Archfiend Deck #774945 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 28, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
58± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend or a Hot Red / Dis Pater / Red Nova boss, supported by Resonator tuners and Archfiend searchers; Crimson Gaia and Crimson Call search Red Dragon Archfiend and its Synchro support, letting the Extra Deck boss return after removal
  • Turn 1 (going first): Search a Resonator tuner or Archfiend starter with Resonator Call, Crimson Gaia or Vision Resonator, then Synchro into a 3000+ ATK boss while holding Ash Blossom and Droll for the opponent's first response
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Infinite Impermanence in hand to stop the opponent's first board, then Synchro through the remaining interaction (Nibiru and Maxx C punish 5+ summons)
  • Recovery: Resonator and Mulcharmy draws plus Synkron and Vision Resonator GY recursion rebuild a tuner and a starter after one interruption
  • After siding: No side deck is registered, so there is no post-side plan to evaluate; any sideboarding is unscored

Why it scores here

The deck reliably opens a Resonator or Archfiend starter: the archetype core is at least one copy in the opening 5 about 93% of the time, and 18 searcher effects in the Main Deck support it (Inferred, from hypergeometric estimates and card text). Its Synchro engine has nine Resonator tuners and two Red Dragon Archfiend copies, so it can convert into 3000 to 4500 ATK bosses, and the ceiling is high on paper. The deck survives interruption through ten hand traps, sixteen to seventeen removal or negation text effects, and GY recursion, while its floor is held down by conditional starters (Mulcharmy and Lightning Storm need an empty or no-face-up field, which conflicts with Synchro boards). Popularity and archetype usage stats confirm the list is a real, accessible build, but they earned no points. The score comes from consistency, interaction and bosses on the system, and card scores were not averaged; the empty side deck and the Limited hand traps pull it down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in opening 5) = 0.93; 18 searcher texts; 9 Resonator tuners support the Synchro engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 7% proxy full-brick for the core; conditional Mulcharmy and Lightning Storm starters and 10 hand traps create dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 70 Red Dragon Archfiend, Hot Red Abyss, Dis Pater and Red Nova boss lines with searchers give a high textual ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so median output is text-only and held near the middle because of conditional starters (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Hand traps, Synkron and Vision Resonator GY recursion and two Red Dragon Archfiend copies give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy and Maxx C draw, Crimson Call and Resonator searches, and Synkron recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 76 Ash Blossom, Droll, Infinite Impermanence, Solemn, Dominus Impulse, Lightning Storm and Dimensional Barrier give broad layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps (Ash, Maxx C, Droll, Nibiru on 5+ summons) and Dominus Impulse answer boards before the boss lands (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK ranges from 3000 to 4500 (Verified card data); closing depends on surviving disruption (Inferred)
D10 Main Deck Efficiency & Flexibility 62 55 Main with 30 distinct cards, 16 singletons and 11 three-copy cards; ratios are coherent for the archetype (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 13 distinct Synchro monsters; two copies of each Red Dragon Archfiend and Red Rising Dragon, flexible but not compact (Verified list, Inferred value)
D12 Side Deck Adaptability 25 No side deck is registered, so there is no post-side plan to assess (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage 61% core-present is the only context (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro sequencing with conditional starters and many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-2); engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*63.6 + 0.20*52 = 61.3, minus 3 = 58)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is accessible on the opening hand (about 93% for at least one core card)
  • Deep Synchro bosses from 3000 to 4500 ATK with Resonator tuner density
  • Ten hand traps plus broad removal and negation text give layered interaction on both turns
  • Recursion (Synkron, Vision Resonator, Mulcharmy draw) helps rebuild after an interruption

Weaknesses

  • No side deck, so no post-side adaptation
  • Limited-status hand traps and Maxx C leave few copies to rebuild interaction after a ban
  • Conditional starters (Mulcharmy, Lightning Storm, Fiend Piece Golem) risk dead cards
  • Only one-copy Synchro bosses (Crimson Blade, Hot Red, Dis Pater) sit under the 3-copy starter count

Critical choke points

  • Red Dragon Archfiend and the Resonator tuner line: a single removal or hand-trap window on the tuner can stall the whole Synchro engine
  • Ash Blossom and Droll are 2-copy and 1-copy stoppers, so the opponent's first disruption often decides going-first lines
Priority Remove Add Reason
1 Mulcharmy Purulia (or one Mulcharmy Fuwalos) A second Resonator tuner or a non-conditional starter Mulcharmy needs an empty field and conflicts with Synchro boards; a tuner adds consistency to the Synchro engine (Inferred)
2 Fiend Piece Golem A second Synkron Resonator or Vision Resonator Golem needs a Fiend Tuner and a specific hand; a Resonator is more reliable as an engine piece (Inferred)
3 None A short side deck (for best-of-3 play) A side deck is absent, leaving D12 at 25; even a few sided hand traps or floodgates would lift post-side stability (Inferred)

Evidence & confidence

  • Verified: Legality: Legal in OCG; 55 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copy counts within limits; Card text and stats for every listed card (evidence cards[] block); Archetype usage: The Crimson King 71.6%, Bystial Dis Pater 69.3%, Droll and Lock Bird 68.2%, Soul Resonator and Power Vice Dragon 62.5 to 63.6%
  • Inferred: Opening-hand consistency: 0.93 at least one core card (hypergeometric); Interaction density and going-second hand-trap coverage from card text; Synchro engine conversion ceiling from boss ATK and Resonator tuner density
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit and tournament reliability (no tournament link)
  • Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Deck title is null and the side deck is empty; post-side play is unscored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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