Kashtira Deck #774921 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Kashtira Fenrir x3. Created Oct 28, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
20± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King Garunix / Blaze / Raging Phoenix boards converted through the Extra Deck, with Kashtira Fenrir as a non-legal pressure piece; Link and Xyz attackers (Promethean Princess, Amblowhale, Garunix Eternity) once the hand-trap and removal layer has cleared the way
  • Turn 1 (going first): Open a Fire King starter (Kirin, Ulcanix, Ponix) or Kashtira Fenrir, search or summon into a Fire King Island/Sanctuary board and link or Xyz toward a 2700-3000 ATK monster, protected by Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse and Infinite Impermanence for the opponent's first summon, then use Fire King Avatar Arvata or Barong to recover the board and summon an Extra Deck monster
  • Recovery: Fire King monsters recycle from the GY (Garunix, Ponix, Barong, Arvata), and Fire King Island/Sanctuary can pull a replacement starter back out of the Deck
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan in the evidence; this cannot be scored and is treated as absent

Why it scores here

This list is Illegal for OCG: three copies of Kashtira Fenrir (Forbidden) and three copies each of Ash Blossom and Dominus Impulse (Semi-Limited, 2 max) break the banlist, so the score is a theoretical, structural-only read capped at 20. The Main Deck is a Fire King-heavy midrange shell (23 Fire King cards, exact Kashtira purity only 5.7%) with two copies of the core starters, a three-copy hand-trap layer and a good spread of removal and resets, which gives reasonable access to a starter in the opening hand (P(>=1 archetype core in 5) about 0.76, Inferred). The Extra Deck of 15 (11 Link, 4 Xyz) is flexible and covers multiple summon routes. No combo boards were supplied, so the floor, median and ceiling are text-only inferences and are kept low. Popularity and guide coverage did not earn points, and the score was built from the deck's dimensions rather than from averaging its cards' individual scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in opening 5) about 0.76 with three-copy starters; Fire King redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Nine singleton and twelve triple-copy slots; hand traps and negates can dead-draw without a board (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards; ceiling from text read of Fire King Garunix, Kashtira Fenrir and Link/Xyz routes (Inferred)
D4 Combo Floor & Median Output 45 No combo data and no median index; floor estimated from starter-to-board text reads (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and recursive Fire King starters give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Fire King GY recursion and Island/Sanctuary searches regenerate resources; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 60 Spell/Trap breakers (Harpie, Raigeki, Lightning Storm, Torrential Tribute) and negates cover the end-board (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap and removal density is reasonable; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Three-copy-era boss monsters at 2700-3000 ATK and link attackers; closing reads only from card text (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 26 distinct, 30 Level-0 spell/trap slots and three banned-or-limited clashes; compactness hurt by the illegal copies (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with 11 Link and 4 Xyz covering multiple summon routes; no extraDeckSummons data (Inferred)
D12 Side Deck Adaptability 30 Side Deck size is 0, so no side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 Illegal list and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fire King chains and hand-trap timing need practice; complexity moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); archetype_mismatch (-2). Final formula: Illegal cap: theoretical/structural-only. Unrounded 0.80*52.6 + 0.20*45 = 51.1, capped to 20 per legality guardrail (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Fire King starters give good opening-hand access
  • Layered hand traps and negates (Ash, Impermanence, Droplet, Dominus) with Spell/Trap breakers
  • Flexible 15-card Extra Deck with Link and Xyz boss options

Weaknesses

  • Illegal in OCG: Kashtira Fenrir Forbidden, two Semi-Limited cards over limit
  • No side deck, so no post-side adaptation
  • Low exact-archetype purity; the Kashtira label does not describe the engine

Critical choke points

  • Kashtira Fenrir (illegal) is a main pressure piece with no legal substitute in the list
  • Fire King Island/Sanctuary as the recovery engine depends on the starter count
Priority Remove Add Reason
1 Kashtira Fenrir x3 A legal OCG card that fills the same starter/pressure role, or a Fire King starter Forbidden in OCG; the list cannot be legal while it runs three copies
2 Ash Blossom & Joyous Spring x1 and Dominus Impulse x1 Other legal hand-trap or negate options Each is over its Semi-Limited limit of 2
3 Off-engine Level-0 spell/trap slots Fire King engine pieces (e.g. a second Fire King Avatar Arvata) Improves starter density and median output; Arvata currently runs only 1 copy

Evidence & confidence

  • Verified: Illegal status: Kashtira Fenrir Forbidden, Ash Blossom and Dominus Impulse over copy limit; Main 55 and Extra 15 are within the OCG size rules
  • Inferred: P(>=1 archetype-core card in opening 5) about 0.76; Hand-trap and removal density estimates; Midrange profile weights and dimension scores
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Side-deck adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered (Side Deck size 0) no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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