Tearlaments Deck #774992 — Yu-Gi-Oh! OCG
52 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (52)
- Armageddon Knight x3
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Tearlaments Havnis x1
- Tearlaments Scheiren x1
- Naelshaddoll Ariel x1
- Reeshaddoll Wendi x1
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- El Shaddoll Fusion x1
- Foolish Burial x1
- Fusion Deployment x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lev Shaddoll Fusion x3
- Lightning Storm x1
- Shaddoll Fusion x3
- Triple Tactics Thrust x1
- Void Unleashing x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
- Solemn Judgment x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.6 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Meshahrail, El Shaddoll Shekhinaga, El Shaddoll Apkallone, El Shaddoll Winda) from Shaddoll Fusion, Lev Shaddoll Fusion and El Shaddoll Fusion, with Fusion Deployment as an alternate starter (Inferred from card text); Recursive Shaddoll grind through Resh Shaddoll Incarnation, Naelshaddoll Ariel and Void Unleashing from the GY (Inferred)
- Turn 1 (going first): Open a Fusion starter (Shaddoll Fusion, Lev Shaddoll Fusion or Fusion Deployment), search a Shaddoll Spell/Trap or monster with Void Unleashing or Shaddoll Hedgehog, and Fusion Summon a boss through Extra Deck materials (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird or Solemn Judgment for the opponent's first starter or search, then continue with the same Fusion route on the following turn (Inferred)
- Recovery: Fusion monsters and Shaddoll GY effects (Squamata, Ariel, Resh) return cards from GY and banish, letting the deck rebuild a Fusion board after one interruption (Inferred)
- After siding: Not evaluable: no side deck is supplied, so there is no post-side plan
Why it scores here
This list is illegal as built, so the score is structural-only and capped low: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two. The deck's ten Fusion-starter spells (three Shaddoll Fusion, three Lev Shaddoll Fusion, one El Shaddoll Fusion, three Fusion Deployment) give an estimated 65% chance of at least one starter in an opening hand of five (hypergeometric, Inferred), which supports a reasonable T1 Fusion route. Interaction is the deck's strongest structural feature: Ash, Droll & Lock Bird, Solemn Judgment, Lightning Storm, Harpie's Feather Duster, Shaddoll Squamata and the Fusion bosses' negate effects cover both turns. Consistency is held back by the list being mostly Shaddoll (25 cards) with only 3% exact Tearlaments purity, by conditional cards such as the Mulcharmy draw-engines that require controlling no cards, and by Lava Golem needing an opponent's monsters to Special Summon. No combo boards, win-rate or tournament data exist, so the ceiling and floor are text-only inference, and the final score was not averaged from card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 10 Fusion-starter spells in 5 cards) ≈ 0.65 from hypergeometric draw on the Main Deck; boss access depends on Extra Deck fusion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Conditional Mulcharmy and Lava Golem cards plus 17 singletons create a meaningful brick risk; 15% core-card presence against usage stats (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Shaddoll boss Fusions reach 2500–2800 ATK from a two-card material set, but no recorded boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so the median output is unknown and kept near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Shaddoll GY recursion (Squamata, Ariel, Resh, Fusion GY effects) gives a second route after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Void Unleashing and Shaddoll GY effects recover resources, offset by Mulcharmy conflicts with board presence (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash ×3 (illegal), Droll, Solemn, Lightning Storm, Feather Duster and Squamata give a dense interaction suite; the copy-limit issue lowers confidence (Inferred semantic + verified flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Four hand traps give P(at least one in opening six going second) ≈ 0.38; Lightning Storm and Feather Duster break spell/trap boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Fusion bosses at 2500–2800 ATK with negate or destroy text provide closing power if a board is established (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards are legal size, but purity is 3% and 17 distinct singletons plus 10 three-copy cards reduce compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 12 Extra Deck slots are fully Fusion, with 3 copies of Winda and 2 of Meshahrail and Apkallone, but several Extra cards require material not present in the list (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Tournament and meta-share data are absent; usage shows 3 of 20 archetype core cards present, a sign the list deviates from the standard build (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple fusion steps, Shaddoll interactions and conditional Mulcharmy effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.6, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal-deck cap (Rubric Step 2) (-16). Final formula: Illegal deck: Structural 53.6 (Combo profile) gives 0.80*53.6 + 0.20*40 = 50.9 uncapped; capped to 35 under Rubric Step 2 (structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten Fusion-starter spells give a real, if unverified, opening Fusion route
- Dense interaction: Ash, Droll, Solemn, Lightning Storm, Feather Duster and Squamata
- Shaddoll GY recursion provides a second route after interruption
- Fusion bosses at 2500–2800 ATK give closing power
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
- Only 3% exact Tearlaments purity and 3 of 20 archetype core cards present, so the list is largely a Shaddoll shell tagged as Tearlaments
- No side deck, so no post-side plan
- Mulcharmy draw-engines and Lava Golem are conditional and can be dead cards
- One Main Deck passcode unresolved
Critical choke points
- The Fusion-starter spell set (Shaddoll Fusion, Lev Shaddoll Fusion, Fusion Deployment): if these are blanked or hand-trapped, the Fusion route stops
- Void Unleashing as the only searcher into the Shaddoll Spell/Trap set
- Ash Blossom's legal copy count, which is a list-legality issue, not a play issue
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-restricted Shaddoll or hand-trap replacement | Restores legality; without it the evaluation remains capped at structural-only |
| 2 | Resolve or remove the unresolved passcode 20366274 | A verified card | The slot is counted as Main without a verified card, so legality and composition cannot be confirmed |
| 3 | Consider 1 copy of Lava Golem | A card that works without requiring the opponent to control monsters | Lava Golem needs two opponent-controlled monsters to tribute before it can be Special Summoned, so 3 copies add brick risk |
| 4 | Empty side deck | Side cards for the expected matchups (for example extra Ash/Droll/Solemn-style interaction or a Shaddoll-compatible tech) | No side deck means no D12 credit and no post-side plan |
Evidence & confidence
- Verified: Main 55 / Extra 12 / Side 0 sizes are legal for OCG; Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit of 2 (violation); Archetype purity 3% and 3 of 20 core cards present; Extra Deck is 12 Fusion Monsters; Side deck empty; One passcode unresolved
- Inferred: P(at least one fusion-starter spell in 5 cards) ≈ 0.65; Fusion engine accessibility and interaction density; Recursion and interruption resilience; Going-second hand-trap estimate ≈ 0.38
- Provisional: Meta and matchup fit (D13), no dated sample or tournament link; Median output (D4), no combo boards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No side deck supplied: D12 and post-side plan cannot be evaluated Passcode 20366274 is unresolved and counted as Main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional and null
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