Phantom Knights Deck #775025 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fiendsmith Engraver x1
- Goblin Biker Clatter Sploder x1
- Goblin Biker Dugg Charger x2
- Goblin Biker Mean Merciless x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x1
- The Phantom Knights of Torn Scales x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Foolish Burial x1
- Goblin Biker Grand Breakout x2
- Goblin Biker Grand Entrance x1
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Triple Tactics Thrust x3
- Evenly Matched x3
- Infinite Impermanence x3
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Goblin Biker Big Gabonga x1
- Melomelody the Brass Djinn x1
- Number 75: Bamboozling Gossip Shadow x1
- Shamanite Shamanknight x1
- The Phantom Knights of Malevolent Scythe x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz and Link boss monsters (Number 75, Exosister Karmael, Evilswarm Ophion, Divine Arsenal, Fiendsmith's Desirae) built off Phantom Knights and Goblin Biker Xyz chains; Nibiru, the Primal Being token-based boards and Mulcharmy draw pressure
- Turn 1 (going first): Open a Phantom Knights Level 3 starter (Torn Scales, Decayed Cloak, Doomed Soleret) and extend into a Xyz or Link summon; hold hand traps (Ash, Ghost Belle, Ghost Ogre, Infinite Impermanence) for the opponent's first activation
- Turn 2 (going second): Use the hand-trap density on the opponent's first board-building activation, then rebuild through the Phantom Knights GY recursion effects into a boss Xyz
- Recovery: GY recursion from Decayed Cloak, Silent Boots and Ancient Cloak, plus Rank-Up-Magic Launch/Requiem to re-establish a Xyz board
- After siding: None: side deck is empty (0 cards), so there is no post-side plan in the submitted list
Why it scores here
The deck reliably opens a Phantom Knights Level 3 starter: the archetype core (22 copies) has about a 93% chance of at least one copy in a 5-card opening hand, and nine Level 3 starters plus recursion from the GY keep the engine live after disruption. Its interaction is the strongest part of the list, with roughly 22 hand-trap copies and about 96% odds of at least one hand trap in a 6-card going-second hand, so the system can negate or destroy the opponent's first activations. Conversion is weaker than the piece count suggests: no recorded boards exist, the Xyz and Link bosses come from several sub-archetypes (Goblin, Mulcharmy, Fiendsmith, Djinn, Exosister, Lswarm) with only about 21% exact-name purity, and the 23 tech slots dilute the starter density. The score is capped low because the list is illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2) and the side deck is empty; popularity and archetype usage were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one archetype-core copy in a 5-card opening hand) ≈ 0.93 across 22 core copies; 9 Level 3 Phantom Knights starters with GY recursion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Roughly 22 hand-trap copies plus several conditional cards raise dead-in-hand risk on going first; estimated full-brick proxy ≈ 0.07 with no tuning data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so ceiling is a structural read only: Xyz and Link chains into Number 75 / Karmael / Ophion bosses; ceiling unverified (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so the floor and median are unknown; the sub-archetype mix and 23 tech slots suggest a middling typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters and GY recursion (Decayed Cloak, Silent Boots, Ancient Cloak) give route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 13 searcher-text cards and Mulcharmy draw effects offset spend; Rank-Up-Magic recycles material (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Interaction density is high: about 13 negation-text cards, 27 removal-text cards and 22 hand traps; quality is good but layering relies on hand-trap timing (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Hand-trap density and board-breaking traps (Infinite Impermanence, Evenly Matched, Umbrage Veil) favor going second; no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK in the 2550 to 3000 range (Number 75, Ophion, Karmael, Divine Arsenal, Nibiru) but no damage or piercing evidence (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main-deck cards across 27 distinct names with a 23-card tech count and 21.4% exact-name purity: compactness is weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards spread across Xyz, Link and Fusion from several sub-archetypes; access depends on mixed materials (Inferred) |
| D12 | Side Deck Adaptability | 12 | Side deck is empty (0 cards), so there is no post-side adaptation (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; Meta Power is provisional and this score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Hand-trap timing, multi-archetype Extra Deck and several conditional GY effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no post-side plan (-3). Final formula: Illegal list: raw 0.80*Structural(58) + 0.20*TournamentReliability(50) + modifiers(-11) = 45, capped to 35 per the illegal-deck rule; theoretical/structural only (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core at 22 copies gives high odds of a live starter in the opening hand
- Dense hand-trap and negation suite covers the opponent's first activations on either turn order
- GY recursion from several Phantom Knights monsters keeps the engine alive after disruption
Weaknesses
- Illegal as submitted: Ash Blossom at 3 copies against a Semi-Limited limit of 2
- Empty side deck: no post-side plan
- Low exact-name purity (21.4%) and 23 tech slots dilute engine coherence
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- The Ash Blossom copy count must be fixed before any normal score can apply
- Going first depends on hand-trap timing with no proactive starter in some hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal-limit card or an existing Main Deck card | Makes the list legal under OCG Semi-Limited rules; the evaluation cannot receive a normal score until this is fixed |
| 2 | one or two tech cards (e.g., Foolish Burial or Triple Tactics Thrust) | Side deck cards matched to the expected metagame | Adds a post-side plan (D12 is 12 with 0 side cards) and reduces tech dilution |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within OCG size rules; Ash Blossom & Joyous Spring at 3 copies, Semi-Limited limit 2 (over limit); Limited cards Droll & Lock Bird, Fiendsmith Engraver, Foolish Burial, Reinforcement of the Army and S:P Little Knight each at 1 copy; Archetype core 22 copies; exact-name purity 21.4%
- Inferred: P(at least one archetype-core copy in a 5-card hand) ≈ 0.93; Hand-trap density implies strong going-second interaction; Brick proxy ≈ 0.07 and conversion read from card text
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup fit is a neutral placeholder
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck is empty, so post-side behavior cannot be assessed Meta Power is provisional without a dated metagame sample
Couldn't load the combos





