Phantom Knights Deck #775030 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
39± 8/ 100
Power Score
Structural 52
Reliability 46
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz beatdown: Malevolent Scythe x2 and Full Armored Dark Knight Lancer / Divine Arsenal AA-ZEUS / Dark Requiem Xyz Dragon as bosses, fed by the Phantom Knights Level 3 opener chain; Goblin and Mulcharmy Xyz/monster pressure through recursion and draw effects
  • Turn 1 (going first): Open a Phantom Knights Level 3 starter (Torn Scales, Doomed Soleret, Decayed Cloak) with a second starter or searcher, build a Level 3 Xyz base, then decide between Rank-Up-Magic Launch/Requiem and a hand-trap-protected board
  • Turn 2 (going second): Hold a hand trap (Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Skull Meister, Evenly Matched, Nibiru) to answer the opponent's first summon, then rebuild the Xyz board from the hand and GY
  • Recovery: Recover through Silent Boots, Umbrage Veil and Ancient Cloak searches from the GY and Mulcharmy draws, then re-establish the Xyz base
  • After siding: No side deck is registered, so no post-side plan can be scored (Provisional)

Why it scores here

The deck opens a Phantom Knights Level 3 engine through three-copy starters that have a high-probability presence in the opening hand (archetype core group about 0.93 at least one in five cards, a proxy estimate), so consistency is moderate rather than poor. Its interaction base is the strongest part: 22 hand-trap or tech copies and 28 removal-text cards give a going-second hand that answers the first summon with high probability (about 0.96 at least one hand trap in six cards, Inferred). The score is held down by the brick-prone hand traps, off-archetype Xyz and Link cards (exact-name purity 22.9%, with Exosister, Lswarm and Number support that the list does not run), single-copy Rank-Up-Magic launch and Requiem as the only extension engines, and no side deck. The legality failure (Ash Blossom at three copies against a limit of two) means this is a theoretical, structural-only read: the score is capped down and is not a normal Final Contextual score. Popularity and archetype usage did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) about 0.93 proxy; three-copy Level 3 starters carry the opener; single-copy Rank-Up launch/Requiem gate extension (Inferred)
D2 Opening-Hand Quality & Brick Management 40 22 hand-trap/tech copies and 23 tech copies are often dead without an opponent action; off-archetype density 77% of copies (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; combo ceiling is a text-only read of the Xyz boss chain (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is not measured; floor depends on starter access and hand-trap timing (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Four distinct Level 3 starters and multiple hand traps give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Phantom Knights recursion (Cloak, Boots, Umbrage) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 62 Hand-trap negation text (13 negation, 28 removal text) and Ash Blossom/Ghost Belle layering give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Hand-trap-heavy going-second hand (about 0.96 at least one hand trap in six cards) with Infinite Impermanence and Ghost Belle to challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 2500-3000 ATK Xyz bosses (Dark Requiem, Divine Arsenal, Scythe x2, Lancer) close games (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main with 35 generic and 23 tech copies; legal size but low archetype density (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards spread over four Xyz and Link sub-archetypes; Ophion and Karmael lack in-deck support (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so neutral Provisional score (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand traps with timing decisions and two Xyz routes require frequent sequencing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(46) = 50.8, with Meta provisional; -12 banlist/copy-limit modifier gives 39; Illegal list, so theoretical/structural-only and capped low


More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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