Phantom Knights Deck #775025 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Number 75, Exosister Karmael, Evilswarm Ophion, Divine Arsenal, Fiendsmith's Desirae) built off Phantom Knights and Goblin Biker Xyz chains; Nibiru, the Primal Being token-based boards and Mulcharmy draw pressure
  • Turn 1 (going first): Open a Phantom Knights Level 3 starter (Torn Scales, Decayed Cloak, Doomed Soleret) and extend into a Xyz or Link summon; hold hand traps (Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence) for the opponent's first activation
  • Turn 2 (going second): Use the hand-trap density on the opponent's first board-building activation, then rebuild through the Phantom Knights GY recursion effects into a boss Xyz
  • Recovery: GY recursion from Decayed Cloak, Silent Boots and Ancient Cloak, plus Rank-Up-Magic Launch/Requiem to re-establish a Xyz board
  • After siding: None: side deck is empty (0 cards), so there is no post-side plan in the submitted list

Why it scores here

The deck reliably opens a Phantom Knights Level 3 starter: the archetype core (22 copies) has about a 93% chance of at least one copy in a 5-card opening hand, and nine Level 3 starters plus recursion from the GY keep the engine live after disruption. Its interaction is the strongest part of the list, with roughly 22 hand-trap copies and about 96% odds of at least one hand trap in a 6-card going-second hand, so the system can negate or destroy the opponent's first activations. Conversion is weaker than the piece count suggests: no recorded boards exist, the Xyz and Link bosses come from several sub-archetypes (Goblin, Mulcharmy, Fiendsmith, Djinn, Exosister, Lswarm) with only about 21% exact-name purity, and the 23 tech slots dilute the starter density. The score is capped low because the list is illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2) and the side deck is empty; popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype-core copy in a 5-card opening hand) ≈ 0.93 across 22 core copies; 9 Level 3 Phantom Knights starters with GY recursion (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Roughly 22 hand-trap copies plus several conditional cards raise dead-in-hand risk on going first; estimated full-brick proxy ≈ 0.07 with no tuning data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is a structural read only: Xyz and Link chains into Number 75 / Karmael / Ophion bosses; ceiling unverified (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so the floor and median are unknown; the sub-archetype mix and 23 tech slots suggest a middling typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters and GY recursion (Decayed Cloak, Silent Boots, Ancient Cloak) give route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 13 searcher-text cards and Mulcharmy draw effects offset spend; Rank-Up-Magic recycles material (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is high: about 13 negation-text cards, 27 removal-text cards and 22 hand traps; quality is good but layering relies on hand-trap timing (Inferred)
D8 Going-Second & Board-Breaking Power 64 Hand-trap density and board-breaking traps (Infinite Impermanence, Evenly Matched, Umbrage Veil) favor going second; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK in the 2550 to 3000 range (Number 75, Ophion, Karmael, Divine Arsenal, Nibiru) but no damage or piercing evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 main-deck cards across 27 distinct names with a 23-card tech count and 21.4% exact-name purity: compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards spread across Xyz, Link and Fusion from several sub-archetypes; access depends on mixed materials (Inferred)
D12 Side Deck Adaptability 12 Side deck is empty (0 cards), so there is no post-side adaptation (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; Meta Power is provisional and this score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Hand-trap timing, multi-archetype Extra Deck and several conditional GY effects raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no post-side plan (-3). Final formula: Illegal list: raw 0.80*Structural(58) + 0.20*TournamentReliability(50) + modifiers(-11) = 45, capped to 35 per the illegal-deck rule; theoretical/structural only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core at 22 copies gives high odds of a live starter in the opening hand
  • Dense hand-trap and negation suite covers the opponent's first activations on either turn order
  • GY recursion from several Phantom Knights monsters keeps the engine alive after disruption

Weaknesses

  • Illegal as submitted: Ash Blossom at 3 copies against a Semi-Limited limit of 2
  • Empty side deck: no post-side plan
  • Low exact-name purity (21.4%) and 23 tech slots dilute engine coherence
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • The Ash Blossom copy count must be fixed before any normal score can apply
  • Going first depends on hand-trap timing with no proactive starter in some hands
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal-limit card or an existing Main Deck card Makes the list legal under OCG Semi-Limited rules; the evaluation cannot receive a normal score until this is fixed
2 one or two tech cards (e.g., Foolish Burial or Triple Tactics Thrust) Side deck cards matched to the expected metagame Adds a post-side plan (D12 is 12 with 0 side cards) and reduces tech dilution

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within OCG size rules; Ash Blossom & Joyous Spring at 3 copies, Semi-Limited limit 2 (over limit); Limited cards Droll & Lock Bird, Fiendsmith Engraver, Foolish Burial, Reinforcement of the Army and S:P Little Knight each at 1 copy; Archetype core 22 copies; exact-name purity 21.4%
  • Inferred: P(at least one archetype-core copy in a 5-card hand) ≈ 0.93; Hand-trap density implies strong going-second interaction; Brick proxy ≈ 0.07 and conversion read from card text
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit is a neutral placeholder
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck is empty, so post-side behavior cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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