Ancient Gears Deck #775071 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58.5
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ultimate Ancient Gear Golem, Ancient Gear Megaton Golem or Chaos Ancient Gear Giant via Fusion Summon from Ancient Gear Golem and Ancient Gear monsters, closing with 3000+ ATK piercing and no Spell/Trap response during attacks.; Ancient Gear Howitzer direct damage each Main Phase and Ancient Gear Golem beatdown.
  • Turn 1 (going first): Opening Ancient Gear Advance, Ancient Gear Wyvern, Ancient Gear Statue or Ancient Gear Fortress to search and open Ancient Gear Golem or Commander, then Fusion Summon an Ultimate or Megaton Golem.
  • Turn 2 (going second): Hand traps (Maxx C, Droll & Lock Bird, Nibiru) and Forbidden Droplet to disrupt the opposing board, then a Fusion or Link follow-up from the Extra Deck.
  • Recovery: Ancient Gear Catapult and Ancient Gear Tanker revive Ancient Gear monsters from the Graveyard, Geartown returns a summon from the Graveyard, and Ancient Gear Box and Ancient Gear Frame search again.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists.

Why it scores here

The deck's engine is reliable on paper: 21 archetype-core copies give about a 98% chance (Inferred, hypergeometric proxy) of at least one core card in a 5-card opening hand, and several searchers and summon enablers (Wyvern, Statue, Advance, Fortress, Box, Frame) let it find its Golem and Fusion starters. Its ceiling is high, with Ultimate, Megaton and Chaos Giant boards reaching 3300 to 4500 ATK, and its interaction suite (Forbidden Droplet, Heavy Storm, Lightning Storm, Maxx C, Droll and Lock Bird, Gordian Slicer) gives reasonable end-board coverage. Scores are deducted for the lack of a Side Deck, the reliance on a single Ancient Gear Golem, the absence of any recorded boards or meta data, and the Forbidden Number 41 that makes the list illegal. The Structural figure (about 58.5) was computed from the 14 dimensions using the Combo profile, and popularity and archetype usage did not add points. The Final score is capped at 30 under the illegal-list rule, so this is a theoretical read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(at least one archetype-core card in 5-card hand) ≈ 0.98 across 21 copies; Golem enabler is single-copy (0.125 in hand5) (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Several hand-only starters and 1-copy enablers risk dead or conflicting hands; no hand-level simulation available (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reaches Ultimate Golem (4400 ATK) and Chaos Giant (4500 ATK) via Fusion; no recorded combo boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown since combo data has zero parseable boards; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent summon routes (Statue, Commander, Tanker, Wyvern) but a single-choke Golem enabler (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard revival through Catapult, Tanker and Geartown plus Box/Frame searches recover resources (Inferred)
D7 End-Board & Interaction Quality 65 Forbidden Droplet, Heavy Storm, Lightning Storm, Maxx C, Droll and Lock Bird, Gordian Slicer and Ultimate Slayer give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second power rests on Maxx C, Droll and Droplet; no board-breaker beyond Golem's no-response attack (Inferred)
D9 Offensive Pressure & Closing Power 70 Golem and Fusion boards carry 3000+ ATK with piercing and no Spell/Trap response during attacks (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 Main cards with 14 singletons and 24 distinct; 19 off-exact-archetype copies across related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 6 Fusion, 4 Xyz, 4 Link, 1 Synchro; mixed but consistent Ancient Gear and Fusion coverage (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards); no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; archetype usage is niche-level only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines and several decision points; complex but within normal pilot range (Inferred)

How the score was computed

Strategy profile: Combo 80 / Midrange 20 (secondary used for the 20% context read only, not re-weighting). Structural ≈ 58.5, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap: Unrestricted formula would give 0.80*58.5 + 0.20*50 - 12 = 44.8; the illegal-list rule caps this at 30 (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 21 archetype-core copies give near-certain access to at least one core card in an opening hand
  • Layered interaction suite (Forbidden Droplet, Heavy Storm, Lightning Storm, Maxx C, Droll and Lock Bird) with hand traps
  • High-ceiling Fusion finishers with 3000+ ATK and no Spell/Trap response during attacks
  • Graveyard recovery through Catapult, Tanker and Geartown

Weaknesses

  • Illegal list: Number 41 is Forbidden in OCG
  • No Side Deck, so no post-side adaptability
  • No recorded combo boards and no meta data to check floor or median output
  • Only one Ancient Gear Golem, the central Fusion and summon enabler

Critical choke points

  • Single Ancient Gear Golem (1 copy) gates the Ultimate, Megaton and Chaos Giant Fusion lines
  • Forbidden Number 41 cannot be legally run, so the Xyz slot is effectively a hole in the Extra Deck
Priority Remove Add Reason
1 Number 41: Bagooska the Terribly Tired Tapir A legal Xyz (Level 4 Earth or Machine) from the OCG pool Removing the Forbidden card makes the list legal, which lifts the illegal-list cap.
2 One singleton tech slot A Side Deck of 3 to 8 cards (e.g., anti-Spell/Trap, anti-Monster-effect) Side Deck is empty; post-side adaptability is currently 0.

Evidence & confidence

  • Verified: Illegal status from Number 41 (Forbidden, 1 copy); Main 40 and Extra 15 within size rules; 0 Side Deck cards; Archetype core of 21 copies and composition counts
  • Inferred: P(≥1 core card in 5-card hand) ≈ 0.98 proxy; Interaction density from card text; Going-first and going-second estimates; Pilotability assessment
  • Provisional: Meta Power (null); Matchup and format fit; Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (Deck.Title null)

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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