Vanquish Soul Deck #775110 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 28, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Jiaolong) and Link/Xyz beatdown, with K9 Xyz pressure as a secondary closer (Inferred from card text); K9 Xyz monsters (K9-X Werewolf, K9-66X Jacks) and Ars Magna Power Patron Link beats, present in the list but not in the core pattern
  • Turn 1 (going first): Opening hand with Stake your Soul! or Vanquish Soul, Start! to search and special-summon a Vanquish Soul monster, then extend into a Link or Xyz boss; hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) held up for the opponent's first search or summon (Inferred)
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom or Ghost Ogre) on the opponent's first effect, then Dr. Mad Love or Razen search into a Vanquish Soul board (Inferred)
  • Recovery: Vanquish Soul monsters return to hand via their own effects (Caesar Valius, Heavy Borger, Hollie Sue) for re-use; K9-17 Ripper adds a K9 card from Deck (Inferred from card text)
  • After siding: Not available: the deck has 0 side cards, so no post-side plan exists in this list

Why it scores here

This list is Illegal: three cards exceed their copy limits (Ash Blossom & Joyous Spring ×3 vs 2, Vanquish Soul Razen ×3 vs 1, K9-17 Izuna ×3 vs 2), so it receives a theoretical, structural-only score capped at 30 rather than a normal Final Contextual score. Within that cap, the deck reads as a Vanquish Soul toolbox with a K9 and Ars Magna overlay: the 28-copy archetype core is almost always reachable in the opening hand (P≈0.999, Inferred), and the 16 searcher-text cards and 8 hand traps give it several ways to start and to interact. Scores were assigned to the system, not averaged from card scores. Its consistency and interaction are reduced by off-archetype splash (only 32.7% exact-name Vanquish Soul purity) and by the absence of any recorded combos, so the combo floor and median are text-only estimates. Popularity was not credited: the archetype usage stats confirm the list is real, not that it is strong. The empty side deck scores 10 on D12 and removes any post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Vanquish Soul starter in 5-card hand) is high because the 28-copy core is 0.9988 open; starter density is good but the 3-copy over-limit lines must be cut before the deck is playable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight hand traps and 16 searcher-text cards give most hands a functional card, but 37 off-archetype copies and mixed K9/Ars Magna/Mulcharmy routes raise the brick and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist in combos_evidence; ceiling is a text-only read of Caesar Valius/Heavy Borger boss lines and K9 Xyz follow-ups (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unmeasured and estimated from starter diversity and text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Vanquish Soul revival and recursion routes (Hollie Sue, Heavy Borger, Caesar Valius) give some redundancy after one interruption, but the 3-copy over-limit lines are illegal and cannot be counted as reliable redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Search and recursion text is strong (16 searcher-text cards), but no resource signature exists and Extra Deck spend is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Eight hand traps including Ash Blossom and Ghost Ogre, plus Droll & Lock Bird and Nibiru as hand-trap/tech cards, give layered interaction in the text; 3-copy Ash Blossom is over the limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking relies on Ghost Ogre, Droll & Lock Bird and Caesar Valius/K9-X Werewolf text; no going-second split is measured (Inferred)
D9 Offensive Pressure & Closing Power 50 End-board ATK is high (Caesar Valius 3000, K9-X Werewolf 3300, Vallon 2500, Heavy Borger 2500) but no damage or closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main Deck is 40 cards with 25 distinct; the list is coherent for Vanquish Soul but holds 37 off-archetype copies across K9, Ars Magna, Mulcharmy and generic cards (Verified purity, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards (10 Xyz, 5 Link) with several K9, Ars Magna and Number options, so it is flexible but not focused (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample is supplied; archetype meta-share is absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Vanquish Soul chains involve several conditional summons and a mixed-archetype Extra Deck, so pilot load is moderate to high (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); weak post-side plan (-3). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-9) = 40.8 -> capped at 30 for illegal list (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 28-copy Vanquish Soul core is almost always reachable in the opening hand (P≈0.999, Inferred)
  • Eight hand traps and 16 searcher-text cards give several starts and interaction points (Inferred)
  • Extra Deck of 15 gives flexible Xyz and Link options (Verified composition)

Weaknesses

  • Illegal list: three cards over copy limits
  • Only 32.7% exact-name Vanquish Soul purity; 37 off-archetype copies split across K9, Ars Magna and Mulcharmy
  • Empty side deck: no post-side plan
  • No recorded combos or tournament data to confirm conversion

Critical choke points

  • Vanquish Soul Razen, Ash Blossom and K9-17 Izuna must be cut to legal counts before the list can be scored normally
  • Any single hand trap or Stake your Soul! interrupted early removes the main starter route
Priority Remove Add Reason
1 One copy each of Vanquish Soul Razen (3→1), Ash Blossom & Joyous Spring (3→2) and K9-17 Izuna (3→2) Replace the 3 excess copies with an on-archetype or tech card that fits the Main Deck (e.g., another Vanquish Soul monster) Restores legality; without this the deck has no normal Final Contextual score
2 Off-archetype K9 or Mulcharmy splash Side deck with 15 cards covering the most common matchups Empty side deck removes any post-side plan; adding one restores D12

Evidence & confidence

  • Verified: Illegal status: Ash Blossom ×3 (legal 2), Vanquish Soul Razen ×3 (legal 1), K9-17 Izuna ×3 (legal 2); Main 40 and Extra 15 are within size rules; Side is 0; Archetype purity 32.7% exact-name, 37 off-archetype copies; Extra Deck breakdown: 10 Xyz, 5 Link
  • Observed: Usage stats: Stake your Soul!, Vanquish Soul Dr. Mad Love and Vanquish Soul, Start! are core cards for the archetype (inclusion 95%+)
  • Inferred: Opening-hand core access ≈0.999 (hypergeometric on archetype core); Hand-trap and searcher function from card text; Going-first and going-second plans from text; Brick and conflict risk from off-archetype splash
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; post-side performance cannot be assessed

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top