Infernoid Deck #774990 — Yu-Gi-Oh! OCG
52 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (52)
- Armageddon Knight x3
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Tearlaments Havnis x1
- Tearlaments Scheiren x1
- Naelshaddoll Ariel x1
- Reeshaddoll Wendi x1
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- El Shaddoll Fusion x1
- Foolish Burial x1
- Fusion Deployment x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Lev Shaddoll Fusion x3
- Lightning Storm x1
- Shaddoll Fusion x3
- Triple Tactics Thrust x1
- Void Unleashing x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
- Solemn Judgment x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Shekhinaga, Meshahrail, Apkallone, Winda) from the Extra Deck and attack through a board cleared by Shaddoll flip removal; Shaddoll flip-effect monsters (Squamata, Dragon, Beast) grind the opponent's board and recurse Shaddoll cards from the GY
- Turn 1 (going first): Open Fusion spells (Lev Shaddoll Fusion, Shaddoll Fusion, El Shaddoll Fusion, Fusion Deployment) with Shaddoll monsters, Fusion Summon a boss, and protect the line with Ash Blossom and Solemn Judgment
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Tearlaments Havnis) and Shaddoll Squamata/Dragon removal to break the opponent's board, then Fusion Summon a boss from the Extra Deck
- Recovery: Shaddoll GY effects (Hedgehog, Wendi, Naelshaddoll Ariel, Resh) special summon or add Shaddoll cards from the Deck and GY after removal, plus Void Unleashing as a searcher
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck is Illegal as submitted: it runs 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2, so under the rubric it is scored as a theoretical/structural read only and capped low. The structure is a Shaddoll Fusion engine with about 25 Shaddoll-named copies, 5 Fusion spells and 12 Extra Deck Fusion Monsters, backed by Ash Blossom, Solemn Judgment, Harpie's Feather Duster and Lightning Storm for interaction. Opening access is the weak point: each 3-copy starter has only about a 25% chance of appearing in a 5-card opening hand, and the 21 level-0 spells and off-archetype cards (Mulcharmy, Void, Tearlaments, Cyclone, Harpie) add brick risk and dilute the engine. There is no recorded combo data, so floor, median and ceiling are text-only inference, and the deck has no Side Deck. Archetype popularity and the Infernoid label earned no points: the deck runs none of the Infernoid core cards and only one Infernoid-named card, and the score was built from the system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in 5 cards) ~0.25; five Fusion spells give redundant access but Shaddoll share is only 25 of 55 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 21 level-0 cards, 10 triple-copies, 4 tech/hand-trap slots and 22 generic cards risk dead or conflicting opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling from card text suggests a 2-3 card Fusion route to a Level 8+ boss through Shaddoll materials (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence, so median output is unknown and set conservatively low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Four hand traps plus Shaddoll GY recursion give alternate lines after one interruption, though the Fusion engine is single-route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Shaddoll GY effects (Hedgehog, Wendi, Ariel, Resh) and Shaddoll Beast draw recover card economy after removal (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom x2 legal copies, Solemn Judgment, Harpie's Feather Duster, Lightning Storm, Droll and Apkallone negation give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Lightning Storm, Duster, Squamata and Dragon remove board presence on going second, but the deck has no Side Deck to adjust (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Bosses at 2500-2800 ATK (Meshahrail, Apkallone, Shekhinaga) close games once the engine resolves (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Only 1.5% exact-archetype name purity; 66 off-archetype copies and 21 level-0 cards reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Extra Deck Fusions, nearly all Shaddoll-compatible, use the slots well; one Infernoid and one Fusion-only Infernoid route leave some slots thin (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards in a format allowing up to 15, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion chains with many optional GY and material decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45, then Illegal modifier -12 = 33 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Shaddoll engine has multiple Fusion spells and boss options, so the deck is not reliant on one Extra Deck card
- Layered interaction: hand traps, Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Shaddoll flip removal
- Shaddoll GY recursion gives card economy after the opponent's removal or negation
Weaknesses
- Illegal as submitted: Ash Blossom is run 3 times against an OCG limit of 2
- Mixed build: 1.5% exact-archetype purity and 66 off-archetype copies from Mulcharmy, Void, Tearlaments, Cyclone and Harpie
- No Side Deck despite 15 side slots being allowed
- Low per-copy starter access with many level-0 and situational cards
Critical choke points
- The Shaddoll Fusion spells (Shaddoll Fusion, Lev Shaddoll Fusion, El Shaddoll Fusion) and Shaddoll monsters in hand: losing these to a hand trap or a single Solemn Judgment can leave the deck without a Fusion route
- Ash Blossom copy count: the list must drop to 2 copies to be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | One Shaddoll or Fusion-support card, or a non-restricted hand trap | Brings the deck back within the OCG Semi-Limited copy limit; this is required before any normal score can apply |
| 2 | One or two off-archetype cards (e.g. Hey, Space Trunade! or Triple Tactics Thrust) | Additional Shaddoll Fusion route or Shaddoll flip monsters | Raises exact-archetype purity and reduces brick risk from non-engine cards |
| 3 | Nothing; the Side Deck is empty | 3-6 Side Deck cards (e.g. extra copies of Droll & Lock Bird-style answers, Shaddoll answers to the opponent's main deck) | Adds post-side adaptability, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Legality: 3 copies of Ash Blossom & Joyous Spring vs OCG limit 2 (Illegal); Main 55 / Extra 12 / Side 0 within OCG size rules; Exact-name archetype purity 1.5%; Shaddoll spread 25 copies; Core Infernoid cards in the usage stats are absent (0 of 14)
- Inferred: Starter access and brick estimates from hypergeometric draw odds; Interaction density read from card text; Pilotability and recovery read from card text
- Provisional: Format fit and matchup coverage (no dated meta or tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode in the deck (20366274) could not be resolved to a card and was counted as Main No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is provisional; no dated metagame sample supplied
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