Code Talker Deck #774950 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Bystial Baldrake x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 28, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Link 3-4 monsters (Maliss Red Ransom, Accesscode Talker, Firewall Dragon, Allied Code Talker) and convert the board with 2300-3000 ATK bodies; Bystial beatsticks (Baldrake, Druiswurm, Magnamhut at 2500 ATK) via Dark/Light banish-from-GY summons
  • Turn 1 (going first): Open with Maliss and Cyberse starters (Chessy Cat, March Hare, Mulcharmy Fuwalos), draw or search into a Link Summon, and keep Ash Blossom / Droll up for the first response
  • Turn 2 (going second): Use 13 hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Nibiru, Droll & Lock Bird, Evenly Matched) to disrupt the opponent's first summon chain, then Bystial or Maliss plays through the resulting board
  • Recovery: Maliss banish-from-GY recursion and Bystial GY summons restore a board after a single removal or negation; Mulcharmy draw adds card flow
  • After siding: No side deck is registered in the export, so no post-side plan can be evaluated

Why it scores here

The deck is an illegal OCG list: three copies of Allure of Darkness (1 legal) and three of Ash Blossom & Joyous Spring (2 legal) exceed their limits, so the Illegal cap applies and the score is set low, marked as structural-only. Scoring is done on the system: the Maliss, Cyberse, and Bystial lines give some starter redundancy (about 56% chance of at least one archetype-core card in an opening 5), and 13 hand traps plus about 31 removal-text cards give strong interaction density on the end board. Consistency is held back by a 1.4% exact-archetype purity, with 69 of 84 copies outside the core name and several engines (Maliss, Bystial, @Ignister, Mulcharmy, Kuriboh) that only partially interlock. No combos or tournament data were supplied, so floor, median and ceiling are text-only inference, and no card scores were averaged into the deck score. Popularity (the Code Talker archetype's usage data) confirms the list is real but does not raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of a 3-copy card in opening 5) ≈ 0.25; archetype-core P(open ≥1) ≈ 0.56 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 13 hand traps and 18 tech cards in 55 main slots raise dead-draw risk; full-brick rate estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from card text: Link 3-4 chains with 2300-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied; median output not measured, text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent lines (Maliss, Ignister, Bystial) and 13 hand traps; recursion from GY banish effects (Inferred)
D6 Resource Economy, Recovery & Grind 50 Maliss banish costs and Mulcharmy draw offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Skull Meister, Solemn Judgment and 31 removal-text cards; P(hand trap in opening 6) ≈ 0.82 (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is high (0.82 at least one in 6), but no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Link bosses at 2300-3000 ATK plus Bystial 2500 ATK beatsticks; direct-attack text not verified (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Exact-name purity 1.4% and 69 off-archetype copies across 31 distinct main cards; 2 over-limit copies (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 All 15 Extra Deck slots are Link monsters across Maliss, Code Talker, @Ignister, Mekk-Knight and Kuriboh; 4 of 9 usage-core Link cards are absent (Verified usage)
D12 Side Deck Adaptability 15 No side deck in the export; post-side plan cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 Archetype share and tournament record absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Link and hand-trap sequencing with several interacting archetypes; decision load is high (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Stun (structural weights of primary profile used; secondary not blended). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: 0.80*Structural(51) + 0.20*TournamentReliability(45) + Modifiers(-10) = 40, then capped at 30 because the deck is Illegal (theoretical/structural-only); Meta provisional


More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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