Vanquish Soul Deck #775110 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (40)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- "A Case for K9" x1
- Ars Magna "Citrinitas" x1
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Vanquish Soul, Start! x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Jiaolong) and Link/Xyz beatdown, with K9 Xyz pressure as a secondary closer (Inferred from card text); K9 Xyz monsters (K9-X Werewolf, K9-66X Jacks) and Ars Magna Power Patron Link beats, present in the list but not in the core pattern
- Turn 1 (going first): Opening hand with Stake your Soul! or Vanquish Soul, Start! to search and special-summon a Vanquish Soul monster, then extend into a Link or Xyz boss; hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) held up for the opponent's first search or summon (Inferred)
- Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom or Ghost Ogre) on the opponent's first effect, then Dr. Mad Love or Razen search into a Vanquish Soul board (Inferred)
- Recovery: Vanquish Soul monsters return to hand via their own effects (Caesar Valius, Heavy Borger, Hollie Sue) for re-use; K9-17 Ripper adds a K9 card from Deck (Inferred from card text)
- After siding: Not available: the deck has 0 side cards, so no post-side plan exists in this list
Why it scores here
This list is Illegal: three cards exceed their copy limits (Ash Blossom & Joyous Spring ×3 vs 2, Vanquish Soul Razen ×3 vs 1, K9-17 Izuna ×3 vs 2), so it receives a theoretical, structural-only score capped at 30 rather than a normal Final Contextual score. Within that cap, the deck reads as a Vanquish Soul toolbox with a K9 and Ars Magna overlay: the 28-copy archetype core is almost always reachable in the opening hand (P≈0.999, Inferred), and the 16 searcher-text cards and 8 hand traps give it several ways to start and to interact. Scores were assigned to the system, not averaged from card scores. Its consistency and interaction are reduced by off-archetype splash (only 32.7% exact-name Vanquish Soul purity) and by the absence of any recorded combos, so the combo floor and median are text-only estimates. Popularity was not credited: the archetype usage stats confirm the list is real, not that it is strong. The empty side deck scores 10 on D12 and removes any post-side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Vanquish Soul starter in 5-card hand) is high because the 28-copy core is 0.9988 open; starter density is good but the 3-copy over-limit lines must be cut before the deck is playable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Eight hand traps and 16 searcher-text cards give most hands a functional card, but 37 off-archetype copies and mixed K9/Ars Magna/Mulcharmy routes raise the brick and conflict rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist in combos_evidence; ceiling is a text-only read of Caesar Valius/Heavy Borger boss lines and K9 Xyz follow-ups (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output is unmeasured and estimated from starter diversity and text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple Vanquish Soul revival and recursion routes (Hollie Sue, Heavy Borger, Caesar Valius) give some redundancy after one interruption, but the 3-copy over-limit lines are illegal and cannot be counted as reliable redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Search and recursion text is strong (16 searcher-text cards), but no resource signature exists and Extra Deck spend is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Eight hand traps including Ash Blossom and Ghost Ogre, plus Droll & Lock Bird and Nibiru as hand-trap/tech cards, give layered interaction in the text; 3-copy Ash Blossom is over the limit (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking relies on Ghost Ogre, Droll & Lock Bird and Caesar Valius/K9-X Werewolf text; no going-second split is measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATK is high (Caesar Valius 3000, K9-X Werewolf 3300, Vallon 2500, Heavy Borger 2500) but no damage or closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main Deck is 40 cards with 25 distinct; the list is coherent for Vanquish Soul but holds 37 off-archetype copies across K9, Ars Magna, Mulcharmy and generic cards (Verified purity, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards (10 Xyz, 5 Link) with several K9, Ars Magna and Number options, so it is flexible but not focused (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample is supplied; archetype meta-share is absent, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Vanquish Soul chains involve several conditional summons and a mixed-archetype Extra Deck, so pilot load is moderate to high (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); weak post-side plan (-3). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-9) = 40.8 -> capped at 30 for illegal list (theoretical/structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 28-copy Vanquish Soul core is almost always reachable in the opening hand (P≈0.999, Inferred)
- Eight hand traps and 16 searcher-text cards give several starts and interaction points (Inferred)
- Extra Deck of 15 gives flexible Xyz and Link options (Verified composition)
Weaknesses
- Illegal list: three cards over copy limits
- Only 32.7% exact-name Vanquish Soul purity; 37 off-archetype copies split across K9, Ars Magna and Mulcharmy
- Empty side deck: no post-side plan
- No recorded combos or tournament data to confirm conversion
Critical choke points
- Vanquish Soul Razen, Ash Blossom and K9-17 Izuna must be cut to legal counts before the list can be scored normally
- Any single hand trap or Stake your Soul! interrupted early removes the main starter route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Vanquish Soul Razen (3→1), Ash Blossom & Joyous Spring (3→2) and K9-17 Izuna (3→2) | Replace the 3 excess copies with an on-archetype or tech card that fits the Main Deck (e.g., another Vanquish Soul monster) | Restores legality; without this the deck has no normal Final Contextual score |
| 2 | Off-archetype K9 or Mulcharmy splash | Side deck with 15 cards covering the most common matchups | Empty side deck removes any post-side plan; adding one restores D12 |
Evidence & confidence
- Verified: Illegal status: Ash Blossom ×3 (legal 2), Vanquish Soul Razen ×3 (legal 1), K9-17 Izuna ×3 (legal 2); Main 40 and Extra 15 are within size rules; Side is 0; Archetype purity 32.7% exact-name, 37 off-archetype copies; Extra Deck breakdown: 10 Xyz, 5 Link
- Observed: Usage stats: Stake your Soul!, Vanquish Soul Dr. Mad Love and Vanquish Soul, Start! are core cards for the archetype (inclusion 95%+)
- Inferred: Opening-hand core access ≈0.999 (hypergeometric on archetype core); Hand-trap and searcher function from card text; Going-first and going-second plans from text; Brick and conflict risk from off-archetype splash
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; post-side performance cannot be assessed
Couldn't load the combos





