Noble Knights Deck #775050 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Dark Flare Swordsman x3, Fighting Flame Swordsman x3, A Hero Lives x3. Created Oct 28, 2026 by YGO Mod.

Deck Noble Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 63
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.4
Going First 63
Going Second 65
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Noble Knight / Flame Swordsman board built by Equip Spells and FIRE Warrior Synchro, Link and Fusion finishers such as Infernoble Knight Emperor Charles and Ultimate Flame Swordsman, with Emperor Charles also reachable by its Link route; Flame Swordsman Fusion and Link pressure through Promethean Princess and Fighting Flame Dragon, plus Artmage Non-Finito as a Fusion backup
  • Turn 1 (going first): Open on a Flame Swordsman, Dark Flare Swordsman or Fighting Flame Sword searcher, then search or summon a Noble Knight monster and an Equip Spell to build a Synchro or Link material board (Inferred from card text)
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Red Reboot or Maxx C to strip the opponent's first interaction or draw, then rebuild the FIRE Warrior board through Flame Swordsman and Salamandra lines (Inferred from card text)
  • Recovery: Recover through Mulcharmy Fuwalos or Purulia draw, Immortal Phoenix Gearfried or Flame Swordsman recursion from the GY, and Noble Knight searchers (Inferred from card text)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck is also Illegal in its current form, so a post-side plan is theoretical only

Why it scores here

The deck is scored as a system, not as an average of its card scores, and it is capped at 30 because three Forbidden OCG cards are included, so this is a theoretical, structural-only read. Its archetype core (28 Noble Knight and Flame Swordsman copies, about 97% to see at least one in a 5-card opening, Inferred) gives it a reliable starter access, and the nine hand traps and sixteen searcher-text cards give it real interruption resilience and recovery. Interaction density is the strongest part of the list (negation and removal text plus Limited Droll, Maxx C, Red Reboot, Harpie's Feather Duster and Crossout Designator), which is good on the going-second side. Combo ceiling and median output cannot be measured because no recorded boards exist, so those scores are text-only inferences with low confidence. The Forbidden Isolde (2 copies), Baronne de Fleur and Triple Tactics Talent must be removed before the list is legal, and the empty Side Deck leaves no post-side plan; popularity in the Noble Knights archetype earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5 cards) ≈ 0.97; 28 core copies with 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Proxy full-brick rate ≈ 0.03 from the core group; 9 hand traps and 14 tech cards add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling judged from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output is unmeasured and kept below the ceiling-style reads (Inferred)
D5 Interruption Resilience & Route Redundancy 58 9 hand traps, Ash Blossom and Ghost Belle give multiple independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Flame Swordsman GY recursion and 16 searcher-text cards support grind (Inferred)
D7 End-Board & Interaction Quality 72 Negate and removal text across 13 negation and 23 removal cards; several are Limited (Verified banlist, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density with Droll, Maxx C and Red Reboot against an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Emperor Charles and Immortal Phoenix Gearfried reach 3000 ATK; Ultimate Flame Swordsman is absent (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 48 56 main with 42 distinct cards, 32 single copies and several weak utility cards (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 14 Extra cards with 3 Forbidden cards among them; the Extra mix is coherent but has known gaps (Verified legality, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan exists (Verified, scored as Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Provisional, held near neutral
D14 Pilotability & Error Tolerance 45 Chain-heavy FIRE Warrior plays with several Extra Deck routes; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange only; Toolbox weighting not blended. Structural ≈ 55.4, Going First ≈ 63, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); illegal cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 53.9; banlist modifier -12 gives 41.9; Illegal cap sets the final score to 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (28 copies) and reliably accessible in the opening hand
  • Strong interaction density with hand traps, negation text and removal text
  • Multiple Extra Deck finishers at 3000 ATK, including Emperor Charles and Gearfried

Weaknesses

  • Three Forbidden OCG cards make the list illegal as built
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so ceiling and median output are unmeasured

Critical choke points

  • Isolde is a core Link route and is Forbidden, so the Link line breaks until replaced
  • Equip Spell dependence for the Noble Knight board, with Infernoble Arms and Noble Arms Museum as the main carriers
Priority Remove Add Reason
1 Baronne de Fleur (1), Isolde, Two Tales of the Noble Knights (2), Triple Tactics Talent (1) Legal substitutes that keep the Noble Knight or FIRE Warrior Synchro route, for example a legal Noble Knight Synchro or Link finisher Removes the illegal copies so the list can be scored as a normal deck; the deck is theoretical until then
2 Empty Side Deck slots A 15-card Side Deck with legal hand traps or floodgates for the format Gives the deck a post-side plan and lifts D12 from its current floor
3 Low-impact tech such as Metalsilver Armor and Triple Tactics Thrust Core Flame Swordsman or Noble Knight copies, or a legal combo enabler Improves D10 compactness and raises the consistency of the core starter route

Evidence & confidence

  • Verified: Illegal status and three Forbidden violations from the legality check; Main 56, Extra 14, Side 0 counts; Core inclusion percentages from usage statistics
  • Inferred: P(at least one archetype-core card in 5 cards) ≈ 0.97; Brick and interaction reads from card text and hand-trap counts; Going-first and going-second plans from card text
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent 1 passcode in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN; brick, starter and going-first/second rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side behavior cannot be evaluated

More OCG Info

Noble Knights

Noble Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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