Fire Fist Deck #775085 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 28, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.3
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lunalight Fusion-based Fusion Summons (Lunalight Liger Dancer 3800 ATK, Lunalight Leo Dancer 3500 ATK) enabled by the Lunalight core; Extra Deck Link/Xyz/Fusion finishers from the 15-card Extra Deck (Lunalight Sabre Dancer, Lunalight Panther Dancer, Outer Entity Nyarla, Primathmech Alembertian)
  • Turn 1 (going first): Open a Lunalight starter (Masquerade, Gold Leo, Black Sheep, Silver Hound) that searches or revives a Lunalight piece, then convert via Lunalight Fusion or Polymerization into a Dancer
  • Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Droll and Lock Bird, Infinite Impermanence) to interrupt the opponent's board, then rebuild through recursion and searchers
  • Recovery: Recursion from the GY via Lunalight Perfume, Silver Hound and Yellow Marten, plus Lunalight Serenade Dance for a Fusion Monster on the field
  • After siding: None: the side deck is empty, so the deck has no best-of-3 adjustment

Why it scores here

The deck is scored as a system: its 27-copy Lunalight core gives a high chance of opening at least one core piece (about 0.96 in a 5-card hand, Inferred), and its Fusion route into 3500-3800 ATK Dancers gives real closing power. Interaction is dense, with 15 hand traps and about 17 negation-text cards, which earns going-second and endboard credit. Structure costs points: 15 hand traps and 20 tech slots dilute the engine in 60 main slots, Lunalight Fusion and Polymerization are single-copy Fusion enablers, and the empty side deck leaves no best-of-3 plan. The list is Illegal because Ash Blossom runs 3 copies against a limit of 2, so the Structural result is capped at 35 and labelled theoretical. No combos, guides or tournament data exist, so the floor, median and meta are unmeasured. Archetype popularity and the Lunalight share did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Lunalight core piece in a 5-card opener) about 0.96 across 27 copies; single-copy Lunalight Fusion and Polymerization gate the Fusion route (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 hand traps and 17 searcher-text cards compete for 60 slots; brick rate estimated from text and copy histogram only (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Liger Dancer 3800 ATK, Leo Dancer 3500 ATK and their Fusion text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unmeasured and held at a neutral prior (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Recursion through Black Sheep, Tiger, Yellow Marten and Emerald Bird plus several hand traps gives alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text on 17 cards and GY-recursion effects support rebuild; no netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x3, Ghost Belle x3, Ghost Ogre x3, Infinite Impermanence x3, Droll and Lock Bird, Forbidden Droplet and Harpie's Feather Duster give broad negation, though Ash is over limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 Nibiru, Droll and Lock Bird and Harpie's Feather Duster add board-breaking reach on the second turn; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Liger Dancer 3800 ATK and Leo Dancer 3500 ATK, both with second-attack text, form the closing route (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 60 main slots with 20 tech and 15 hand traps dilute engine density; exact-name archetype purity is 1.3% (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 9 Fusion, 3 Link, 3 Xyz, with several single-route Dancers and Link/Xyz finishers (Verified composition)
D12 Side Deck Adaptability 15 Side deck contains 0 cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with hand-trap timing choices create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58.3, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); unrecoverable_choke_point (-2). Final formula: No reliable metagame: 0.80*58.3 + 0.20*45 = 55.6; modifiers -8 -> 47.6; Illegal list capped to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Lunalight core density gives high opener access (about 0.96 for at least one core piece in a 5-card hand, Inferred)
  • 15 hand traps and broad negation text give going-second interaction
  • Extra Deck finishers with 3500+ ATK and second-attack text

Weaknesses

  • Illegal list: Ash Blossom run 3 times against a limit of 2
  • Empty side deck leaves no best-of-3 plan
  • Single-copy Fusion enablers (Lunalight Fusion, Polymerization)
  • No recorded boards, guides or tournament data

Critical choke points

  • Lunalight Fusion (1 copy) and Polymerization (1 copy) for Fusion access
  • Ash Blossom legality: the list cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal card (no replacement evidence in the export) Restores legality; 3 copies exceed the Semi-Limited limit of 2
2 a side deck A side of 0 leaves no best-of-3 adjustment

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0; legality Illegal due to Ash Blossom over limit; Extra Deck composition: 9 Fusion, 3 Link, 3 Xyz; Liger Dancer 3800 ATK and Leo Dancer 3500 ATK from card data
  • Inferred: Opener access for the Lunalight core (about 0.96); Interaction density from hand-trap and negation text; Going-second strength from hand-trap count; Brick risk from searcher and hand-trap density
  • Provisional: Meta Power (no dated sample); D13 matchup fit; Floor and median output (no boards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown no guides attached for the archetype deck title is null Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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