Magician Girls Deck #774984 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Magician's Rod x3, The Great Gallant Bandit x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x1
- Magician's Rod x3
- Magicians' Souls x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- The Great Gallant Bandit x3
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Bond Between Teacher and Student x1
- Dark Burning Magic x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x1
- Magician's Salvation x1
- Soul Servant x2
- Super Polymerization x2
- The Gaze of Timaeus x3
- Dark Magic Talisman x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Dominus Spark x1
- Eternal Soul x1
- Magicians' Combination x1
- Red Reboot x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Imduk the World Chalice Dragon x1
- S:P Little Knight x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician / Dark Magician Girl board converted through Extra Deck boss monsters such as Dark Magician the Dragon Knight, Master of Chaos, Timaeus and Dark Magician of Destruction (per card text in evidence); Dark Paladin - Wave-Motion and Timaeus pressure off the Dark Magician engine; unverified without combo data
- Turn 1 (going first): Open a Dark Magician / Magician's Rod / Gaze of Timaeus / Dark Magical Curtain starter line; probability of a 3-copy starter in a 5-card hand is about 0.25 (Inferred)
- Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Ogre) and Dominus Impulse for interaction before engine conversion (Inferred)
- Recovery: Searchers (11 searcher-text cards, P(at least one in hand of 5) ≈ 0.69) and Magicians' Combination / Eternal Soul recursion-style text; not verified in recorded boards (Inferred)
- After siding: Not evaluable: the deck has no side deck (Side Deck size 0)
Why it scores here
The deck is Illegal in OCG: four cards (two Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are Forbidden and run in excess of a legal copy count of zero, so it receives a capped, structural-only score. Its engine reads as a Dark Magician / Dark Magician Girl system with 3-copy starters at about a 25% chance per opening 5-card hand, which keeps consistency middling and shows a real dependence on a small set of starters. Interaction is broad (8 hand-trap cards and 16 negation-text cards, including Ash Blossom, Droll & Lock Bird, Maxx "C", Heavy Storm and Harpie's Feather Duster), which supports going-second resilience. Closing power comes from the Extra Deck boss monsters per their card text. The score comes from consistency, median output and interaction on the whole system, not from Magician Girls being a popular archetype and not from averaging card scores. The side deck is empty, so there is no post-side plan, and no combo records, tournament data or win-rate telemetry exist to raise confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 3-copy starter in hand of 5) ≈ 0.25; P(>=1 searcher in hand of 5) ≈ 0.69; core archetype count 3 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 70 off-archetype copies, 18 single-copy cards, and a 6-card hand hand-trap hit rate of ≈0.63 point to a mixed, partly redundant opening (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling inferred from text of Dark Magician / Pharaoh's Servant / Extra Deck boss monsters (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data available, so median output is a text-only guess and kept near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 8 hand traps and 16 negation-text cards give several independent answers to a single disruption; recursion via GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher and GY-recursion text present, but no resource profile or netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 25 removal-text cards and 16 negation-text cards, including Heavy Storm and Harpie's Feather Duster on Limited (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (≈0.63 for ≥1 in hand of 6) but no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Dark Magician the Dragon Knight (3000 ATK), Master of Chaos (3000) and Timaeus (2800) are high-ATK closers per card text (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main with 33 distinct cards, 70 off-exact-archetype copies and 27 level-0 spells/traps indicate a low-purity, loosely cohesive main (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (9 Fusion, 6 Link), but Charmer Quartet and Cross-Sheep are Forbidden and must leave (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No side deck at all (Side Deck size 0), so post-side adaptability cannot be assessed beyond absence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype meta share not available, so provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple hand-trap timings, Extra Deck summon conditions and 15 Extra cards give high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*51 + 0.20*35 - 12 = 36; the deck is Illegal (4 Forbidden copies), so the result is capped to 25 and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction suite (hand traps, negations, Heavy Storm, Harpie's Feather Duster)
- High-ATK Extra Deck closers (Dark Magician the Dragon Knight, Master of Chaos, Timaeus)
- Several searchers and GY recursion text give recovery options
Weaknesses
- Illegal in OCG: four Forbidden copies must be removed before any normal score applies
- Low archetype purity (0% exact name; 70 off-archetype copies) suggests a loosely cohesive engine
- No side deck, so no post-side adaptation
- No combo records or tournament data to ground the ceiling or median
Critical choke points
- Dependence on 3-copy starters (about 0.25 per opening hand each)
- Forbidden cards occupying 4 slots, which changes the build once removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls (x2), Charmer Quartet in Bloom, Cross-Sheep, Red-Eyes Dark Dragoon | Legal Dark Magician-support cards or Extra Deck monsters that fit the same engine | The list is Illegal in OCG; it cannot receive a normal score until these Forbidden copies are removed |
| 2 | Off-archetype tech cards with low synergy | Additional Dark Magician / Dark Magician Girl-support cards | Off-archetype copies (70) dilute the engine and raise brick risk (Inferred) |
| 3 | None | A side deck (up to 15 cards) with a post-side plan | Side deck is empty, so post-side adaptability is absent (D12 = 10) |
Evidence & confidence
- Verified: Four Forbidden cards over the copy limit (legality); Banlist status per card (Forbidden / Limited / Semi-Limited); Main 55 and Extra 15 are within size rules; Card stats and text from evidence
- Inferred: Starter consistency (hypergeometric, 3-copy starters ≈ 0.25); Interaction density and resilience from role-tag counts; Brick and redundancy estimates from copy histogram and off-archetype counts; Pilotability from card count and Extra Deck complexity
- Provisional: Meta Power (no dated metagame sample); D13 matchup/format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample Deck title is null in the source No side deck supplied
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