Infernoble Knight Deck #775049 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Dark Flare Swordsman x3, Fighting Flame Swordsman x3, A Hero Lives x3. Created Oct 28, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Fusion boss from the Extra Deck (Infernoble Knight Emperor Charles, Emperor Charles the Great, Angelica, Fighting Flame Dragon line) carried by Equip Spells and FIRE Warrior bodies; Ultimate Flame Swordsman / Battlin' Boxer King Dempsey as a board-breaking follow-up when the Flame Swordsman engine lands
  • Turn 1 (going first): Open a Noble Knight or Flame Swordsman starter, search an engine piece (Reinforcement of the Army, Salamandra with Chain, Flame Swordsrealm) and protect the first summon with Ash Blossom / Ghost Belle / Ghost Ogre, then build a Synchro or Fusion boss
  • Turn 2 (going second): Use Droll, Red Reboot, Crossout Designator and the Tuner hand traps to disrupt the opposing combo, then use Maxx "C" and Flame Swordsdance to rebuild the Extra Deck boss
  • Recovery: Recover through searchers (Noble Arms Museum, Infernoble Arms Durendal/Joyeuse, Captain Roland) and Artmage Impasto or Phoenix Gearblade to rebuild a Tuner/Equip line from the GY
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the export

Why it scores here

This deck is structurally illegal in OCG: three Forbidden cards (Triple Tactics Talent, Isolde x2, Baronne de Fleur) are run beyond their legal copy count, so the score is theoretical and capped at 35. The core Infernoble Knight / Noble Knight and Flame Swordsman engine is reliably accessible, with about 90% odds of at least one archetype card in the opening 5, and it carries a deep interaction suite (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Red Reboot, Crossout Designator, Maxx C). Those strengths are offset by low archetype purity (2.9% exact-name), a scattered mix of Flame Swordsman, Mulcharmy, Artmage, HERO and Harpie cards that creates brick and engine-conflict risk, and no Side Deck at all. No combo boards, tournament data or meta sample are present, so the floor, median and ceiling are inferred from card text only. The score comes from consistency and interaction on the system, not from the archetype's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype core card in opening 5) ≈ 0.90; P(>=1 searcher in 5) ≈ 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Purity 2.9% exact-name, 68 off-archetype copies, three engines competing for hand space; brick rate estimated high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling inferred from text (Fusion/Synchro/Link boss reached via Equip and Tuner lines) (Inferred)
D4 Combo Floor & Median Output 40 No combo boards; median output unknown, text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 9 hand traps and 16 searcher-text cards give several independent restart routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Noble Arms Museum, Captain Roland and Artmage Impasto; GY-based rebuilds present but unmeasured (Inferred)
D7 End-Board & Interaction Quality 68 23 removal-text and 13 negation-text cards plus 9 hand traps; layered interaction is the deck's clearest strength (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Droll/Red Reboot give strong going-second disruption; hand-trap odds 0.67 in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Link/Synchro bosses at 3000 ATK (Emperor Charles, Gearfried) close games; no board-breaker count evidence (Observed stat / Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 25 zero-level spells and 15 level-4 bodies; low archetype purity lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck slots including two forbidden copies of Isolde; coverage is broad but partly illegal (Verified)
D12 Side Deck Adaptability 15 No Side Deck cards in the export; no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines with conditional summon timings and many Quick Effects; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary (not separately weighted). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); illegal-list cap (-6). Final formula: Illegal list: theoretical cap applied. 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6; minus 10 banlist-exposure modifier = 41; capped to 35. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep layered interaction: 9 hand traps, 13 negation-text and 23 removal-text cards
  • Reliable archetype access (about 90% for at least one core card in an opening 5)
  • Strong Extra Deck boss options at 3000 ATK
  • Several independent restarts through searchers and Tuner hand traps

Weaknesses

  • Illegal in OCG: three Forbidden cards run over the limit
  • Very low archetype purity (2.9%) and three competing engines
  • No Side Deck at all
  • Heavy brick risk from spells and off-archetype cards

Critical choke points

  • Dependence on Equip Spells to make the Extra Deck boss (Equip-based Synchro/Fusion lines)
  • Forbidden cards (Isolde, Baronne de Fleur, Triple Tactics Talent) cannot be played as built
Priority Remove Add Reason
1 Triple Tactics Talent (1), Isolde, Two Tales of the Noble Knights (2), Baronne de Fleur (1) Legal Noble Knight / Flame Swordsman replacements (e.g. Emperor Charles, Angelica, Captain Roland already in the list) Required to make the list legal; the score is capped until the list is legal
2 Off-archetype spells and Mulcharmy / Artmage bodies that do not feed the engine More core Infernoble Knight / Noble Knight and Flame Swordsman cards Raises archetype purity and cuts brick rate
3 One non-engine tech card A 15-card Side Deck Gives a post-side plan; D12 is currently 15

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards run over the legal copy limit; Main 56 and Extra 14 are within OCG size rules; Side 0; Archetype core inclusion and purity figures from usage statistics
  • Observed: Archetype core usage stats (100% inclusion for Dark Flare Swordsman, Salamandra, Gearfried, Flame Swordsrealm)
  • Inferred: Opening-hand odds (hypergeometric) and brick estimate; Interaction density and going-second disruption from card text; Turn-1/2 plans and recovery route from card text
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor/median/ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no Side Deck in the export: post-side performance cannot be assessed 1 passcode (45231177) could not be resolved to a card and was counted as Main no win-rate telemetry; going-first/second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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