Atlantean Deck #775051 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Atlantean Dragoons x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Atlantis Extra Deck beaters (Poseidra, Levia-Dragon, Atlantean Dragoons direct attacks) carried by the Atlantean engine and Mulcharmy draws; Mermail/Abyss Xyz and Link closers (Mermail Abyssgaios, Abysstrite, Mermail King - Neptabyss) once the board is established
  • Turn 1 (going first): Open a starter (Neptabyss, Warchief, Mulcharmy Purulia, Atlantis) and search into the Atlantean Extra Deck summon route while holding Solemn and Droll-style interaction for the opponent's first big play
  • Turn 2 (going second): Use the 10 hand traps and Maxx C to break the opponent's first summon, then convert the remaining Atlantean board into an Extra Deck beater
  • Recovery: Mulcharmy draw effects, Maxx C and Mermail Shadow Squad recursion to rebuild the hand after a board wipe or Forbidden-free interaction exchange
  • After siding: Not applicable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck reliably opens its Atlantean engine: the 26 core-archetype copies give a 0.96 hypergeometric chance of at least one core card in a 5-card opening hand, so the starter access is strong (Inferred). Its interaction package (10 hand traps, Solemn Judgment, Droll and Red Reboot-style answers, Daedalus Maelstrom) earns most of its points, because it can answer several common first plays and keep the board under control. Conversion and floor scores stay moderate because no recorded boards exist, so the combo ceiling and median output are text-only inferences rather than observed results. Popularity (Atlantean usage stats) confirms the list is real and accessible but did not earn points by itself, and the individual card scores were not averaged into the deck score. The final score is capped at 25 because the list runs two Forbidden cards (Bahamut Shark and Barrier Statue of the Torrent) and has no Side Deck, so it cannot receive a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Atlantean card in a 5-card opener) about 0.96 across 26 core copies; 3-copy starters at about 0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 17 searcher-text cards give functional hands, but some Normal Summon conflicts and single-copy tech dilute consistency (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Poseidra, Levia-Dragon and Atlantean Dragoons direct-attack lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; estimate reflects only the card-text engine (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent Atlantean searchers and Mermail Shadow Squad recursion give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Maxx C and Pot of Sloth regenerate cards; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 72 Dense interaction: Solemn Judgment, Solemn Accusation, Ash Blossom, Droll and Lock Bird, Dominus Impulse, Red Reboot, Infinite Impermanence and Daedalus Maelstrom (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 68 Ten hand traps and Maxx C give strong going-second disruption; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Poseidra (2800), Levia-Dragon (2600) and Atlantean Dragoons' direct attacks give closing power, but no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 Main cards with 14 singletons; exact archetype purity is only 15.3%, so many off-archetype slots dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Xyz, Link and Synchro; one Extra card (Bahamut Shark) is Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype share and matchup record absent, so format fit stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step engine with many decision points across several sub-archetypes; pilot skill requirement is high (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary not blended (no separate profile weights applied). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-12); Illegal cap (-15). Final formula: No reliable metagame: 0.80*Structural(54.4) + 0.20*TournamentReliability(42) = 52, then modifiers (-12) = 40, then Illegal cap applied = 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine access is strong: 26 archetype-core copies, about 0.96 chance of at least one in a 5-card opener
  • Dense interaction package with 10 hand traps and several hard negates
  • Multiple Extra Deck beaters (Poseidra, Levia-Dragon, Abysstrite, Mermail Abyssgaios) give closing options

Weaknesses

  • Illegal in OCG: two Forbidden cards are run
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (15.3%); many off-archetype and generic slots dilute the engine
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Atlantean searcher and Umi-summon chain: if the opening starter is removed or negated, the deck has to rebuild from Mulcharmy draws
  • Forbidden Bahamut Shark and Barrier Statue cannot be played as-is, so any line that depends on them fails in this format
Priority Remove Add Reason
1 Bahamut Shark (Forbidden in OCG) A legal Rank 4 WATER Xyz monster or Atlantean Extra Deck beater, checked against the current OCG banlist The deck is Illegal until the Forbidden card is removed; this is the first fix before any strength question matters
2 Barrier Statue of the Torrent (Forbidden in OCG) A legal Main Deck starter or hand trap that keeps the Atlantean engine going Forbidden status makes this card illegal in this format, and it is also a floodgate that conflicts with the deck's own Special Summon lines
3 One or two off-archetype generic slots Additional core Atlantean or Mermail searchers Raises archetype purity and D1 consistency, which currently has the largest weight in the Midrange profile
4 None (no Side Deck exists) A 15-card Side Deck The deck has no Side Deck, so D12 is 15 and post-side plans are absent; a Side Deck would add adaptability for best-of-3 play

Evidence & confidence

  • Verified: Deck is 57 Main / 15 Extra / 0 Side; Main is within 40-60 and Extra within 0-15; Bahamut Shark and Barrier Statue of the Torrent are Forbidden in OCG and are run 1 copy each; Ash Blossom and Dominus Impulse are Semi-Limited and run 2 copies, which is legal; Archetype core: 26 copies with inclusion 96% for Abysstrite as a typical core card
  • Inferred: P(at least one core Atlantean card in a 5-card opener) about 0.96; Interaction density (10 hand traps, Solemn, Droll, Red Reboot, Daedalus Maelstrom) supports D7 and D8; Consistency and brick rate scores are text-based estimates
  • Provisional: Meta Power is null because no dated metagame sample is supplied; D13 format fit is Provisional with no tournament link
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; deck name is taken from archetype only no Side Deck, so post-side evaluation cannot be scored

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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