; Direct beatdown from Danger! and Fiend monsters once the board is established
  • Turn 1 (going first): Opening starter (Genta or Dark World Dealings or Dark Corridor) to search Gates or a Dark World monster, then discard-based summons to reach a Level 7-8 Dark World boss
  • Turn 2 (going second): Discard Snoww or Reign-Beaux from hand on the opponent's turn to trigger GY effects and recover a board, since the deck has no hand traps
  • Recovery: Graveyard recursion through Reign-Beaux, Ceruli, Sillva and Grapha, plus Dark World Accession from the GY
  • After siding: Not available: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck opens a functional plan through its searcher density (16 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.83) and a 21-copy Dark World core that is present in about 92% of opening hands. Its ceiling comes from text-level reads of Grapha, Clorless and Reign-Beaux boss effects, which are scored as Inferred because no recorded boards exist. Its recovery comes from several Graveyard recursion routes, so it can rebuild after a single disruption. Points are withheld for going second, which has no hand traps and no side deck, and for the 42 off-archetype copies (Danger!, Chaos, Kaiju) that dilute the engine. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in 5-card hand) ≈ 0.83; Dark World core of 21 copies P(≥1 in hand) ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Danger! self-summon bridges and 21 core copies limit dead hands, but 42 off-archetype copies add some non-functional draws (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; ceiling inferred from Grapha and Clorless text (destroy-all and stat-scaling) and Reign-Beaux boss text (Inferred)
D4 Combo Floor & Median Output 52 No combos supplied, so median output is text-only and held near mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Several independent GY recursion routes (Ceruli, Sillva, Grapha, Reign-Beaux) and multiple self-summoning starters (Inferred)
D6 Resource Economy, Recovery & Grind 68 Discard fuel is abundant and Dark World Archives and Dealings recycle resources; no win-rate data (Inferred)
D7 End-Board & Interaction Quality 66 Removal text on 13 cards plus Skill Drain (Limited, 1 copy) and Card Destruction; no hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Zero hand traps and zero side cards weaken answers to an established board on the second turn; Chaos Hunter only triggers on opponent summons (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK of 2900 to 3500 across Grapha Dragon Overlord, Luce, Topologic Blaster and Reign-Beaux bosses (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards over 25 distinct names with 42 off-archetype copies; compact core but diluted (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra slots used with a mix of Fusion, Link and Xyz; several are single-copy, and some are off-archetype (Verified composition)
D12 Side Deck Adaptability 20 Empty Side Deck gives no post-side plan, so this scores low by construction (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype fit not measurable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step GY chains and three summon types require a skilled pilot, though no single step is unusually complex (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); No side deck (-2); Engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*62 + 0.20*58 - 5 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards) makes the starter reliable on turn 1
  • Dark World core (21 copies) is present in about 92% of opening hands
  • Multiple Graveyard recursion routes support resilience after disruption
  • High-ATK Fusion, Link and Xyz bosses at 2800 to 3500 ATK
  • Compact 55-card Main with all 15 Extra slots filled

Weaknesses

  • No hand traps leave the deck without a going-second answer
  • Side Deck is empty, so there is no post-side plan
  • Only 40% of copies match the exact archetype name; 42 off-archetype copies dilute the engine
  • Limited cards (Card Destruction, Skill Drain, S:P Little Knight) are single-copy constraints on consistency
  • No recorded boards, so combo floor and median are unverified

Critical choke points

  • Starter access depends on Genta, Dealings or Dark Corridor surviving the opening hand
  • Boss access depends on Graveyard recursion, which a single removal or banish can disrupt
Priority Remove Add Reason
1 1 off-archetype copy with low engine value A Dark World-compatible hand trap or disruption card, to add going-second interaction Raises D8 and D7 without weakening the engine; the deck currently has zero hand traps
2 1 Card Destruction A Side Deck of 3 to 5 cards for best-of-3 play A Side Deck is the largest gap in D12 and gives a post-side plan

Evidence & confidence

  • Verified: Main 55 and Extra 15 within size rules; Side 0 within 0-15; Limited status and copy counts for Card Destruction, Skill Drain, S:P Little Knight; Card text and ATK/DEF values for listed cards; Usage stat: Dark World archetype core present in 9 of 14 tracked cards
  • Inferred: Hypergeometric starter and core-access estimates; Brick rate and going-second assessment from text; Boss ceiling from card text
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample); Median output (no recorded boards)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so D12 cannot be evaluated from data

More OCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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