Phantom Knights Deck #774930 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Danger!? Tsuchinoko? x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 28, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 54
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz bosses from the Extra Deck (Arc Rebellion, Dark Requiem, Four Heavenly Dragons, Divine Arsenal) built from Phantom Knights Level 3 monsters; Link and Xyz pressure via Rusty Bardiche, Evilswarm Ophion, Exosister Karmael, Malevolent Scythe
  • Turn 1 (going first): Turn 1 Phantom Knights Level 3 starter (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret or Tsuchinoko) to search or recur a Phantom Knights piece, then Xyz Summon a boss while holding interaction for the opponent's first response
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Lock Bird, Infinite Impermanence, Dominus Impulse) against the opponent's starter, then rebuild the Xyz engine from the Graveyard and searches
  • Recovery: Recur Phantom Knights monsters from the Graveyard and banishment via the Graveyard effects of Silent Boots, Decayed Cloak, Ancient Cloak and Ragged Gloves, then re-Xyz from the remaining Level 3 monsters
  • After siding: No Side Deck is run, so there is no post-side plan; the best-of-3 adjustment is absent

Why it scores here

The deck reliably opens a functional Phantom Knights starter: the 15 starter copies give about 0.81 chance of at least one in a 5-card opening hand and about 0.87 in a 6-card hand (Inferred hypergeometric), and the 20-copy archetype core is at least one in hand about 0.91 of the time. Its system strength comes from layered interaction (about 11 hand traps plus Solemn, Dominus, Heavy Storm and Feather Duster variants), which scores well on end-board quality and interruption resilience, and from Graveyard recursion that lets a Phantom Knights engine restart after disruption. Conversion is the weak link: no recorded boards exist, so combo ceiling and median are text-only inferences and are scored conservatively, and 61 percent of copies are off-archetype, which dilutes the engine. The deck runs no Side Deck, so best-of-3 adaptability is minimal. Popularity and usage statistics were used only to confirm the core is real, not to add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 15 starter copies in 5-card hand) ≈ 0.81; archetype core P(≥1 in hand5) 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 11 hand traps and 19 generic/off-archetype copies raise dead-card risk; exact-name purity 38.6 percent (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Xyz boss text (Arc Rebellion, Four Heavenly Dragons, Break Sword) (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards; median output unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Solemn variants plus GY recursion give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 Graveyard searches and special summons from Silent Boots, Decayed Cloak and Ragged Gloves regenerate resources (Inferred)
D7 End-Board & Interaction Quality 78 Dense hand traps, Solemn Judgment, Solemn Accusation, Heavy Storm, Feather Duster and Dominus Impulse give broad layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Strong going-second interaction (Dominus Impulse, Dominus Spark, Ash, Solemn) plus destruction effects on Break Sword and Four Heavenly Dragons (Inferred)
D9 Offensive Pressure & Closing Power 68 Xyz bosses at 2500 to 3000 ATK (Arc Rebellion, Dark Requiem, Divine Arsenal) give closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards with 61 percent off-archetype copies; compact core but diluted (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Full 15-card Extra Deck with several non-engine slots (Cherubini, Exosister Karmael, I:P Masquerena, Evilswarm Ophion) (Inferred)
D12 Side Deck Adaptability 10 No Side Deck at all, so no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; excluded from the meta-neutral Structural score (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz and Link sequencing plus frequent hand-trap timing decisions raise pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Engine conflict (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Midrange weights renormalized by 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal and complete 55/15 list with all restricted cards at legal copy counts
  • Dense, layered hand-trap and end-board interaction
  • Graveyard recursion restarts the Phantom Knights engine after disruption
  • Xyz bosses reach 2500 to 3000 ATK
  • Strong going-second interaction

Weaknesses

  • No Side Deck, so no best-of-3 adaptation
  • 61 percent off-archetype copies dilute the engine and create bricks
  • Heavy Storm and Feather Duster conflict with the deck's own Spell/Trap engine pieces
  • No recorded combos, so conversion and median are unverified
  • Several Extra Deck slots have little support (Burning Abyss, Exosister, Lswarm)

Critical choke points

  • Phantom Knights Level 3 starters (15 copies) are needed for the engine; losing them early leaves interaction-only hands
  • Limited single-copy searchers and interaction (Reinforcement of the Army, Foolish Burial) are not replaceable
Priority Remove Add Reason
1 None (no Side Deck present) A 15-card Side Deck with targeted answers to the deck's main opposing Spells/Traps and boss monsters D12 scored 10 because best-of-3 has no adaptation; this is the largest structural gap
2 1 Heavy Storm 1 additional Phantom Knights monster or searcher Heavy Storm destroys the deck's own Fog Blade and Umbrage Veil, lowering D7 quality and engine coherence

Evidence & confidence

  • Verified: Legal 55/15/0 list with banlist-compliant copy counts; Card text for the Phantom Knights engine and interaction cards; Usage statistics show the archetype core is present (48 percent of core cards)
  • Inferred: Starter probability 0.81 (5-card) and 0.87 (6-card); Engine consistency and brick risk; Interaction density and resilience read from card text; Going-first and going-second estimates
  • Provisional: Meta and matchup fit (D13 excluded from Structural); Median and ceiling combo output (no recorded boards)
  • Data gaps: No recorded combos; combo ceiling, floor and median are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are inferred No Side Deck; post-side plan cannot be evaluated Meta Power is Provisional with no dated metagame sample

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top