Magnet Warriors Deck #774905 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Adamancipator Crystal - Tiamite x1
- Beta The Electromagnet Warrior x2
- Conduction Warrior Linear Magnum Plus Minus x3
- Epsilon The Magnet Warrior x1
- Half Slice of Nickeline x2
- Koa'ki Meiru Guardian x2
- Koa'ki Meiru Supplier x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Conductor x3
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Adamancipator Mates x3
- Adamancipator Signs x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Magnet Bonding x3
- Solemn Judgment x1
- Solemn Strike x2
- Solemn Warning x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Adamancipator Luminous x1
- Dogurad, the Stonetrooper x1
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Stardust Dragon - Victim Sanctuary x1
- Swordsoul Supreme Sovereign - Chengying x1
- Gallant Granite x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Magnet Warrior / Magna Warrior and Adamancipator Synchro or Link boards (Tellusion, Dragite, Tiamite, Chengying, Underworld Goddess) closing from a Magnet Bonding search; Fusion and Link pressure (Conduction Warrior Plasma Magnum, Dogurad) off Adamancipator and Magnet searches
- Turn 1 (going first): Magnet Bonding or Adamancipator Mates to a Magnet Warrior or Adamancipator starter, then Synchro or Link into a board of hand-trap and Solemn protection (inferred from card text only)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru and Solemn cards to stop the opponent's first summon or activation, then rebuild through Magnet searchers (inferred from card text only)
- Recovery: Adamancipator searchers and excavate effects plus GY recursion (Adamancipator Mates, Magnet Bonding, Adamancipator Crystal - Tiamite) (inferred from card text)
- After siding: Not evaluable: the deck has no side deck (0 cards)
Why it scores here
The deck is scored as a system: it opens a Magnet or Adamancipator starter fairly often (Magnet Bonding and Adamancipator searchers give P(at least one searcher in a 5-card hand) of about 0.83, Inferred), and its nine hand traps plus Solemn cards give it real interaction density on the opponent's turn (D7 70, Inferred from card text). Converting that into a board depends on mixing two sub-archetypes with no combo data, so the ceiling and median are text-only estimates and the floor is low confidence. The deck has no side deck, so post-side adaptability scores 15. The deck is Illegal in OCG because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it receives the illegal cap (25) rather than a normal final score. Popularity was not used: the archetype core shows 92% presence, which confirms the list is real but does not add power. Card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 searcher in 5-card hand) ~0.83 across 16 searchers; core present in 10 of 16 usage-core cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Two overlapping engines (Magnet and Adamancipator) and 9 hand traps create dead-card risk; 16 searchers help (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling inferred from Tellusion, Dragite, Tiamite and Chengying text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median or power distribution exists; treated as a low-confidence guess (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 9 hand traps plus recursion (Adamancipator Mates, Magnet Bonding) give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion refill resources; Extra Deck usage is high (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text cards, 9 hand traps, and Solemn Strike/Judgment/Warning give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density is about 0.68 for at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000 to 3300 ATK Synchro and Link bosses; no piercing or direct-attack text confirmed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards with 28 distinct, 3-copy-heavy lists; mostly compact but with many tech slots (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots split across 6 Link, 6 Synchro, 2 Fusion and 1 XYZ with some redundancy (Verified count) |
| D12 | Side Deck Adaptability | 15 | No side deck present, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or dated meta sample; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine sequencing and hand-trap timing are complex for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal-cap (-25); no-side-deck (-2); hybrid-engine-conflict (-2). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2, capped to 25 for an Illegal list; theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (16 searchers, P(>=1 in hand) ~0.83)
- Layered interaction: 9 hand traps and multiple Solemn negations
- Multiple high-ATK Synchro and Link closers in the Extra Deck
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
- Two engines (Magnet, Adamancipator) compete for the same hand space
- No side deck, so no post-side plan
Critical choke points
- Magnet Bonding and the Magnet/Adamancipator starter for turn 1
- Ash Blossom copy count, which must be fixed before the list is legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-copy hand trap or a second Magnet searcher | Fixes the copy-limit violation so the deck is legal, and reduces overlap in hand traps |
| 2 | Excess tech slots (e.g., one Solemn Strike) | Side deck of 15 cards | Restores post-side adaptability (D12) which is currently 0 cards |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (OCG); Main 55, Extra 15, Side 0 counts; Archetype usage core presence 92% for Magnet Bonding and related core cards
- Inferred: P(>=1 searcher in a 5-card hand) ~0.83 across 16 searchers; Interaction density from negation and hand-trap text; Going-second hand-trap hit rate ~0.68
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





