Infernoid Deck #774990 — Yu-Gi-Oh! OCG

52 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Infernoid OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Shekhinaga, Meshahrail, Apkallone, Winda) from the Extra Deck and attack through a board cleared by Shaddoll flip removal; Shaddoll flip-effect monsters (Squamata, Dragon, Beast) grind the opponent's board and recurse Shaddoll cards from the GY
  • Turn 1 (going first): Open Fusion spells (Lev Shaddoll Fusion, Shaddoll Fusion, El Shaddoll Fusion, Fusion Deployment) with Shaddoll monsters, Fusion Summon a boss, and protect the line with Ash Blossom and Solemn Judgment
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Tearlaments Havnis) and Shaddoll Squamata/Dragon removal to break the opponent's board, then Fusion Summon a boss from the Extra Deck
  • Recovery: Shaddoll GY effects (Hedgehog, Wendi, Naelshaddoll Ariel, Resh) special summon or add Shaddoll cards from the Deck and GY after removal, plus Void Unleashing as a searcher
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal as submitted: it runs 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2, so under the rubric it is scored as a theoretical/structural read only and capped low. The structure is a Shaddoll Fusion engine with about 25 Shaddoll-named copies, 5 Fusion spells and 12 Extra Deck Fusion Monsters, backed by Ash Blossom, Solemn Judgment, Harpie's Feather Duster and Lightning Storm for interaction. Opening access is the weak point: each 3-copy starter has only about a 25% chance of appearing in a 5-card opening hand, and the 21 level-0 spells and off-archetype cards (Mulcharmy, Void, Tearlaments, Cyclone, Harpie) add brick risk and dilute the engine. There is no recorded combo data, so floor, median and ceiling are text-only inference, and the deck has no Side Deck. Archetype popularity and the Infernoid label earned no points: the deck runs none of the Infernoid core cards and only one Infernoid-named card, and the score was built from the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5 cards) ~0.25; five Fusion spells give redundant access but Shaddoll share is only 25 of 55 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 level-0 cards, 10 triple-copies, 4 tech/hand-trap slots and 22 generic cards risk dead or conflicting opening hands (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling from card text suggests a 2-3 card Fusion route to a Level 8+ boss through Shaddoll materials (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so median output is unknown and set conservatively low (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Four hand traps plus Shaddoll GY recursion give alternate lines after one interruption, though the Fusion engine is single-route (Inferred)
D6 Resource Economy, Recovery & Grind 55 Shaddoll GY effects (Hedgehog, Wendi, Ariel, Resh) and Shaddoll Beast draw recover card economy after removal (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom x2 legal copies, Solemn Judgment, Harpie's Feather Duster, Lightning Storm, Droll and Apkallone negation give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Lightning Storm, Duster, Squamata and Dragon remove board presence on going second, but the deck has no Side Deck to adjust (Inferred)
D9 Offensive Pressure & Closing Power 58 Bosses at 2500-2800 ATK (Meshahrail, Apkallone, Shekhinaga) close games once the engine resolves (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 Only 1.5% exact-archetype name purity; 66 off-archetype copies and 21 level-0 cards reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 12 Extra Deck Fusions, nearly all Shaddoll-compatible, use the slots well; one Infernoid and one Fusion-only Infernoid route leave some slots thin (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards in a format allowing up to 15, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with many optional GY and material decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45, then Illegal modifier -12 = 33 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Shaddoll engine has multiple Fusion spells and boss options, so the deck is not reliant on one Extra Deck card
  • Layered interaction: hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Shaddoll flip removal
  • Shaddoll GY recursion gives card economy after the opponent's removal or negation

Weaknesses

  • Illegal as submitted: Ash Blossom is run 3 times against an OCG limit of 2
  • Mixed build: 1.5% exact-archetype purity and 66 off-archetype copies from Mulcharmy, Void, Tearlaments, Cyclone and Harpie
  • No Side Deck despite 15 side slots being allowed
  • Low per-copy starter access with many level-0 and situational cards

Critical choke points

  • The Shaddoll Fusion spells (Shaddoll Fusion, Lev Shaddoll Fusion, El Shaddoll Fusion) and Shaddoll monsters in hand: losing these to a hand trap or a single Solemn Judgment can leave the deck without a Fusion route
  • Ash Blossom copy count: the list must drop to 2 copies to be legal
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One Shaddoll or Fusion-support card, or a non-restricted hand trap Brings the deck back within the OCG Semi-Limited copy limit; this is required before any normal score can apply
2 One or two off-archetype cards (e.g. Hey, Space Trunade! or Triple Tactics Thrust) Additional Shaddoll Fusion route or Shaddoll flip monsters Raises exact-archetype purity and reduces brick risk from non-engine cards
3 Nothing; the Side Deck is empty 3-6 Side Deck cards (e.g. extra copies of Droll & Lock Bird-style answers, Shaddoll answers to the opponent's main deck) Adds post-side adaptability, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Legality: 3 copies of Ash Blossom & Joyous Spring vs OCG limit 2 (Illegal); Main 55 / Extra 12 / Side 0 within OCG size rules; Exact-name archetype purity 1.5%; Shaddoll spread 25 copies; Core Infernoid cards in the usage stats are absent (0 of 14)
  • Inferred: Starter access and brick estimates from hypergeometric draw odds; Interaction density read from card text; Pilotability and recovery read from card text
  • Provisional: Format fit and matchup coverage (no dated meta or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode in the deck (20366274) could not be resolved to a card and was counted as Main No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is provisional; no dated metagame sample supplied

More OCG Info

Infernoid

Infernoid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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