Archfiend Deck #774945 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Resonator Call x3
- Dimensional Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
- Solemn Judgment x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend or a Hot Red / Dis Pater / Red Nova boss, supported by Resonator tuners and Archfiend searchers; Crimson Gaia and Crimson Call search Red Dragon Archfiend and its Synchro support, letting the Extra Deck boss return after removal
- Turn 1 (going first): Search a Resonator tuner or Archfiend starter with Resonator Call, Crimson Gaia or Vision Resonator, then Synchro into a 3000+ ATK boss while holding Ash Blossom and Droll for the opponent's first response
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Infinite Impermanence in hand to stop the opponent's first board, then Synchro through the remaining interaction (Nibiru and Maxx C punish 5+ summons)
- Recovery: Resonator and Mulcharmy draws plus Synkron and Vision Resonator GY recursion rebuild a tuner and a starter after one interruption
- After siding: No side deck is registered, so there is no post-side plan to evaluate; any sideboarding is unscored
Why it scores here
The deck reliably opens a Resonator or Archfiend starter: the archetype core is at least one copy in the opening 5 about 93% of the time, and 18 searcher effects in the Main Deck support it (Inferred, from hypergeometric estimates and card text). Its Synchro engine has nine Resonator tuners and two Red Dragon Archfiend copies, so it can convert into 3000 to 4500 ATK bosses, and the ceiling is high on paper. The deck survives interruption through ten hand traps, sixteen to seventeen removal or negation text effects, and GY recursion, while its floor is held down by conditional starters (Mulcharmy and Lightning Storm need an empty or no-face-up field, which conflicts with Synchro boards). Popularity and archetype usage stats confirm the list is a real, accessible build, but they earned no points. The score comes from consistency, interaction and bosses on the system, and card scores were not averaged; the empty side deck and the Limited hand traps pull it down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype core card in opening 5) = 0.93; 18 searcher texts; 9 Resonator tuners support the Synchro engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 7% proxy full-brick for the core; conditional Mulcharmy and Lightning Storm starters and 10 hand traps create dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Red Dragon Archfiend, Hot Red Abyss, Dis Pater and Red Nova boss lines with searchers give a high textual ceiling; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded combos, so median output is text-only and held near the middle because of conditional starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Hand traps, Synkron and Vision Resonator GY recursion and two Red Dragon Archfiend copies give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy and Maxx C draw, Crimson Call and Resonator searches, and Synkron recursion regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Ash Blossom, Droll, Infinite Impermanence, Solemn, Dominus Impulse, Lightning Storm and Dimensional Barrier give broad layered interaction (Inferred from text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps (Ash, Maxx C, Droll, Nibiru on 5+ summons) and Dominus Impulse answer boards before the boss lands (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK ranges from 3000 to 4500 (Verified card data); closing depends on surviving disruption (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 55 Main with 30 distinct cards, 16 singletons and 11 three-copy cards; ratios are coherent for the archetype (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots across 13 distinct Synchro monsters; two copies of each Red Dragon Archfiend and Red Rising Dragon, flexible but not compact (Verified list, Inferred value) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so there is no post-side plan to assess (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage 61% core-present is the only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro sequencing with conditional starters and many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*63.6 + 0.20*52 = 61.3, minus 3 = 58)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is accessible on the opening hand (about 93% for at least one core card)
- Deep Synchro bosses from 3000 to 4500 ATK with Resonator tuner density
- Ten hand traps plus broad removal and negation text give layered interaction on both turns
- Recursion (Synkron, Vision Resonator, Mulcharmy draw) helps rebuild after an interruption
Weaknesses
- No side deck, so no post-side adaptation
- Limited-status hand traps and Maxx C leave few copies to rebuild interaction after a ban
- Conditional starters (Mulcharmy, Lightning Storm, Fiend Piece Golem) risk dead cards
- Only one-copy Synchro bosses (Crimson Blade, Hot Red, Dis Pater) sit under the 3-copy starter count
Critical choke points
- Red Dragon Archfiend and the Resonator tuner line: a single removal or hand-trap window on the tuner can stall the whole Synchro engine
- Ash Blossom and Droll are 2-copy and 1-copy stoppers, so the opponent's first disruption often decides going-first lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (or one Mulcharmy Fuwalos) | A second Resonator tuner or a non-conditional starter | Mulcharmy needs an empty field and conflicts with Synchro boards; a tuner adds consistency to the Synchro engine (Inferred) |
| 2 | Fiend Piece Golem | A second Synkron Resonator or Vision Resonator | Golem needs a Fiend Tuner and a specific hand; a Resonator is more reliable as an engine piece (Inferred) |
| 3 | None | A short side deck (for best-of-3 play) | A side deck is absent, leaving D12 at 25; even a few sided hand traps or floodgates would lift post-side stability (Inferred) |
Evidence & confidence
- Verified: Legality: Legal in OCG; 55 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copy counts within limits; Card text and stats for every listed card (evidence cards[] block); Archetype usage: The Crimson King 71.6%, Bystial Dis Pater 69.3%, Droll and Lock Bird 68.2%, Soul Resonator and Power Vice Dragon 62.5 to 63.6%
- Inferred: Opening-hand consistency: 0.93 at least one core card (hypergeometric); Interaction density and going-second hand-trap coverage from card text; Synchro engine conversion ceiling from boss ATK and Resonator tuner density
- Provisional: Meta Power (no dated metagame sample); D13 matchup fit and tournament reliability (no tournament link)
- Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Deck title is null and the side deck is empty; post-side play is unscored Meta Power is Provisional unless a dated metagame sample is supplied
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