Goblin Biker Deck #775026 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Goblin Biker OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 44
Reliability 30
Going First 40
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44.5
Going First 40
Going Second 52
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters (Dark Requiem Xyz Dragon, Evilswarm Ophion, Exosister Karmael, Phantom Knights of Break Sword) reached through hand-trap-supported board presence (Inferred from card text; no recorded combos); Goblin Biker Big Gabonga / Materiactor Exagard value and recursion through Phantom Knights graveyard effects (Inferred)
  • Turn 1 (going first): Open a Phantom Knights or Mulcharmy starter, Normal Summon or Special Summon a Level 3 or 4 body, then Xyz Summon from the Extra Deck (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Skull Meister and Nibiru to negate the opponent's first summon or activation, then convert the Xyz line (Inferred)
  • Recovery: Banish Phantom Knights from the GY for searches and Special Summons, and draw through Mulcharmy Fuwalos and Purulia (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

The list is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a legal limit of two, so this is a theoretical, structural-only read and the score is capped low. Structurally, the deck relies on a dense hand-trap package (22 hand-trap cards, with a 96% chance of at least one in a going-second six-card hand) that gives it strong interaction on the opponent's first turn. Its engine is spread across Phantom Knights, Mulcharmy, Goblin Biker and Materiactor (0% exact-name archetype purity), which weakens consistency and raises brick risk, and no recorded combos or tournament data exist to confirm the realistic output. The score comes from consistency, median output and interaction read on the system as a whole, not from Goblin Biker's popularity and not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one starter in 5 cards) ≈ 0.25 per copy-3 starter; core group P(open at least one of 9 core cards) ≈ 0.61 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 22 hand traps and 13 searchers push a 5-card hand toward dead or redundant reactive cards; hand-trap P(at least one in 6) ≈ 0.96 (Inferred)
D3 Combo Conversion & Ceiling 38 No parseable boards, so ceiling is text-only inference from Xyz boss and Special Summon chains (Inferred)
D4 Combo Floor & Median Output 30 No recorded combos or power distribution, so the typical output is unmeasured and only inferred from text (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent interaction and Special Summon routes exist, but off-archetype splits reduce route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Phantom Knights banish-for-search and Mulcharmy draw effects give recursion, but many costs are conditional (Inferred)
D7 End-Board & Interaction Quality 60 14 negation-text and 27 removal-text cards, with hand traps that stay live through multiple activations (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is very high, supporting disruption against an established board (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 2000 to 3000 ATK Xyz bosses and direct-attack text (Inferred)
D10 Main Deck Efficiency & Flexibility 35 27 distinct Main Deck cards with 70 off-archetype copies and 23 tech copies; the 55-card main is compact but unfocused (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots (14 Xyz, 1 Link) with several flexible bosses; no Extra-Deck coverage data (Verified count, Inferred coverage)
D12 Side Deck Adaptability 5 No Side Deck is registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap timing decisions and several multi-branch Xyz lines make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approximately 80:20 by weight, scoring on the Midrange profile). Structural ≈ 44.5, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal copy limit (-12). Final formula: Illegal: theoretical structural-only. Unmodified 0.80*44.5 + 0.20*30 = 41.6, then -12 illegal-list modifier, rounded to 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package with high going-second coverage
  • Many negate and removal effects across the Main Deck
  • Flexible Extra Deck with several Xyz bosses
  • Multiple Special Summon routes from hand and graveyard

Weaknesses

  • Illegal list: Ash Blossom over copy limit
  • 0% exact archetype purity; 70 off-archetype copies
  • No Side Deck
  • No recorded combos to confirm real output

Critical choke points

  • Ash Blossom copy count (illegal as built)
  • Single-copy Limited and Semi-Limited cards (Foolish Burial, Reinforcement of the Army, Droll & Lock Bird, S:P Little Knight)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; or a legal Main Deck card that fits the Phantom Knights or Goblin plan Makes the list legal at the OCG Semi-Limited limit of 2
2 Off-archetype tech copies (Infinite Impermanence, Evenly Matched, Materiactor Critical) Core Phantom Knights and Goblin Biker searchers or starters Raises archetype purity and starter density, lowering brick risk
3 None A Side Deck of up to 15 cards A zero-card Side Deck removes all post-side adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom run 3 against an OCG limit of 2; Main 55, Extra 15, Side 0 within the size rules; 0% exact archetype purity; 70 off-archetype copies; 22 hand traps, 13 searchers, 14 negation-text and 27 removal-text cards by count
  • Inferred: Starter and core-group probabilities from hypergeometric estimates; Going-second disruption strength from hand-trap density; Interaction quality from card text; Pilotability from the number of decision points
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is provisional unless a dated metagame sample is supplied no Side Deck registered no guides attached

More OCG Info

Goblin Biker

Goblin Biker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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