Lunalight Deck #775086 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Droll & Lock Bird x1
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x1
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Tri-Brigade Fraktall x1
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Fire Formation - Tenki x2
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Polymerization x3
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Triple Tactics Thrust x1
- Infinite Impermanence x3
- Lunalight Serenade Dance x1
- Mask of Restrict x3
Extra Deck (15)
- Lunalight Cat Dancer x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Dharc the Dark Charmer, Gloomy x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Brotherhood of the Fire Fist - Tiger King x1
- Outer Entity Nyarla x1
- Primathmech Alembertian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Lunalight Fusion Dancers (Liger Dancer 3800 ATK x2, Leo Dancer 3500 ATK x2, Sabre Dancer 3000 ATK) fused via Polymerization, Heavy Polymerization or Lunalight Fusion; Extra-Deck Link/XYZ boards (Dharc, Salamangreat Almiraj, Primathmech Alembertian, Brotherhood of the Fire Fist - Tiger King)
- Turn 1 (going first): Search and summon Lunalight monsters (Gold Leo, Masquerade, Black Sheep, Kaleido Chick), then go to Fusion via Polymerization or Lunalight Fusion; hold hand traps where the opponent has an activation window
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird, Infinite Impermanence) to answer the opponent's first set, then rebuild through GY recursion and Fusion
- Recovery: Recycle Lunalight monsters from the GY through Luna Light Perfume, Kaleido Chick and Emerald Bird, and re-run the Fusion route
- After siding: None: the Side Deck is empty (0 of 15), so no post-side plan can be evaluated for best-of-3
Why it scores here
This list is Illegal in OCG because three copies of Ash Blossom & Joyous Spring exceed its Semi-Limited limit of two, so the score below is a theoretical, structural-only read that is capped low. Structurally the 60-card main reliably opens a Lunalight starter: the 29-copy archetype core has an estimated 97% chance of at least one copy in a 5-card opener, and the Gold Leo and Masquerade searchers give a plausible turn-1 plan into Fusion. Interaction is dense (15 hand traps and about 17 negation-text cards), which helps the system survive disruption, but a Side Deck of zero leaves the deck with no adaptation plan. No combo boards are recorded, so the ceiling and median are text-only inferences and are labelled as such. Archetype popularity (usage stats) confirmed the list is real and common, but it did not add points; the score was built from the deck's consistency, interaction and Fusion-based closing power as a system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 of 29 core-archetype copies in a 5-card opener) ~ 0.97; Gold Leo x3 and Masquerade x3 as turn-1 searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 15 hand-trap effects and ten 3-copy slots raise dead-draw risk; P(>=1 hand trap in a 6-card going-second hand) ~ 0.84 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; Fusion conversion of Dancers inferred from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so floor and median cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent routes (hand traps, GY recursion via Kaleido Chick, Perfume and Emerald Bird) give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY Lunalight recursion via Luna Light Perfume, Kaleido Chick and Emerald Bird; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash x3 (over limit), Infinite Impermanence, Forbidden Droplet, Ghost Belle, Ghost Ogre and Droll give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Harpie's Feather Duster and Foolish Burial support the second-player plan; Dancer boards carry the breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Liger Dancer 3800 ATK x2, Leo Dancer 3500 ATK x2, Sabre Dancer 3000 ATK and Cat Dancer 2400 ATK in the Extra Deck (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 of 60 main cards and 32 distinct; exact-name purity 40%, with Mulcharmy, Forbidden, Mask and Fire Formation splash (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 of 15 Extra slots used: 9 Fusion, 3 Link, 3 XYZ; Dancers run at 2 copies (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck has 0 of 15 cards, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share context; archetype usage shows 68% of core cards present (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion routes with hand-trap timing decisions; decision density is high (Inferred) |
How the score was computed
Strategy profile: 100% Midrange; Stun secondary noted (hand-trap density) but not blended. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-5); off-archetype splash (-3); no post-side plan (-3); engine conflicts (-1). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; context modifiers -12 = 41; Illegal cap applied -> 35 (theoretical, structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 29 Lunalight-core copies give a ~97% chance of at least one in a 5-card opener
- Layered interaction: 15 hand traps plus Ash, Infinite Impermanence, Forbidden Droplet and Ghost Belle/Ogre
- High closing power from Liger, Leo, Sabre and Cat Dancers in the Extra Deck
- Extra Deck fully used (15 of 15) with Fusion, Link and XYZ options
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- No Side Deck, so best-of-3 adaptation is absent
- Low exact-name purity (40%) with splash from Mulcharmy, Forbidden, Mask and Fire Formation
- No recorded combos or matchup data, so the ceiling and median remain unverified
Critical choke points
- Fusion access depends on 5 fusion-enabling spells (Polymerization x1, Heavy Polymerization x3, Lunalight Fusion x1); opponent hand traps or Droll-style disruption can strip them
- Ash x3 is over the copy limit, so the list cannot be played legally until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Nothing required; 59 main cards is still legal (40-60) | Clears the only copy-limit violation so the list becomes legal and can receive a normal score |
| 2 | None | A 15-card Side Deck | Gives the deck a post-side plan and raises the D12 score for best-of-3 play |
| 3 | 1-2 Mulcharmy or Fire Formation slots | Additional Lunalight core or Lunalight-compatible searchers | Raises exact-name purity and engine consistency |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs 2 legal (over limit); Main 60 / Extra 15 / Side 0 counts and copy histogram; Card text excerpts and banlist tokens; Extra Deck ATK and level values
- Inferred: Consistency estimates from hypergeometric draws (0.97 core, 0.84 hand-trap); Interaction and recovery strength from card text; Structural dimension scores D1-D11 and D14
- Provisional: Tournament reliability and format fit (D13); no dated meta sample; Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side Deck empty (0 of 15): no post-side evidence Data inconsistency: usage_statistics marks Lunalight Leo Dancer, Liger Dancer, Perfume Dancer, Panther Dancer and Sabre Dancer as in_this_deck:false, but the cards list includes them in the Extra Deck; the Extra-Deck counts reconcile to 15, so the cards list was used Deck title is null; deck identity taken from archetype only
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