Kashtira Deck #775022 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Kashtira Unicorn x2
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Dark Magician x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Kashtiratheosis x1
- Lightning Storm x2
- Pressured Planet Wraitsoth x1
- Soul Servant x1
- The Gaze of Timaeus x1
- Triple Tactics Thrust x2
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Master of Chaos x1
- Timaeus the United Magical Dragon x1
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Kashtira Shangri-Ira x1
- Kerzebs, the Gaoled Glutton x1
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Stun
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Kashtira Fenrir / Kashtira Unicorn beatdown after the Kashtira engine stabilises the board, with Shangri-Ira and Big Eye-style boards as the late closers (Inferred from card text; theoretical only because the list is illegal); Dark Magician and Chaos fusion/synchro boards via Dark Magical Curtain, Illusion of Chaos and Master of Chaos (Inferred)
- Turn 1 (going first): Open with Ash Blossom, Droll, Harpie's Feather Duster and hand traps to protect a Kashtira Riseheart or Unicorn line (Inferred)
- Turn 2 (going second): Hold hand traps (19 in deck) and Solemn Judgment / Solemn Strike to break the opponent's summon, then rebuild a Kashtira board (Inferred)
- Recovery: Ghost Belle / Ghost Ogre hand-trap recursion and Kashtiratheosis / Kashtira Birth to re-summon from GY or banish (Inferred)
- After siding: No side deck is listed, so there is no post-side plan; this is a structural gap (Verified)
Why it scores here
The score is built from the system, not from averaging card scores: the deck can usually open a Kashtira or hand-trap line (about 83% chance of at least one archetype-core card in a 5-card hand, Inferred), and it has dense interaction (19 hand traps, 16 negation-text cards, Verified flags) that gives it real end-board strength. Its conversion and median output cannot be measured because no combos were recorded, so those dimensions are scored from card text and carry low confidence. Popularity was not credited: the Kashtira archetype usage stats confirm the list is real, not that it is strong. The deck is illegal in OCG (Kashtira Fenrir is Forbidden and two other cards exceed their copy limits), and it has no side deck, so the score is capped at a theoretical 25 and does not receive a normal contextual score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in opening 5) about 0.83 across 16 core copies; 2-card bootstrap assumed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap-heavy list with 19 hand-trap cards and 17 searcher-text cards lowers dead-hand risk, but Dark Magician and Chaos tech cards add bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling read only from card text on Kashtira Fenrir and Unicorn summon and search effects (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; scored from interaction-led text reads only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and two Kashtira starters give several independent starts, but the Kashtira chain depends on Fenrir, which is illegal to run (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Ghost Belle, Ghost Ogre and Kashtiratheosis; banish and search text present, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Dense negation: 16 negation-text cards plus Solemn Judgment, Solemn Strike and Ash Blossom, though 3 Ash Blossoms and 2 Unicorns exceed copy limits (Verified flags; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second hand-trap coverage is strong (93% for at least one hand trap in a 6-card hand, Inferred); board breaking relies on Lightning Storm, Harpie's Feather Duster and Dark Magician Destruction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Fenrir and Unicorn 2400-2500 ATK bodies and Shangri-Ira / Big Eye boards give closing power, but the link and Extra Deck options are limited (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main-deck cards with 28 distinct, close to the OCG 40-60 band, but 12 cards are run at 1 copy and several are off-archetype tech (Verified counts; Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots are full: 5 Link, 5 Xyz, 4 Fusion, 1 Synchro, with Shangri-Ira and Chaos Angel as core (Verified breakdown) |
| D12 | Side Deck Adaptability | 15 | No side deck at all, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta sample; archetype meta share is absent and Kashtira is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many quick-effect hand-trap timings and Kashtira summon restrictions raise decision load for a repeatable pilot (Inferred) |
How the score was computed
Strategy profile: Stun primary; Midrange secondary (structural only, Meta provisional). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Uncapped: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*49 + 0.20*40 = 47.2; then -12 banlist-exposure modifier = 35.2. Illegal-deck cap applied: theoretical structural-only score 25 (Verified legality rule)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (19 hand traps, 16 negation-text cards)
- Coherent Kashtira core with 10 exact-name copies and strong usage-stat overlap (7 of 10 core cards present)
- Full Extra Deck with 15 varied summon routes
Weaknesses
- Illegal in OCG: Kashtira Fenrir Forbidden, two other copy-limit violations
- No side deck (0 cards), so no post-side plan
- Scattered off-archetype tech (60 off-archetype copies) weakens engine coherence
- No recorded combos, so conversion and median output are unmeasured
Critical choke points
- Kashtira Fenrir is the main engine card and is Forbidden; without it the Kashtira line is weaker
- Ash Blossom and Unicorn copy-limit overflow is an immediate legality failure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3 copies) | Legal Kashtira Riseheart or Kashtira Birth copies within the OCG limits | Forbidden card blocks legality; the deck cannot be run as is |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Kashtira Unicorn | Tech or side-deck cards within the copy limits | Restores legal copy counts for Semi-Limited and Limited cards |
| 3 | Off-archetype tech cards | Legal side-deck cards (up to 15) | Adds post-side adaptability and removes the zero-side gap |
Evidence & confidence
- Verified: Illegal status: Kashtira Fenrir Forbidden at 3 copies; Ash Blossom 3 vs 2 legal; Kashtira Unicorn 2 vs 1 legal; Main 55 / Extra 15 / Side 0 counts and Extra Deck breakdown; Hand-trap, negation and removal text counts from card data; Usage stats: 7 of 10 core Kashtira cards present
- Inferred: Opening-hand estimates (about 83% core-card access, about 93% hand-trap access going second); Stun/Midrange strategy classification from hand-trap density and Kashtira board plan; Structural dimension scores and weights; Going-first and going-second scores
- Provisional: Meta Power (null) and Matchup/format fit (D13) because no dated metagame sample is supplied
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the name is unknown
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