Goblin Biker Deck #775024 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Goblin Biker OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
34± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards from Goblin Biker and Phantom Knights engines, closed by Xyz Monsters such as Goblin Biker Big Gabonga and The Phantom Knights of Malevolent Scythe; Fiendsmith Desirae fusion and Fiendsmith link lines, if the Fiendsmith cards are reached
  • Turn 1 (going first): Open a Goblin or Phantom Knights searcher and a hand trap, then build an Xyz or Link board from a Phantom Knights Xyz; no recorded line exists to confirm the sequence
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Skull Meister, Infinite Impermanence) to break the opponent's starter before the Xyz line comes online
  • Recovery: Recover through the GY-activated Phantom Knights and Goblin monsters, and through Mulcharmy draw effects that refill the hand
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens a playable start in most hands: a searcher (13 copies of searcher text) is in about 76% of 5-card openings, and Goblin Biker and Phantom Knights core cards are present (Inferred). The score rests on the system: hand traps (22 copies, about 96% to have one in a going-second 6-card hand) give strong interaction, but three archetypes (Goblin Biker, Phantom Knights, Mulcharmy) split the engine and about 39% of openings lack the archetype core. Combo conversion and median output could not be measured because no boards were supplied, so D3 and D4 are text-based Inferred estimates. The deck is illegal as submitted (Ash Blossom over its OCG limit), so the score is capped and labelled structural-only. Popularity and the archetype core usage stats confirm the list is real and played, but they did not earn points. The score was built from consistency, interaction, and resilience on the whole list, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher in 5-card hand) ≈ 0.76; archetype core P(open ≥1) ≈ 0.61; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 39% of openings lack the archetype core (proxy); off-archetype copies total 70 of 55 main-slot counts (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; the ceiling rests on Xyz-chain text such as Big Gabonga and Malevolent Scythe (Inferred, text only)
D4 Combo Floor & Median Output 40 No combos supplied, so median output is unknown; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (hand traps and GY-activated Phantom Knights and Goblin monsters) give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery through GY-activated Goblin and Phantom Knights effects and Mulcharmy draw; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 65 22 hand traps and negation text (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence) give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.96 in a 6-card hand; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Xyz ATK (Big Gabonga 2100, Malevolent Scythe 1900) with no recorded damage or win data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 main over 27 distinct cards; 3-of heavy with 70 off-archetype copies; compact enough but not focused (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots spread over Xyz, Link, and Fusion across three archetypes; reachability partly Inferred (Verified composition)
D12 Side Deck Adaptability 30 No Side Deck registered; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta or tournament link; archetype share unavailable, so provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype engine with many hand-trap timing decisions raises pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun-leaning interaction read; this is a judgement, not a fitted weighting. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal legality cap (-10); Banlist exposure (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite gives strong going-second interaction
  • Searcher density gives a high chance of a starter in the opening hand
  • Multiple Xyz and Link routes keep the engine from depending on one card

Weaknesses

  • Three archetypes share the engine, which raises brick and conflicting-summon risk
  • No Side Deck, so no post-side adaptation
  • Over the Ash Blossom copy limit, so the list is not legal as submitted

Critical choke points

  • Ash Blossom copy count (must drop to 2 to be legal)
  • Phantom Knights and Goblin Xyz monsters as the only ways to convert the engine into a board
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement (any non-Ash card) Restores legality; the deck cannot receive a normal score until this is fixed
2 One off-archetype tech or staple A Side Deck of 15 cards Adds post-side adaptability (D12), currently 0 side cards

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts are within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run against an OCG limit of 2 (Illegal); Card text for all 40+ distinct cards, from the evidence excerpts; Core presence: Ash Blossom and Mulcharmy Fuwalos at 68% and 64%, Ghost Ogre at 52%
  • Inferred: Opening-hand starter and searcher probabilities (hypergeometric); Brick rate and archetype-core opening estimate; Interaction quality from negation and removal text; Going-second hand-trap coverage
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format position (no tournament link)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck supplied no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional until a dated metagame sample is supplied

More OCG Info

Goblin Biker

Goblin Biker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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