Infinitrack Deck #775090 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Mecha Phantom Beast O-Lion x3. Created Oct 28, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-monster pressure from R.B. and Sky Striker Link Monsters, with R.B. The Brute Blues and Therion King Regulus as the main extenders (Inferred from card text; no combo boards recorded); Mecha Phantom Beast Tetherwolf and Mulcharmy board presence (Inferred)
  • Turn 1 (going first): Open on R.B. / Sky Striker starters and Link Summon toward an extender while holding Ash Blossom and Droll & Lock Bird for interaction (Inferred)
  • Turn 2 (going second): Use the 6-card hand's hand traps (7 in deck, about 71% chance of at least one) to stop the opponent's first engine, then rebuild through R.B. Link recursion (Inferred)
  • Recovery: Recover via R.B. Funk Dock / Lambda Cannon search and GY-revival effects, plus Mulcharmy draws (Inferred)
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (verified from composition)

Why it scores here

The deck's structural read is based on its 40-card Main and 15-card Extra, which are both legal in size, and on its interaction package: 7 hand traps and 15 negation-text cards, giving broad disruption on the opponent's turn. Consistency is only moderate. The archetype-core group has about a 69% chance of at least one copy in a 5-card hand, but the list is dominated by R.B. (22 copies), generic cards (13) and Sky Striker (8), not by the declared Infinitrack archetype, which has zero exact-name copies. Combo output is unmeasured because no boards were recorded, so the ceiling and median scores are text-based Inferred estimates. Going-second interaction is the strongest feature, while side deck adaptability is essentially absent. The deck is Illegal because three copies of Ash Blossom & Joyous Spring exceed the limit of two, so this is a theoretical, structural-only score capped low. Popularity and archetype usage stats did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype-core copy in 5-card hand) ~0.69 across 8 core copies; 3-copy starters ~0.34 each (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 15/2/7 is reasonable, but many off-archetype and situational cards (hand traps, negations) risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is inferred only from link-extender text such as R.B. The Brute Blues and Regulus (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution exists; estimate is text-based only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three copies of Ash Blossom plus Infinite Impermanence and Droll & Lock Bird give several independent answers, but there is only one Limited-status hand trap per copy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Link recursion and Funk Dock/Cannon search cards support grind; no netCardAdvantage or ResourceScore data exists (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text cards and 7 hand traps give high interaction density; Ash Blossom is over the copy limit, so this is not legally usable as built (Inferred from text, verified counts)
D8 Going-Second & Board-Breaking Power 62 Hand-trap presence in a 6-card hand is about 0.71 for going second; no going-second combo split is available (Inferred)
D9 Offensive Pressure & Closing Power 50 Link monsters reach 1500 ATK and Regulus is 2800 ATK, with Tetherwolf 1700; closing power is modest for the link-based plan (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 24 distinct Main cards with 21 cards at 3 copies make the list fairly compact, but the splash of many one-of R.B. and Sky Striker cards lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Link monsters across 8 distinct names with several one-of and off-archetype links; Extra access depends on R.B. and Sky Striker sub-archetypes (Verified composition, Inferred)
D12 Side Deck Adaptability 15 0 side deck cards, so no post-side adaptation exists in the list (Verified)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable and no dated meta sample; score held at neutral (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and recursion sequencing with many optional decision points; pilot skill requirement is moderate to high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 10 = 38; Illegal deck (Ash Blossom 3 copies over limit 2) capped to 30 per rubric Step 2 (theoretical/structural-only); Meta provisional


More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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