Charmer Deck #774993 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 28, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47.2
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Imsety, Dark Magician of Destruction, Perfectron Hydradrive Dragon) reached through Fusion/Link lines built from searched Charmer, Fairy Tail and Possessed monsters; Fairy Tail Fusion/Link pressure via Teller of Fairy Tails and Weaver of Fairy Tails
  • Turn 1 (going first): Search and Normal Summon a Spellbook or Fairy Tail engine monster, then use searchers (Spellbook of Secrets, Fairy Tail Ball, Shining Sarcophagus) to fill the hand; hold Ash Blossom and Droll & Lock Bird for interaction
  • Turn 2 (going second): Use Maxx "C", Ash Blossom, Effect Veiler and Droll & Lock Bird to answer the opponent's first summon, then rebuild through Mulcharmy Fuwalos and Dharc / Lyna recursion
  • Recovery: Searchers and Spellbook of Knowledge / Secrets recover card economy; Familiar-Possessed and Awakening of the Possessed summons recycle GY monsters
  • After siding: No Side Deck is registered, so no post-side plan exists (Inferred gap)

Why it scores here

This list is Illegal in OCG: three Forbidden cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run at one copy each, so it is scored structurally only and capped low. The deck's searcher density (33 searcher-text cards, P(at least one searcher in an opening 5) ≈ 0.99) makes it easy to find pieces, but only 13% of the main deck is exact Charmer and the archetype core opens at roughly 42% in a 5-card hand, so the engine is spread across Spellbook, Fairy Tail, Possessed and Familiar-Possessed lines. Interaction is broad (about 10 negation-text and 8 removal-text cards plus five hand traps), which lifts end-board and resilience scores. No combo boards, tournament link, or side deck are present, so floor, median, ceiling and post-side quality are text-only or unknown, and popularity or card strength was not averaged into the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 single 3-copy starter in 5-card hand) ≈ 0.23; archetype core group ≈ 0.42; searcher group ≈ 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Six sub-archetypes and 65 off-archetype copies raise brick and conflict risk; five hand traps add dead-draw pressure (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling inferred from text only, Fusion/Link bosses at 2800 to 5000 ATK (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; many lines depend on multi-step Fusion and Link summons (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps plus Maxx and Droll give independent interruption answers and recursion through Familiar-Possessed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spellbook Knowledge/Secrets and Mulcharmy draw effects give card economy; GY recursion via Awakening and Familiar-Possessed (Inferred)
D7 End-Board & Interaction Quality 58 About 10 negation-text and 8 removal-text cards, with Ash Blossom and Teller of Fairy Tails layering interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Mulcharmy and Maxx punish summons, but no verified going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Imsety 3000 ATK, Dark Magician of Destruction 2800, Perfectron 5000 ATK via links; Dragoon is Forbidden and cannot be run (Verified stat/Inferred)
D10 Main Deck Efficiency & Flexibility 35 60 main slots over 39 distinct cards with 22 level-0 spells/traps and a 13.3% exact-archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 Extra Deck slots at 8 Link, 6 Fusion, 1 Xyz; two Forbidden Extra cards reduce usable coverage (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; best-of-3 post-side plan is absent (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype engine with several Fusion/Link and recursion steps per turn; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47.2, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47.2 + 0.20*35 - 10 ≈ 35 (Meta provisional; Illegal list, theoretical/structural-only cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high searcher density finds pieces reliably
  • Broad interaction: Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler, Teller of Fairy Tails
  • Multiple high-ATK Extra Deck boss options

Weaknesses

  • Illegal in OCG: three Forbidden cards
  • Low exact-archetype purity spreads the engine across sub-archetypes
  • No side deck and no recorded boards

Critical choke points

  • Charmer Quartet in Bloom, Red-Eyes Dark Dragoon and Cross-Sheep are Forbidden, so the intended Extra Deck lines cannot be legally completed
  • The Charmer core (about 42% in an opening 5) is the main engine gate
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal Extra Deck replacements (Link or Fusion monsters that use the Charmer and Familiar-Possessed engine) Clearing the Forbidden cards is the precondition for any normal score
2 Off-archetype Spellbook or Fairy Tail copies that do not connect to the Charmer core More Charmer and Familiar-Possessed engine monsters Raises archetype purity and opening-hand engine access
3 Non-essential level-0 spells A Side Deck with targeted hand traps and backrow answers A post-side plan is currently absent

Evidence & confidence

  • Verified: Legality: 60 main, 15 extra, 0 side; three Forbidden cards run at 1 copy each; Composition: 39 distinct main cards, 13.3% exact-archetype purity; Searcher-text count 33; negation-text 10; removal-text 8
  • Inferred: Opening-hand starter access ≈ 0.23 per single copy; core ≈ 0.42; Interaction density and resilience read from card text; Going-first and going-second estimates from text and composition
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so post-side performance is unknown

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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