Resonator Deck #774946 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Resonator Call x3
- Dimensional Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro pressure from Red Dragon Archfiend and the high-ATK Extra Deck Synchros (Red Hypernova Dragon, Red Nova Dragon - Burning Soul, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss); Red Dragon Archfiend's Defense-Position sweep and Lightning Storm board-clearing
- Turn 1 (going first): Resonator Call or Crimson Gaia to fetch a Tuner, Soul Resonator or Vision Resonator to bridge into a Synchro, backed by hand traps for the opponent's first response
- Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Nibiru or Droll and Lock Bird to answer the first summon or search, then rebuild through the Mulcharmy draw engines into a Synchro
- Recovery: Mulcharmy draw effects, Crimson Call and Synkron/Crimson Resonator GY recursion, and Crimson Gaia's Deck search for Red Dragon Archfiend
- After siding: None: the deck runs zero Side Deck cards, so there is no defined post-side plan
Why it scores here
The deck reliably opens a functional plan: 18 searchers give about an 87% chance of at least one in a 5-card opening hand, and Resonator Call, Soul Resonator, Vision Resonator and Crimson Gaia together provide several independent Tuner routes into a Synchro. Its conversion ceiling comes from the Extra Deck, where Red Dragon Archfiend, Red Hypernova Dragon (4500 ATK) and Red Nova Dragon - Burning Soul (3500 ATK) give the deck closing power. Survival is supported by about 10 hand traps and layered negation and removal text (Infinite Impermanence, Ash Blossom, Nibiru, Lightning Storm, Solemn Judgment), with Mulcharmy draw engines helping recovery. The score comes from consistency, median output and interaction across the whole system, not from Resonator's popularity or from averaging card scores. It is held back by the absence of a Side Deck, low archetype purity across several sub-archetypes, a 55-card main and the lack of recorded boards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Searcher group P(≥1 in 5 cards) ≈ 0.87 across 18 searchers; Crimson Gaia and Resonator Call supply Red Dragon Archfiend access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55 main cards with 21 Spell/Trap, 16 single-copy cards and 14 main-deck Tuners; clumping and dead-draw risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No recorded boards; ceiling is a text-based read of Red Dragon Archfiend ×2 with Red Hypernova Dragon at 4500 ATK and Burning Soul at 3500 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No boards, so floor and median are text-only inference; 3-copy starters hit at about 0.25 per 5-card hand, so they need multi-card assembly (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Hand-trap group P(≥1 in 6, going second) ≈ 0.72 across 10 hand traps, backed by Mulcharmy draw effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Six Mulcharmy draw copies, Crimson Call and Synkron/Crimson Resonator GY recursion; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 10 negation-text and 17 removal-text cards; Lightning Storm ×3 and Infinite Impermanence ×3 give layered answers (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second board breaking relies on Lightning Storm, which needs an empty field, and Red Dragon Archfiend's Defense-Position sweep; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Extra Deck ATK reaches 4500 (Red Hypernova), 3500 (Burning Soul, Dis Pater), 3200 (Hot Red Dragon Archfiend Abyss) and 3000 (Red Dragon Archfiend) (Verified stats; closing power Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main cards inside the 40–60 range with 16 singletons and 21 non-monsters; bulky for an engine of this type (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Synchro Extra Deck cards across 13 distinct names, with duplicates of Red Dragon Archfiend and Red Rising Dragon (Verified count; coverage Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No archetype meta-share or dated metagame sample; held at a provisional 50 and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains with 14 main-deck Tuners and several choice points; pilot needs practice (Inferred) |
How the score was computed
Strategy profile: Midrange, D13 excluded and weights renormalized over 95. Structural ≈ 64, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 excluded from Structural and renormalized) = 0.80*64.4 + 0.20*58 - 3 ≈ 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searchers give about an 87% chance of at least one in a 5-card opening hand
- Layered interaction: about 10 hand traps, Lightning Storm ×3 and Solemn Judgment, with negation text on 10 cards
- Extra Deck ceiling of 3000–4500 ATK Synchros with a second copy of Red Dragon Archfiend and Red Rising Dragon
- Mulcharmy draw engines provide card advantage against Summons
Weaknesses
- No Side Deck: zero side slots, so there is no post-side adjustment
- Low archetype purity (20%) spread across Archfiend, Mulcharmy, Bystial and Cyclone
- 55-card main deck with 16 singletons and 21 non-monsters reduces consistency
- No recorded boards, so floor and median output cannot be verified
Critical choke points
- Red Dragon Archfiend access depends on Crimson Gaia and Resonator Call; losing both to disruption leaves the main Synchro route narrow
- Lightning Storm's empty-field condition makes it weak going second
- Tuner density of 14 in the main deck depends on Soul Resonator and Vision Resonator being reachable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side Deck of up to 15 cards covering the deck's main threats (hand traps and a second removal option) | Zero side cards removes any post-side plan; this is the largest single gap in D12 and Tournament Reliability | |
| 2 | One or two singleton low-impact techs | A consistency or Tuner-density card from the Resonator core | A 55-card main with 16 singletons is bulky; trimming toward 45–50 would raise D2 and D10 at the cost of a little flexibility |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 within OCG size rules; All nine restricted cards at or below legal copies; Card stats and text read from the card list; Extra Deck composition: 13 Synchro and 2 Synchro Tuner, 15 total
- Inferred: Starter and hand-trap probabilities from the hypergeometric draw table; Structural dimension scores D1–D11 and D14; Going-first and going-second splits; Engine-conflict modifier from archetype spread
- Provisional: Meta Power (null); D13 matchup and format fit (held at 50 and excluded)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference usage_statistics in_this_deck flags contradict the card list for eight Extra Deck cards (Red Dragon Archfiend, Crimson Blade Dragon, Hot Red Dragon Archfiend Abyss, Bystial Dis Pater, Scarred Dragon Archfiend, The Crimson King, Zalen, Storm-Bane Dragon Destorbim) that are present in cards; the card list was treated as authoritative, which would raise the core-present count from 16 of 25 to 24 of 25 (only Red Supernova Dragon missing) No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup or brick rate Meta Power is provisional without a dated metagame sample Title is null in the deck export
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